In our second outing of Save For Half, the DMigoes look at a seminal old school classic : 1st edition Gamma World. James M. Ward and Gary Jaquet’s over-the-top combination of super-science and deadly, earnest danger set the bar for early science fiction and post-apocalyptic role playing games, and its influence is still felt in gaming 38 years later.
Links mentioned in this show:
Gamma World Playtest rules 1977 found:
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