Save or Die Podcast Adventure #30: God this…
Join Vince, Glen, Julie and Chrispy as they explore the world of classic D&D by going getting ready for a game at someone’s home, then go over how to prep for a game for you Dungeon Masters out there. Taking it up a notch, they give ideas on how to design a god for your campaign, talk a creature and finish up with a review of JG 420 “The Unknown Gods”.
Sit back, relax and don’t forget about our contest!
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Interesting discussion on gaming etiquette.
I feel most of those points fall under the category of common courtesy and I have become, over the years, very careful with who I invite to my table – since it is in my home. New players join the group with the understanding that it is on a trial basis and they can be un-invited if they simply refuse to mesh with the group. It is important for players to understand that the goal of the gathering is for everyone to have a good time with the game. EVERYone – not just one or two particularly loud or obnoxious players.
When I advertise a game, I go out of my way to be clear on the points that are important to me. Such as my house being a non-smoking environment, alcohol is discouraged – except in moderation, drugs are out of the question, we have three cats that have free run of the house, places to park, we may provide a meal from time to time – but only when announced prior to the game, the fact I have a big tin of spare dice that players are free to use (but not steal), I also have hundreds of miniatures that players are free to choose from for their own PCs (but not steal). It is also important to me that players understand my DMing style and expectations up front. I try to meet with a new player in a social situation before inviting them to join the game. Yes – I conduct player interviews.
Finally, no single player is more important than the group. If one player is making the game un-fun for everyone else, they will be invited to leave.
White apes?
I’ve had a group of bandits dress up as white apes to put the blame for their raids on a local group of real white apes lairing in a system of caves the bandits wanted as a hideout.
I’ve had white apes as a degenerate race of proto-humans worshiping a deity of the underworld.
I’ve had them use their “throw stone” ability to hurl sharp chunks of obsidian that shattered into deadly shrapnel on a hit.
I’ve used an enlarged white ape as a kind of albino King Kong.
A white ape that had just tussled with a fire beetle freaked a party out when it emerged, pale and glowing, from the darkness of a tunnel.