<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
xmlns:rawvoice="http://www.rawvoice.com/rawvoiceRssModule/"
	>
<channel>
	<title>Comments for Save or Die Podcast</title>
	<atom:link href="http://saveordie.info/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://saveordie.info</link>
	<description>Can you make the save?</description>
	<lastBuildDate>Tue, 16 Apr 2013 03:03:04 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
	<item>
		<title>Comment on Save or Die Episode #69: &#8220;Save versus Role Playing&#8221; by Angry Monk</title>
		<link>http://saveordie.info/?p=782#comment-1241</link>
		<dc:creator>Angry Monk</dc:creator>
		<pubDate>Tue, 16 Apr 2013 03:03:04 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=782#comment-1241</guid>
		<description><![CDATA[Great episode...lots of good discussion, too! I&#039;m never too fussed about alignment unless someone does something so egregious that I have to say something (stabbing orphans for example). However, my feeling on Lawful and Chaotic alignments are that Lawful is good and Chaotic is evil. I did double-check in Moldvay to make sure I wasn&#039;t too off base. Here&#039;s what he writes: &quot;Lawful behavior is usually the same as behavior that could be called &#039;good&#039;&quot; (B11). &quot;Chaotic behavior is usually the same as behavior that could be called &#039;evil&#039;&quot; (B11). Perhaps the words &quot;good&quot; and &quot;evil&quot; are (were) too loaded for a game, so Mr. Moldvay stuck with &quot;Lawful&quot; and &quot;Chaotic.&quot;]]></description>
		<content:encoded><![CDATA[<p>Great episode&#8230;lots of good discussion, too! I&#8217;m never too fussed about alignment unless someone does something so egregious that I have to say something (stabbing orphans for example). However, my feeling on Lawful and Chaotic alignments are that Lawful is good and Chaotic is evil. I did double-check in Moldvay to make sure I wasn&#8217;t too off base. Here&#8217;s what he writes: &#8220;Lawful behavior is usually the same as behavior that could be called &#8216;good&#8217;&#8221; (B11). &#8220;Chaotic behavior is usually the same as behavior that could be called &#8216;evil&#8217;&#8221; (B11). Perhaps the words &#8220;good&#8221; and &#8220;evil&#8221; are (were) too loaded for a game, so Mr. Moldvay stuck with &#8220;Lawful&#8221; and &#8220;Chaotic.&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast #67: &#8220;Ruins of the Undercity” by 2097</title>
		<link>http://saveordie.info/?p=771#comment-1240</link>
		<dc:creator>2097</dc:creator>
		<pubDate>Thu, 14 Mar 2013 08:03:29 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=771#comment-1240</guid>
		<description><![CDATA[Guys, what’s with the hum? Check your audio setup, I almost get motion sick.]]></description>
		<content:encoded><![CDATA[<p>Guys, what’s with the hum? Check your audio setup, I almost get motion sick.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast # 64: &#8220;Save versus Greyhawk!” by Anthony Simeone</title>
		<link>http://saveordie.info/?p=756#comment-1239</link>
		<dc:creator>Anthony Simeone</dc:creator>
		<pubDate>Tue, 29 Jan 2013 21:40:07 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=756#comment-1239</guid>
		<description><![CDATA[New year, new opening for the show! I have to say, for some reason I miss the opening that had the guy going &quot;Dude, I totally got this!&quot; Anyway, great show once again! Just ordered my copy of Gygax Magazine, BTW!]]></description>
		<content:encoded><![CDATA[<p>New year, new opening for the show! I have to say, for some reason I miss the opening that had the guy going &#8220;Dude, I totally got this!&#8221; Anyway, great show once again! Just ordered my copy of Gygax Magazine, BTW!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure # 62: Email Bag by VikShade</title>
		<link>http://saveordie.info/?p=745#comment-1238</link>
		<dc:creator>VikShade</dc:creator>
		<pubDate>Tue, 11 Dec 2012 20:01:40 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=745#comment-1238</guid>
		<description><![CDATA[I am blown away. I didn&#039;t write those emails thinking that you guys would read EVERY one of them on the air. I am flattered and I will walking with my chest out and my chin high for the rest of the week.
If I ever find myself in the area, I would absolutely have rum with DM Glen and trade party wipe stories.
And on a side note, I don&#039;t like Buffy and I hate Angel. I don&#039;t relate Serenity to Joss Wheadon, although I guess he deserves all the credit for it. I take it for what it is and love it for the characters (all adults mind you, except for the one crazy girl). It took me till around 2008 or 2009 to finally give the show a chance, because it was cowboys in space, and I am not a fan of westerns either. When I finally gave it a chance I fully understood all the hype and cult love of a terrific show, which is the work of a talented team of actors and creators, not just some hack vampire teen drama writer.]]></description>
		<content:encoded><![CDATA[<p>I am blown away. I didn&#8217;t write those emails thinking that you guys would read EVERY one of them on the air. I am flattered and I will walking with my chest out and my chin high for the rest of the week.<br />
If I ever find myself in the area, I would absolutely have rum with DM Glen and trade party wipe stories.<br />
And on a side note, I don&#8217;t like Buffy and I hate Angel. I don&#8217;t relate Serenity to Joss Wheadon, although I guess he deserves all the credit for it. I take it for what it is and love it for the characters (all adults mind you, except for the one crazy girl). It took me till around 2008 or 2009 to finally give the show a chance, because it was cowboys in space, and I am not a fan of westerns either. When I finally gave it a chance I fully understood all the hype and cult love of a terrific show, which is the work of a talented team of actors and creators, not just some hack vampire teen drama writer.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast Adventure #53: Reading is Fundamental by The Marg</title>
		<link>http://saveordie.info/?p=677#comment-1234</link>
		<dc:creator>The Marg</dc:creator>
		<pubDate>Sun, 30 Sep 2012 21:04:39 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=677#comment-1234</guid>
		<description><![CDATA[Many thanks for the Oubliette Magazine reviews.  The team and I just listened to this podcast and we really enjoyed it.  

Just so DM Liz knows,  &quot;Tales from Hell&quot; does feature in Oubliette 8, on page 4.  It&#039;s called &quot;The Fantasy Trip&quot;, and of course features her beloved kobolds being very bad as usual.

&quot;Mouse Watch&quot; was a little sub par this time, but, it turns out I had a legitimate medical excuse as I found out I had succumbed to severe anaemia, and was a little off my head by then.  I am taking the old iron tablets now and feel a return to horrible form is on the cards for Issue 9.

Thanks again for your funny and honest reviews. It&#039;s always a pleasure listening to you guys.]]></description>
		<content:encoded><![CDATA[<p>Many thanks for the Oubliette Magazine reviews.  The team and I just listened to this podcast and we really enjoyed it.  </p>
<p>Just so DM Liz knows,  &#8220;Tales from Hell&#8221; does feature in Oubliette 8, on page 4.  It&#8217;s called &#8220;The Fantasy Trip&#8221;, and of course features her beloved kobolds being very bad as usual.</p>
<p>&#8220;Mouse Watch&#8221; was a little sub par this time, but, it turns out I had a legitimate medical excuse as I found out I had succumbed to severe anaemia, and was a little off my head by then.  I am taking the old iron tablets now and feel a return to horrible form is on the cards for Issue 9.</p>
<p>Thanks again for your funny and honest reviews. It&#8217;s always a pleasure listening to you guys.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast # 57: Plot Points by VikShade</title>
		<link>http://saveordie.info/?p=714#comment-1233</link>
		<dc:creator>VikShade</dc:creator>
		<pubDate>Mon, 24 Sep 2012 06:16:29 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=714#comment-1233</guid>
		<description><![CDATA[The adventure was Curse of Xanathon for the OD&amp;D Expert Rules. the characters are in the Northern Reaches and encounter a norse style settlement who&#039;s lord is under the influence of a evil cleric of the nearby nation of Ethengar horse-clans. 
I ran this adventure for a 3.5 Mystara group back in 2004 and it was a good time. Over 3 sessions they explored the plot and never had the bad experience you were talking about. Sorry to hear you didn&#039;t enjoy it. 
I guess the thing about using published adventures is really that you have to make it your own and make use the stuff that your group will be into while skipping over the rest. I tend to link plots of lots of published adventures and I&#039;ve gotten a lot of compliments from my groups over the past 20 years or so.]]></description>
		<content:encoded><![CDATA[<p>The adventure was Curse of Xanathon for the OD&amp;D Expert Rules. the characters are in the Northern Reaches and encounter a norse style settlement who&#8217;s lord is under the influence of a evil cleric of the nearby nation of Ethengar horse-clans.<br />
I ran this adventure for a 3.5 Mystara group back in 2004 and it was a good time. Over 3 sessions they explored the plot and never had the bad experience you were talking about. Sorry to hear you didn&#8217;t enjoy it.<br />
I guess the thing about using published adventures is really that you have to make it your own and make use the stuff that your group will be into while skipping over the rest. I tend to link plots of lots of published adventures and I&#8217;ve gotten a lot of compliments from my groups over the past 20 years or so.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast Adventure #53: Reading is Fundamental by Angry Monk</title>
		<link>http://saveordie.info/?p=677#comment-1232</link>
		<dc:creator>Angry Monk</dc:creator>
		<pubDate>Sun, 29 Jul 2012 04:21:40 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=677#comment-1232</guid>
		<description><![CDATA[Great episode, folks! I loved all the references. Thanks, Glen, for the &quot;Different Totes for Different Folks&quot; article. That will save a lot of time. Thanks!]]></description>
		<content:encoded><![CDATA[<p>Great episode, folks! I loved all the references. Thanks, Glen, for the &#8220;Different Totes for Different Folks&#8221; article. That will save a lot of time. Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast Adventure #3: Save vs Venger by DM Vincent</title>
		<link>http://saveordie.info/?p=79#comment-1231</link>
		<dc:creator>DM Vincent</dc:creator>
		<pubDate>Tue, 17 Jul 2012 19:07:12 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=79#comment-1231</guid>
		<description><![CDATA[Where? It seems to work fine streaming and downloaded.]]></description>
		<content:encoded><![CDATA[<p>Where? It seems to work fine streaming and downloaded.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast Adventure #3: Save vs Venger by Krista</title>
		<link>http://saveordie.info/?p=79#comment-1230</link>
		<dc:creator>Krista</dc:creator>
		<pubDate>Sun, 15 Jul 2012 20:21:10 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=79#comment-1230</guid>
		<description><![CDATA[Your podcasts keep freezing on me]]></description>
		<content:encoded><![CDATA[<p>Your podcasts keep freezing on me</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast #52 &#8220;Poor Old +1 Long Sword&#8221; by DM Vincent</title>
		<link>http://saveordie.info/?p=664#comment-1229</link>
		<dc:creator>DM Vincent</dc:creator>
		<pubDate>Sun, 08 Jul 2012 19:56:10 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=664#comment-1229</guid>
		<description><![CDATA[Thanks for the kind words. I am still here with the SODCast. I felt it was better to step away and focus hosting RFI and not repeating myself on SOD so listeners would not get bored with the shows :)]]></description>
		<content:encoded><![CDATA[<p>Thanks for the kind words. I am still here with the SODCast. I felt it was better to step away and focus hosting RFI and not repeating myself on SOD so listeners would not get bored with the shows <img src='http://saveordie.info/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast #52 &#8220;Poor Old +1 Long Sword&#8221; by Angry Monk</title>
		<link>http://saveordie.info/?p=664#comment-1228</link>
		<dc:creator>Angry Monk</dc:creator>
		<pubDate>Fri, 06 Jul 2012 20:17:06 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=664#comment-1228</guid>
		<description><![CDATA[DM Vince is leaving?! What? Say it ain&#039;t so. Man, that bums me out. I&#039;ve just started listening to SOD seriously (started with RFI), but I&#039;ve decided that the B/X world suits me better. Just enough rules (simply stated), but with the freedom to modify to my taste (goodbye Vancian magic). I&#039;ve really been enjoying the SOD podcasts, and I&#039;ve also enjoyed how each show matures. Fewer silly jokes and more good discussions/disagreements (OK, with the odd joke thrown in). Thank you, Vince, for creating or producing these shows. You and your hosts have reinvigorated my interest in the game. Please, please keep up the good work. If it is a matter of needing more hosts or suggestions, please let me know. I&#039;d love to get involved in this wonderful podcast.]]></description>
		<content:encoded><![CDATA[<p>DM Vince is leaving?! What? Say it ain&#8217;t so. Man, that bums me out. I&#8217;ve just started listening to SOD seriously (started with RFI), but I&#8217;ve decided that the B/X world suits me better. Just enough rules (simply stated), but with the freedom to modify to my taste (goodbye Vancian magic). I&#8217;ve really been enjoying the SOD podcasts, and I&#8217;ve also enjoyed how each show matures. Fewer silly jokes and more good discussions/disagreements (OK, with the odd joke thrown in). Thank you, Vince, for creating or producing these shows. You and your hosts have reinvigorated my interest in the game. Please, please keep up the good work. If it is a matter of needing more hosts or suggestions, please let me know. I&#8217;d love to get involved in this wonderful podcast.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Adventure #50: All things Dead and healing.. by Ron_65</title>
		<link>http://saveordie.info/?p=653#comment-1227</link>
		<dc:creator>Ron_65</dc:creator>
		<pubDate>Tue, 26 Jun 2012 22:47:45 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=653#comment-1227</guid>
		<description><![CDATA[In the example you gave for individual initiative the monster would move 1/10 it&#039;s move rate per segment. So the difference in segments would be the distance the monster would have moved by the time the PCs action took place. 
Another great show. Thanks guys.]]></description>
		<content:encoded><![CDATA[<p>In the example you gave for individual initiative the monster would move 1/10 it&#8217;s move rate per segment. So the difference in segments would be the distance the monster would have moved by the time the PCs action took place.<br />
Another great show. Thanks guys.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Cantrips: For Magic Users in Basic/Expert D&amp;D by Angry Monk</title>
		<link>http://saveordie.info/?p=90#comment-1226</link>
		<dc:creator>Angry Monk</dc:creator>
		<pubDate>Mon, 25 Jun 2012 13:29:41 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=90#comment-1226</guid>
		<description><![CDATA[Thanks, Mike. I&#039;m going to add these to my B/X game, fer shure! I&#039;d be interested in your opinions of using a system like the one described here: http://talesofthegrotesqueanddungeonesque.blogspot.ca/2012/06/dangerous-sorcery-rules-for-labyrinth.html?showComment=1340629830191

I think the cantrips would work just fine in this system.
Thanks for the great podcast. I find I&#039;m moving backwards in my editions, and B/X just seems to suit me perfectly.]]></description>
		<content:encoded><![CDATA[<p>Thanks, Mike. I&#8217;m going to add these to my B/X game, fer shure! I&#8217;d be interested in your opinions of using a system like the one described here: <a href="http://talesofthegrotesqueanddungeonesque.blogspot.ca/2012/06/dangerous-sorcery-rules-for-labyrinth.html?showComment=1340629830191" rel="nofollow">http://talesofthegrotesqueanddungeonesque.blogspot.ca/2012/06/dangerous-sorcery-rules-for-labyrinth.html?showComment=1340629830191</a></p>
<p>I think the cantrips would work just fine in this system.<br />
Thanks for the great podcast. I find I&#8217;m moving backwards in my editions, and B/X just seems to suit me perfectly.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Adventure #50: All things Dead and healing.. by mothshade</title>
		<link>http://saveordie.info/?p=653#comment-1225</link>
		<dc:creator>mothshade</dc:creator>
		<pubDate>Tue, 05 Jun 2012 19:12:36 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=653#comment-1225</guid>
		<description><![CDATA[Welcome back - you were sorely missed.

One note/question regarding the Evil High Priest: Would non-evil-aligned adventurers be willing to contribute hundreds or thousands of GP to an evil religion to receive healing or raising? Would knowingly supporting &quot;the enemy&quot; be enough to keep heroes away?

Thank you for another fine episode. Get well soon, DM Mike.]]></description>
		<content:encoded><![CDATA[<p>Welcome back &#8211; you were sorely missed.</p>
<p>One note/question regarding the Evil High Priest: Would non-evil-aligned adventurers be willing to contribute hundreds or thousands of GP to an evil religion to receive healing or raising? Would knowingly supporting &#8220;the enemy&#8221; be enough to keep heroes away?</p>
<p>Thank you for another fine episode. Get well soon, DM Mike.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast #49: What works and what doesn&#8217;t by mothshade</title>
		<link>http://saveordie.info/?p=649#comment-1224</link>
		<dc:creator>mothshade</dc:creator>
		<pubDate>Sun, 29 Apr 2012 14:31:55 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=649#comment-1224</guid>
		<description><![CDATA[Talislanta: 30 years and still no elves...but plenty of pointy-eared elf-like races.

Really, really enjoyed DM Chrispy&#039;s campaign-specific race origins and modifications. Excellent thoughts.

DM Mike&#039;s bronze skeleton is a cool idea. Gives a bit of standard cannon fodder just enough of a tweak to make it more of a threat at low levels. It is so easy to boost monsters for just about any level, but takes a bit more imagination and effort to truly alter a monster to make it different and challenging. Bravo.
I&#039;ve done something similar with liches in one of my ancient and lost empires. The wizard-kings would be gilded after death (coated in gold), to return as a &quot;golden lich.&quot; This improved their AC by a little, but was mostly a sign of prestige. In any case, it would make the players pause at the start of the encounter as they tried to figure out what was going on. As a DM, I like to connect with the players behind the PCs. 

Has DM Glen been watching The Slayers anime series? Love live the fighting fish.

I always saw Hollow World as an excuse to trot out the few ancient cultures Mystara failed to exploit on the surface. I don&#039;t mind ignoring printed material in favor of my own concepts. I do bristle a bit at paying for hundreds of pages I don&#039;t want.]]></description>
		<content:encoded><![CDATA[<p>Talislanta: 30 years and still no elves&#8230;but plenty of pointy-eared elf-like races.</p>
<p>Really, really enjoyed DM Chrispy&#8217;s campaign-specific race origins and modifications. Excellent thoughts.</p>
<p>DM Mike&#8217;s bronze skeleton is a cool idea. Gives a bit of standard cannon fodder just enough of a tweak to make it more of a threat at low levels. It is so easy to boost monsters for just about any level, but takes a bit more imagination and effort to truly alter a monster to make it different and challenging. Bravo.<br />
I&#8217;ve done something similar with liches in one of my ancient and lost empires. The wizard-kings would be gilded after death (coated in gold), to return as a &#8220;golden lich.&#8221; This improved their AC by a little, but was mostly a sign of prestige. In any case, it would make the players pause at the start of the encounter as they tried to figure out what was going on. As a DM, I like to connect with the players behind the PCs. </p>
<p>Has DM Glen been watching The Slayers anime series? Love live the fighting fish.</p>
<p>I always saw Hollow World as an excuse to trot out the few ancient cultures Mystara failed to exploit on the surface. I don&#8217;t mind ignoring printed material in favor of my own concepts. I do bristle a bit at paying for hundreds of pages I don&#8217;t want.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast # 47 &#8211; Interview with Bruce Heard by mothshade</title>
		<link>http://saveordie.info/?p=635#comment-1223</link>
		<dc:creator>mothshade</dc:creator>
		<pubDate>Mon, 19 Mar 2012 15:01:35 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=635#comment-1223</guid>
		<description><![CDATA[If you never offered anything but these interviews, still, I would salute you. These guys (and gal) are so warm and so interesting to listen to. It is great to fill in the historical gaps. Absolutely love listening to their stories and answers.

The Egg of Coot!!! I wanna know! *sob*

Mystara-flavored hex maps - I was just talking about that in my blog!

Thank you for having Bruce on the show.]]></description>
		<content:encoded><![CDATA[<p>If you never offered anything but these interviews, still, I would salute you. These guys (and gal) are so warm and so interesting to listen to. It is great to fill in the historical gaps. Absolutely love listening to their stories and answers.</p>
<p>The Egg of Coot!!! I wanna know! *sob*</p>
<p>Mystara-flavored hex maps &#8211; I was just talking about that in my blog!</p>
<p>Thank you for having Bruce on the show.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #46: A new show!? by thedmdave</title>
		<link>http://saveordie.info/?p=630#comment-1222</link>
		<dc:creator>thedmdave</dc:creator>
		<pubDate>Sat, 10 Mar 2012 13:52:20 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=630#comment-1222</guid>
		<description><![CDATA[Greetings from the antipodes, friends. I got the Mentzer red box for xmas in 1984, I believe, pretty much when it was released in Australia, and was utterly and irredeemably hooked on D&amp;D. Inking in those nylon dice with the crayon from the box is one of my sweetest childhood memories. I ran games for my friends with red box and then the blue box, until Rob moved into our neighborhood with the swanky hardcover 1st edition Ad&amp;d books. Suddenly we all felt like babies, and somehow or other forked out for those books (SLOW mail order in those days!). I am ashamed to say that for the longest time I became a dreadful Ad&amp;d snob- I liked the Moldvay books and the wonderful Erol Otus art, but somehow could never bring myself to seriously look over the rules again.
Running a weekly 1st edition game again every week for a year changed that, as did finding your show. I love Gary but dislike now the esoteric nature of those 1st edition books. That game is still running, but due to the popularity of old school at our club, I&#039;m starting a SECOND weekly game using classic D&amp;D. At Wollongong University we now have more people playing 1st edition and classic D&amp;D than either 4e or Pathfinder. Thanks for the inspiration, chums- I am directing my players to your podcast.
Oh, and Glen, I carry my Rules Cyclopedia with me everywhere too. It has an INDEX!]]></description>
		<content:encoded><![CDATA[<p>Greetings from the antipodes, friends. I got the Mentzer red box for xmas in 1984, I believe, pretty much when it was released in Australia, and was utterly and irredeemably hooked on D&amp;D. Inking in those nylon dice with the crayon from the box is one of my sweetest childhood memories. I ran games for my friends with red box and then the blue box, until Rob moved into our neighborhood with the swanky hardcover 1st edition Ad&amp;d books. Suddenly we all felt like babies, and somehow or other forked out for those books (SLOW mail order in those days!). I am ashamed to say that for the longest time I became a dreadful Ad&amp;d snob- I liked the Moldvay books and the wonderful Erol Otus art, but somehow could never bring myself to seriously look over the rules again.<br />
Running a weekly 1st edition game again every week for a year changed that, as did finding your show. I love Gary but dislike now the esoteric nature of those 1st edition books. That game is still running, but due to the popularity of old school at our club, I&#8217;m starting a SECOND weekly game using classic D&amp;D. At Wollongong University we now have more people playing 1st edition and classic D&amp;D than either 4e or Pathfinder. Thanks for the inspiration, chums- I am directing my players to your podcast.<br />
Oh, and Glen, I carry my Rules Cyclopedia with me everywhere too. It has an INDEX!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #46: A new show!? by mothshade</title>
		<link>http://saveordie.info/?p=630#comment-1221</link>
		<dc:creator>mothshade</dc:creator>
		<pubDate>Fri, 09 Mar 2012 21:59:15 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=630#comment-1221</guid>
		<description><![CDATA[&quot;Taco.&quot; I could just sit and listen to DM Mike lament the follies of his students&#039; answers on papers. Comedy electrum, at the very least.

Welcome back - and just in time! I had made my way through the entire run and finished as of yesterday.
I want to thank you for un-moderating me. It will be nice to comment in near-real time. In fact, here come a bunch of comments below.

I love my Van Richten&#039;s Guides. I hope Glen manages to acquire copies of his very own.

The one time my friends and I established domains, we ended up turning on each other and trying to conquer our neighbors. That was even more fun than clearing the wilderness and founding our own realms in the first place.

When we did planar travel, it was always as a means to get from place to place - there was never any wandering the spheres at random. We would traverse a portal from point to point (usually somewhere in the Hells or Abyss), or utilize a spell/item to do the same. We never got into exploring the planes.

I always wanted to find the wizard, Gargantua, and kick him right in the material components. One of the worst back stories (and names) ever. 

The worm in Beetlejuice was a sand worm (from &quot;Saturn&quot;) - which always reminded me of Dune.

The art in the three brown books often reminded me of a bad imitation of Jack Kirby. Wouldn&#039;t surprise me if they were cribbed from comic books of the time.]]></description>
		<content:encoded><![CDATA[<p>&#8220;Taco.&#8221; I could just sit and listen to DM Mike lament the follies of his students&#8217; answers on papers. Comedy electrum, at the very least.</p>
<p>Welcome back &#8211; and just in time! I had made my way through the entire run and finished as of yesterday.<br />
I want to thank you for un-moderating me. It will be nice to comment in near-real time. In fact, here come a bunch of comments below.</p>
<p>I love my Van Richten&#8217;s Guides. I hope Glen manages to acquire copies of his very own.</p>
<p>The one time my friends and I established domains, we ended up turning on each other and trying to conquer our neighbors. That was even more fun than clearing the wilderness and founding our own realms in the first place.</p>
<p>When we did planar travel, it was always as a means to get from place to place &#8211; there was never any wandering the spheres at random. We would traverse a portal from point to point (usually somewhere in the Hells or Abyss), or utilize a spell/item to do the same. We never got into exploring the planes.</p>
<p>I always wanted to find the wizard, Gargantua, and kick him right in the material components. One of the worst back stories (and names) ever. </p>
<p>The worm in Beetlejuice was a sand worm (from &#8220;Saturn&#8221;) &#8211; which always reminded me of Dune.</p>
<p>The art in the three brown books often reminded me of a bad imitation of Jack Kirby. Wouldn&#8217;t surprise me if they were cribbed from comic books of the time.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #45: Judges Guild&#8230; by mothshade</title>
		<link>http://saveordie.info/?p=626#comment-1220</link>
		<dc:creator>mothshade</dc:creator>
		<pubDate>Thu, 08 Mar 2012 17:07:52 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=626#comment-1220</guid>
		<description><![CDATA[Hooray for obscure Black Adder references.]]></description>
		<content:encoded><![CDATA[<p>Hooray for obscure Black Adder references.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Side Adventure #5 by mothshade</title>
		<link>http://saveordie.info/?p=621#comment-1219</link>
		<dc:creator>mothshade</dc:creator>
		<pubDate>Thu, 08 Mar 2012 16:35:26 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=621#comment-1219</guid>
		<description><![CDATA[I was playing the Chrispy Drinking Game...but I ran out of booze.

At the moment, my attitude is - even if 5E is exactly what I&#039;ve always wanted in the D&amp;D game...I don&#039;t see myself spending more money on the brand. I am sick of investing in new editions of D&amp;D. I have shelves groaning under the weight of perfectly usable D&amp;D books from the past 30 years and really don&#039;t want any more. I&#039;m just sick of buying expensive books I may or may not be using in ten years. Editions are largely an investment of hundreds of dollars - sometimes thousands of dollars - and I just don&#039;t like Wizbro enough to invest in their bottom line. I want to be a gamer, not a demographic.

And that is why I am sick of the later editions of the game. Starting with 3.0, D&amp;D (for me) ceases to feel like a game and starts to remind me of a program. When it takes me an entire afternoon to create a character because I am weighing all the options and estimating how they are going to build upon future concepts at every future level...I get exhausted. And that is what it is all about. We are assuming our PCs are going to be adventuring to at least 20th level and we have to cherry pick the right feats, skills, boosts, modifiers, weapons, armor, bells, and whistles to qualify for the next class level or prestige class. I want to enjoy the adventure. I want to feel the thrill of potential defeat - or even death. What kind of heroic adventure can you have without the fear of death? Oh yeah - D20 D&amp;D. With 4E, the idea was to keep the adventure going no matter what. Never stop and never turn back. We wouldn&#039;t want the ADD generation to get bored - I understand that.

From what I&#039;ve seen of 5E art, they seem to be representing characters in a more traditional way. Less anime and fewer piercings, giant swords, and pseudo-Victorian costumes. Totally avoiding the &quot;artists doing art for free&quot; pit trap, I shall end this tirade now. I did enjoy the discussion very much. Some excellent insights. I tend to think much like Leaf...and feel like Vince. Good Chrispy Show.]]></description>
		<content:encoded><![CDATA[<p>I was playing the Chrispy Drinking Game&#8230;but I ran out of booze.</p>
<p>At the moment, my attitude is &#8211; even if 5E is exactly what I&#8217;ve always wanted in the D&amp;D game&#8230;I don&#8217;t see myself spending more money on the brand. I am sick of investing in new editions of D&amp;D. I have shelves groaning under the weight of perfectly usable D&amp;D books from the past 30 years and really don&#8217;t want any more. I&#8217;m just sick of buying expensive books I may or may not be using in ten years. Editions are largely an investment of hundreds of dollars &#8211; sometimes thousands of dollars &#8211; and I just don&#8217;t like Wizbro enough to invest in their bottom line. I want to be a gamer, not a demographic.</p>
<p>And that is why I am sick of the later editions of the game. Starting with 3.0, D&amp;D (for me) ceases to feel like a game and starts to remind me of a program. When it takes me an entire afternoon to create a character because I am weighing all the options and estimating how they are going to build upon future concepts at every future level&#8230;I get exhausted. And that is what it is all about. We are assuming our PCs are going to be adventuring to at least 20th level and we have to cherry pick the right feats, skills, boosts, modifiers, weapons, armor, bells, and whistles to qualify for the next class level or prestige class. I want to enjoy the adventure. I want to feel the thrill of potential defeat &#8211; or even death. What kind of heroic adventure can you have without the fear of death? Oh yeah &#8211; D20 D&amp;D. With 4E, the idea was to keep the adventure going no matter what. Never stop and never turn back. We wouldn&#8217;t want the ADD generation to get bored &#8211; I understand that.</p>
<p>From what I&#8217;ve seen of 5E art, they seem to be representing characters in a more traditional way. Less anime and fewer piercings, giant swords, and pseudo-Victorian costumes. Totally avoiding the &#8220;artists doing art for free&#8221; pit trap, I shall end this tirade now. I did enjoy the discussion very much. Some excellent insights. I tend to think much like Leaf&#8230;and feel like Vince. Good Chrispy Show.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #44: Farewell to 2011 by mothshade</title>
		<link>http://saveordie.info/?p=616#comment-1217</link>
		<dc:creator>mothshade</dc:creator>
		<pubDate>Thu, 08 Mar 2012 01:03:34 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=616#comment-1217</guid>
		<description><![CDATA[I always wondered if Dave Arneson was a fan of Karl Edward Wagner&#039;s Kane. That, and WTH is the Egg of Coot?!

Regarding &quot;robots&quot; in D&amp;D, I&#039;m surprised DM Glen didn&#039;t chime in with the Mek from Rules Cyclopedia.]]></description>
		<content:encoded><![CDATA[<p>I always wondered if Dave Arneson was a fan of Karl Edward Wagner&#8217;s Kane. That, and WTH is the Egg of Coot?!</p>
<p>Regarding &#8220;robots&#8221; in D&amp;D, I&#8217;m surprised DM Glen didn&#8217;t chime in with the Mek from Rules Cyclopedia.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #42: Ideas by mothshade</title>
		<link>http://saveordie.info/?p=604#comment-1216</link>
		<dc:creator>mothshade</dc:creator>
		<pubDate>Wed, 07 Mar 2012 20:41:19 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=604#comment-1216</guid>
		<description><![CDATA[Pardon me, DM Glen, I just have to say this: There is not a third &#039;h&#039; at the beginning of Cthulhu. No &quot;Ch&quot; sound at the start of the name. Sorry for the interruption. 

Good show.]]></description>
		<content:encoded><![CDATA[<p>Pardon me, DM Glen, I just have to say this: There is not a third &#8216;h&#8217; at the beginning of Cthulhu. No &#8220;Ch&#8221; sound at the start of the name. Sorry for the interruption. </p>
<p>Good show.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure # 40: &#8230; and it was advanced! by mothshade</title>
		<link>http://saveordie.info/?p=589#comment-1215</link>
		<dc:creator>mothshade</dc:creator>
		<pubDate>Wed, 07 Mar 2012 17:48:30 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=589#comment-1215</guid>
		<description><![CDATA[Anyone that blasts sci-fi in D&amp;D obviously hasn&#039;t been paying attention.

Funny how popular psionics has become in recent editions of the game. Somebody wanna tell me Psychokinesis fits well in a classic medieval fantasy setting?

Crypt thing? I love the crypt thing. I have an entire secret society built around crypt things and their origins. I like how the crypt thing was not undead in the beginning...but, like the shadow, suffered from player prejudice and became undead in later editions. Come on - you&#039;re a robed skeleton, forcryinoutloud.]]></description>
		<content:encoded><![CDATA[<p>Anyone that blasts sci-fi in D&amp;D obviously hasn&#8217;t been paying attention.</p>
<p>Funny how popular psionics has become in recent editions of the game. Somebody wanna tell me Psychokinesis fits well in a classic medieval fantasy setting?</p>
<p>Crypt thing? I love the crypt thing. I have an entire secret society built around crypt things and their origins. I like how the crypt thing was not undead in the beginning&#8230;but, like the shadow, suffered from player prejudice and became undead in later editions. Come on &#8211; you&#8217;re a robed skeleton, forcryinoutloud.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #39: HobGoblins! by mothshade</title>
		<link>http://saveordie.info/?p=585#comment-1214</link>
		<dc:creator>mothshade</dc:creator>
		<pubDate>Wed, 07 Mar 2012 16:19:15 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=585#comment-1214</guid>
		<description><![CDATA[A fine, fine show. I, like, liked it a lot. Do I have to take a drink when DM Vincent says, &quot;Like?&quot;

The only die I have left from my very early D&amp;D days is a yellow d12 that is almost a sphere due to crumbling edges. I treasure that poor thing.

The half-giant race-class discussion made for great listening.
As for the hobgoblin or goblin as PC (looking at Moldvay Basic), I would be inclined to allow it - especially since they would not enjoy many advantages beyond normal humans. After all, what can monster goblins do besides have fewer than average hit points, see in the dark, have penalties in daylight, and fight dwarves? What PC goblin is going to benefit much from that template? As for hobgoblins, what benefit is there to playing that race, unless you give them a bonus +1 to hit dice? They have no advantages or disadvantages and are essentially ugly humans with Fighter saves.

DM Chrispy&#039;s analysis of goblinoid appearance reminds me of a long-standing lament, and that is of the art in the Moldvay Basic book. With few exceptions, the monster illustrations tend to be for entries that don&#039;t really need illustrations, while some monsters that really need illustrations are lacking. Do I need to have a drawing of a white ape? Or a sabre-tooth tiger? A giant bee? Some lizards? Even Medusa isn&#039;t exactly an obscure image for most gamers. And they give us skeletons and spiders. While illustrations of bugbears, goblins, and hobgoblins would&#039;ve been really useful.

All I really do with hobgoblins is to give them a Mongol-like culture where they are superior mounted fighters and archers. Their leaders are known as Khans, as opposed to Kings. And they obviously don&#039;t live underground much.

Once again, I think we have Professor Tolkien to thank for D&amp;D hobgoblins. In The Hobbit, the hobgoblin is a larger and stronger breed of goblin. Later, he changed that to the Uruk-hai.

Plate mail is pretty cheap in Basic-Expert (and RC), but it is also essentially just chainmail reinforced with a breastplate and greaves (for the most part) - as opposed to the classic suit of full knight&#039;s plate. I assume the designers just took chainmail and bumped up the cost a bit to reflect the plates.]]></description>
		<content:encoded><![CDATA[<p>A fine, fine show. I, like, liked it a lot. Do I have to take a drink when DM Vincent says, &#8220;Like?&#8221;</p>
<p>The only die I have left from my very early D&amp;D days is a yellow d12 that is almost a sphere due to crumbling edges. I treasure that poor thing.</p>
<p>The half-giant race-class discussion made for great listening.<br />
As for the hobgoblin or goblin as PC (looking at Moldvay Basic), I would be inclined to allow it &#8211; especially since they would not enjoy many advantages beyond normal humans. After all, what can monster goblins do besides have fewer than average hit points, see in the dark, have penalties in daylight, and fight dwarves? What PC goblin is going to benefit much from that template? As for hobgoblins, what benefit is there to playing that race, unless you give them a bonus +1 to hit dice? They have no advantages or disadvantages and are essentially ugly humans with Fighter saves.</p>
<p>DM Chrispy&#8217;s analysis of goblinoid appearance reminds me of a long-standing lament, and that is of the art in the Moldvay Basic book. With few exceptions, the monster illustrations tend to be for entries that don&#8217;t really need illustrations, while some monsters that really need illustrations are lacking. Do I need to have a drawing of a white ape? Or a sabre-tooth tiger? A giant bee? Some lizards? Even Medusa isn&#8217;t exactly an obscure image for most gamers. And they give us skeletons and spiders. While illustrations of bugbears, goblins, and hobgoblins would&#8217;ve been really useful.</p>
<p>All I really do with hobgoblins is to give them a Mongol-like culture where they are superior mounted fighters and archers. Their leaders are known as Khans, as opposed to Kings. And they obviously don&#8217;t live underground much.</p>
<p>Once again, I think we have Professor Tolkien to thank for D&amp;D hobgoblins. In The Hobbit, the hobgoblin is a larger and stronger breed of goblin. Later, he changed that to the Uruk-hai.</p>
<p>Plate mail is pretty cheap in Basic-Expert (and RC), but it is also essentially just chainmail reinforced with a breastplate and greaves (for the most part) &#8211; as opposed to the classic suit of full knight&#8217;s plate. I assume the designers just took chainmail and bumped up the cost a bit to reflect the plates.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #38: Black Powder with Thorkhammer! by mothshade</title>
		<link>http://saveordie.info/?p=569#comment-1213</link>
		<dc:creator>mothshade</dc:creator>
		<pubDate>Tue, 06 Mar 2012 22:07:50 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=569#comment-1213</guid>
		<description><![CDATA[There were two instances where I wanted to use firearms in my campaign - but I wanted to do so in as much of a sword-and-sorcery fashion as I could.

First, I had my drow and duergar in a kind of subterranean arms race with an alchemical fungal powder that possessed explosive properties. The powder lost potency very quickly in sunlight and was most unreliable unless kept completely dry. &quot;Gunpowder&quot; was an Underdark thing that most surface dwellers had never heard of.

Second, I put steam-powered firearms in the hands of invading &quot;salamander-folk&quot; that arrived from another plane. Based upon the Fiend Folio Firenewt race, these invaders wielded dangerous firearms that used steam power to launch projectiles. These weapons were extremely hot and risked exploding if fired often. The Firenewts, of course, didn&#039;t mind this. The firearms were also very bulky and there was no one-handed version.

So - I never used &quot;black powder&quot; in my campaign setting...but I did try introducing guns.]]></description>
		<content:encoded><![CDATA[<p>There were two instances where I wanted to use firearms in my campaign &#8211; but I wanted to do so in as much of a sword-and-sorcery fashion as I could.</p>
<p>First, I had my drow and duergar in a kind of subterranean arms race with an alchemical fungal powder that possessed explosive properties. The powder lost potency very quickly in sunlight and was most unreliable unless kept completely dry. &#8220;Gunpowder&#8221; was an Underdark thing that most surface dwellers had never heard of.</p>
<p>Second, I put steam-powered firearms in the hands of invading &#8220;salamander-folk&#8221; that arrived from another plane. Based upon the Fiend Folio Firenewt race, these invaders wielded dangerous firearms that used steam power to launch projectiles. These weapons were extremely hot and risked exploding if fired often. The Firenewts, of course, didn&#8217;t mind this. The firearms were also very bulky and there was no one-handed version.</p>
<p>So &#8211; I never used &#8220;black powder&#8221; in my campaign setting&#8230;but I did try introducing guns.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #35: Which Edition to use? by mothshade</title>
		<link>http://saveordie.info/?p=552#comment-1212</link>
		<dc:creator>mothshade</dc:creator>
		<pubDate>Tue, 06 Mar 2012 17:41:27 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=552#comment-1212</guid>
		<description><![CDATA[Owlbear? Stat-wise, it is nothing more than a weird-looking bear with slightly different numbers from those of a grizzly bear. In my setting, such bizarre mash-up monsters are considered natural creatures. Heraldic creatures like griffons or hippogriffs are not considered &quot;magical&quot; because they have no abilities or traits beyond the animals they are made from. And, no, the chimera still counts as magical for me since the dragon is not a mundane animal. 

I agree that an owlbear should have some owl traits, such as superior nightvision, and perhaps even the ability to turn its head all the way around to limit the chance of surprise or backstab. What is the point of giving the thing owl parts if it is still essentially a weird-looking bear?]]></description>
		<content:encoded><![CDATA[<p>Owlbear? Stat-wise, it is nothing more than a weird-looking bear with slightly different numbers from those of a grizzly bear. In my setting, such bizarre mash-up monsters are considered natural creatures. Heraldic creatures like griffons or hippogriffs are not considered &#8220;magical&#8221; because they have no abilities or traits beyond the animals they are made from. And, no, the chimera still counts as magical for me since the dragon is not a mundane animal. </p>
<p>I agree that an owlbear should have some owl traits, such as superior nightvision, and perhaps even the ability to turn its head all the way around to limit the chance of surprise or backstab. What is the point of giving the thing owl parts if it is still essentially a weird-looking bear?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #34: Diceeeeeeeeeeeeee! by mothshade</title>
		<link>http://saveordie.info/?p=547#comment-1211</link>
		<dc:creator>mothshade</dc:creator>
		<pubDate>Tue, 06 Mar 2012 16:02:37 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=547#comment-1211</guid>
		<description><![CDATA[I gotta ask, DM Vincent: &quot;Phases of the sun?&quot;

I confess to have been in the habit of rolling dice at the store before purchase to see if there were any &quot;naturally weighted&quot; dice to be had.

I am also aware of the &quot;loaded microwaving&quot; of dice, but I think that used to only work with older dice because they had air bubbles or other flaws inside for the microwaves to work with. I think newer dice tend to be manufactured better and microwaving them just ruins them. Though, I couldn&#039;t say for certain - just what I&#039;ve heard from other gamers.

Living statues are great for dungeon encounters because, as DM Vincent observes, they need no ecology and can stand around forever without players wondering how or why. I like to put living statues among a larger number of normal statues and make the players wonder whether the rest are alive as well. Paranoia is such fun.

&quot;Weeping angels,&quot; DM Chrispy. Of course, I wonder about the changes made to the Weeping Angels later in the series.

Finally, I often wonder if DM Glen&#039;s Rules Cyclopedia is somehow different from mine as he seems unable to find specific entries in the book. Find Statue, Living on page 208.]]></description>
		<content:encoded><![CDATA[<p>I gotta ask, DM Vincent: &#8220;Phases of the sun?&#8221;</p>
<p>I confess to have been in the habit of rolling dice at the store before purchase to see if there were any &#8220;naturally weighted&#8221; dice to be had.</p>
<p>I am also aware of the &#8220;loaded microwaving&#8221; of dice, but I think that used to only work with older dice because they had air bubbles or other flaws inside for the microwaves to work with. I think newer dice tend to be manufactured better and microwaving them just ruins them. Though, I couldn&#8217;t say for certain &#8211; just what I&#8217;ve heard from other gamers.</p>
<p>Living statues are great for dungeon encounters because, as DM Vincent observes, they need no ecology and can stand around forever without players wondering how or why. I like to put living statues among a larger number of normal statues and make the players wonder whether the rest are alive as well. Paranoia is such fun.</p>
<p>&#8220;Weeping angels,&#8221; DM Chrispy. Of course, I wonder about the changes made to the Weeping Angels later in the series.</p>
<p>Finally, I often wonder if DM Glen&#8217;s Rules Cyclopedia is somehow different from mine as he seems unable to find specific entries in the book. Find Statue, Living on page 208.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #33: The B/X Companion by mothshade</title>
		<link>http://saveordie.info/?p=542#comment-1210</link>
		<dc:creator>mothshade</dc:creator>
		<pubDate>Tue, 06 Mar 2012 00:51:54 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=542#comment-1210</guid>
		<description><![CDATA[It is great to have DM Liz back. Consider me a big fan.

I really wish I could get the B/X Companion.]]></description>
		<content:encoded><![CDATA[<p>It is great to have DM Liz back. Consider me a big fan.</p>
<p>I really wish I could get the B/X Companion.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #32: Harpy Attack! by mothshade</title>
		<link>http://saveordie.info/?p=539#comment-1209</link>
		<dc:creator>mothshade</dc:creator>
		<pubDate>Mon, 05 Mar 2012 22:26:44 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=539#comment-1209</guid>
		<description><![CDATA[Thank you for the review of X2 - always one of my favorites. The Mystara &quot;Mark of Amber&quot; Audio CD Adventure went even further into the scenario.

The reason for all the French, and for a lot of the weirdness, is that the module was based heavily upon the &quot;Averoigne&quot; writings of Clark Ashton Smith - as referenced in the Bibliography. When I first purchased the module, I was expecting something out of Roger Zelazny&#039;s &quot;Amber&quot; novels, but this was even more interesting in many ways.

Oh - and the module includes a pronunciation guide for the French words.]]></description>
		<content:encoded><![CDATA[<p>Thank you for the review of X2 &#8211; always one of my favorites. The Mystara &#8220;Mark of Amber&#8221; Audio CD Adventure went even further into the scenario.</p>
<p>The reason for all the French, and for a lot of the weirdness, is that the module was based heavily upon the &#8220;Averoigne&#8221; writings of Clark Ashton Smith &#8211; as referenced in the Bibliography. When I first purchased the module, I was expecting something out of Roger Zelazny&#8217;s &#8220;Amber&#8221; novels, but this was even more interesting in many ways.</p>
<p>Oh &#8211; and the module includes a pronunciation guide for the French words.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #32: Harpy Attack! by mothshade</title>
		<link>http://saveordie.info/?p=539#comment-1208</link>
		<dc:creator>mothshade</dc:creator>
		<pubDate>Mon, 05 Mar 2012 22:20:58 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=539#comment-1208</guid>
		<description><![CDATA[Harpy? We can do something with this. In fact, we have.

I give the harpy a variety of sound-based voice effects. Some have been able to mimic voices or sounds while others have had a sonic screech that can deal damage or shatter objects. One harpy sang magical lullabys that threatened to put victims to sleep.

I also liked combining different aspects of Greek mythological creatures and the harpy would occasionally receive the bronze feathers of the Stymphalian Birds - granting them a better AC, but a worse flying speed. I also had a unique &quot;Harpy Queen&quot; that had a head/face similar to Medusa.

Being so foul and dirty in Greek myth, I originally gave the harpy a troglodyte-like stench quality.]]></description>
		<content:encoded><![CDATA[<p>Harpy? We can do something with this. In fact, we have.</p>
<p>I give the harpy a variety of sound-based voice effects. Some have been able to mimic voices or sounds while others have had a sonic screech that can deal damage or shatter objects. One harpy sang magical lullabys that threatened to put victims to sleep.</p>
<p>I also liked combining different aspects of Greek mythological creatures and the harpy would occasionally receive the bronze feathers of the Stymphalian Birds &#8211; granting them a better AC, but a worse flying speed. I also had a unique &#8220;Harpy Queen&#8221; that had a head/face similar to Medusa.</p>
<p>Being so foul and dirty in Greek myth, I originally gave the harpy a troglodyte-like stench quality.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #31: Roar! by mothshade</title>
		<link>http://saveordie.info/?p=534#comment-1207</link>
		<dc:creator>mothshade</dc:creator>
		<pubDate>Mon, 05 Mar 2012 20:51:49 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=534#comment-1207</guid>
		<description><![CDATA[Enjoyed the show very much. I am working my through the entire run from the beginning.

I do quite a few odd things (odd to me) with gargoyles.

Gargoyles in my setting tend to be bound to a temple or church and will be of whatever alignment the deity is. Adventurers tend to find them in ancient shrines or ruined temples.
I have gargoyles that have the ability to conceal themselves against or around stone. They can assume the color and texture of any stone they touch and often cover themselves with their wings to resemble an outcrop or something similar.
One encounter I ran involved gargoyles in a volcano. They could shift between molten and solid stone form, almost at will, as long as they were in the heat.
I also had a pair of gargoyles standing at the end of a hall, still and side-by-side in a shallow recess, pretending to be a pair of ornate stone doors.]]></description>
		<content:encoded><![CDATA[<p>Enjoyed the show very much. I am working my through the entire run from the beginning.</p>
<p>I do quite a few odd things (odd to me) with gargoyles.</p>
<p>Gargoyles in my setting tend to be bound to a temple or church and will be of whatever alignment the deity is. Adventurers tend to find them in ancient shrines or ruined temples.<br />
I have gargoyles that have the ability to conceal themselves against or around stone. They can assume the color and texture of any stone they touch and often cover themselves with their wings to resemble an outcrop or something similar.<br />
One encounter I ran involved gargoyles in a volcano. They could shift between molten and solid stone form, almost at will, as long as they were in the heat.<br />
I also had a pair of gargoyles standing at the end of a hall, still and side-by-side in a shallow recess, pretending to be a pair of ornate stone doors.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #30: God this&#8230; by mothshade</title>
		<link>http://saveordie.info/?p=530#comment-1206</link>
		<dc:creator>mothshade</dc:creator>
		<pubDate>Mon, 05 Mar 2012 19:47:47 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=530#comment-1206</guid>
		<description><![CDATA[White apes?

I&#039;ve had a group of bandits dress up as white apes to put the blame for their raids on a local group of real white apes lairing in a system of caves the bandits wanted as a hideout.

I&#039;ve had white apes as a degenerate race of proto-humans worshiping a deity of the underworld.

I&#039;ve had them use their &quot;throw stone&quot; ability to hurl sharp chunks of obsidian that shattered into deadly shrapnel on a hit.

I&#039;ve used an enlarged white ape as a kind of albino King Kong.

A white ape that had just tussled with a fire beetle freaked a party out when it emerged, pale and glowing, from the darkness of a tunnel.]]></description>
		<content:encoded><![CDATA[<p>White apes?</p>
<p>I&#8217;ve had a group of bandits dress up as white apes to put the blame for their raids on a local group of real white apes lairing in a system of caves the bandits wanted as a hideout.</p>
<p>I&#8217;ve had white apes as a degenerate race of proto-humans worshiping a deity of the underworld.</p>
<p>I&#8217;ve had them use their &#8220;throw stone&#8221; ability to hurl sharp chunks of obsidian that shattered into deadly shrapnel on a hit.</p>
<p>I&#8217;ve used an enlarged white ape as a kind of albino King Kong.</p>
<p>A white ape that had just tussled with a fire beetle freaked a party out when it emerged, pale and glowing, from the darkness of a tunnel.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #30: God this&#8230; by mothshade</title>
		<link>http://saveordie.info/?p=530#comment-1205</link>
		<dc:creator>mothshade</dc:creator>
		<pubDate>Mon, 05 Mar 2012 19:42:09 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=530#comment-1205</guid>
		<description><![CDATA[Interesting discussion on gaming etiquette.

I feel most of those points fall under the category of common courtesy and I have become, over the years, very careful with who I invite to my table - since it is in my home. New players join the group with the understanding that it is on a trial basis and they can be un-invited if they simply refuse to mesh with the group. It is important for players to understand that the goal of the gathering is for everyone to have a good time with the game. EVERYone - not just one or two particularly loud or obnoxious players.

When I advertise a game, I go out of my way to be clear on the points that are important to me. Such as my house being a non-smoking environment, alcohol is discouraged - except in moderation, drugs are out of the question, we have three cats that have free run of the house, places to park, we may provide a meal from time to time - but only when announced prior to the game, the fact I have a big tin of spare dice that players are free to use (but not steal), I also have hundreds of miniatures that players are free to choose from for their own PCs (but not steal). It is also important to me that players understand my DMing style and expectations up front. I try to meet with a new player in a social situation before inviting them to join the game. Yes - I conduct player interviews.

Finally, no single player is more important than the group. If one player is making the game un-fun for everyone else, they will be invited to leave.]]></description>
		<content:encoded><![CDATA[<p>Interesting discussion on gaming etiquette.</p>
<p>I feel most of those points fall under the category of common courtesy and I have become, over the years, very careful with who I invite to my table &#8211; since it is in my home. New players join the group with the understanding that it is on a trial basis and they can be un-invited if they simply refuse to mesh with the group. It is important for players to understand that the goal of the gathering is for everyone to have a good time with the game. EVERYone &#8211; not just one or two particularly loud or obnoxious players.</p>
<p>When I advertise a game, I go out of my way to be clear on the points that are important to me. Such as my house being a non-smoking environment, alcohol is discouraged &#8211; except in moderation, drugs are out of the question, we have three cats that have free run of the house, places to park, we may provide a meal from time to time &#8211; but only when announced prior to the game, the fact I have a big tin of spare dice that players are free to use (but not steal), I also have hundreds of miniatures that players are free to choose from for their own PCs (but not steal). It is also important to me that players understand my DMing style and expectations up front. I try to meet with a new player in a social situation before inviting them to join the game. Yes &#8211; I conduct player interviews.</p>
<p>Finally, no single player is more important than the group. If one player is making the game un-fun for everyone else, they will be invited to leave.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #29: Contest time! by mothshade</title>
		<link>http://saveordie.info/?p=514#comment-1204</link>
		<dc:creator>mothshade</dc:creator>
		<pubDate>Mon, 05 Mar 2012 15:49:28 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=514#comment-1204</guid>
		<description><![CDATA[Giant centipedes? Some of the things I do that I don&#039;t think I heard:

Longer centipedes that constrict like a snake.
Double-headed centipedes (like an amphisbaena) that separate into two independent centipedes if dealt enough damage to sever.
Spitting centipedes that launch their venom at range.

Yeah - basically giving centipedes some snake traits, I guess.]]></description>
		<content:encoded><![CDATA[<p>Giant centipedes? Some of the things I do that I don&#8217;t think I heard:</p>
<p>Longer centipedes that constrict like a snake.<br />
Double-headed centipedes (like an amphisbaena) that separate into two independent centipedes if dealt enough damage to sever.<br />
Spitting centipedes that launch their venom at range.</p>
<p>Yeah &#8211; basically giving centipedes some snake traits, I guess.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #27: Cyclops Smash! by mothshade</title>
		<link>http://saveordie.info/?p=494#comment-1203</link>
		<dc:creator>mothshade</dc:creator>
		<pubDate>Thu, 01 Mar 2012 20:09:36 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=494#comment-1203</guid>
		<description><![CDATA[Here&#039;s an easy reference, Julie: The Odyssey is named after Odysseus (Ulysses).

C&#039;mon, Glen - Cyclops is on page 164 of the Rules Cyclopedia (presuming this as your reference of choice).

Cyclops can also be found in Cook Expert.]]></description>
		<content:encoded><![CDATA[<p>Here&#8217;s an easy reference, Julie: The Odyssey is named after Odysseus (Ulysses).</p>
<p>C&#8217;mon, Glen &#8211; Cyclops is on page 164 of the Rules Cyclopedia (presuming this as your reference of choice).</p>
<p>Cyclops can also be found in Cook Expert.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #24: Ninja Chimera? by mothshade</title>
		<link>http://saveordie.info/?p=441#comment-1202</link>
		<dc:creator>mothshade</dc:creator>
		<pubDate>Tue, 28 Feb 2012 20:10:40 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=441#comment-1202</guid>
		<description><![CDATA[It often surprises me when long-time D&amp;D gamers are unaware of the origins of mythological monsters. So many D&amp;D monsters are from Greek myth and Greek myth seems to be the one just about everyone knows. 

I actually have an original demon lord that is essentially a humanoid chimera. He&#039;s a lot of fun. 

For myself, I am in the habit of modifying existing monsters as well as creating setting-specific new monsters or variants. Often to suit an adventure idea - but also just when certain alterations just seem to make sense or seem &quot;cool.&quot; My extremely rare race of humanoid basilisk-men that often come to lead tribes of lizardmen is one example of something I just found cool at the time.]]></description>
		<content:encoded><![CDATA[<p>It often surprises me when long-time D&amp;D gamers are unaware of the origins of mythological monsters. So many D&amp;D monsters are from Greek myth and Greek myth seems to be the one just about everyone knows. </p>
<p>I actually have an original demon lord that is essentially a humanoid chimera. He&#8217;s a lot of fun. </p>
<p>For myself, I am in the habit of modifying existing monsters as well as creating setting-specific new monsters or variants. Often to suit an adventure idea &#8211; but also just when certain alterations just seem to make sense or seem &#8220;cool.&#8221; My extremely rare race of humanoid basilisk-men that often come to lead tribes of lizardmen is one example of something I just found cool at the time.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #22: Dragon-Kin? by mothshade</title>
		<link>http://saveordie.info/?p=416#comment-1201</link>
		<dc:creator>mothshade</dc:creator>
		<pubDate>Mon, 27 Feb 2012 20:08:13 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=416#comment-1201</guid>
		<description><![CDATA[Funny - the current Basic-Expert campaign I&#039;m putting together deals with &quot;dragon substitutes&quot; quite a lot.]]></description>
		<content:encoded><![CDATA[<p>Funny &#8211; the current Basic-Expert campaign I&#8217;m putting together deals with &#8220;dragon substitutes&#8221; quite a lot.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #21: Golems! by mothshade</title>
		<link>http://saveordie.info/?p=378#comment-1200</link>
		<dc:creator>mothshade</dc:creator>
		<pubDate>Wed, 22 Feb 2012 20:44:41 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=378#comment-1200</guid>
		<description><![CDATA[I think the creators of the original golems had been watching Harryhausen films quite a lot. Especially the bronze golem that resembles a smaller version of Talos from Jason and the Argonauts - liquid fire blood included.

The golem is one of those creature types that inspires many, many iterations. Anything can be sculpted and animated to wreak havoc on adventurers. I myself have too many golems to easily list.]]></description>
		<content:encoded><![CDATA[<p>I think the creators of the original golems had been watching Harryhausen films quite a lot. Especially the bronze golem that resembles a smaller version of Talos from Jason and the Argonauts &#8211; liquid fire blood included.</p>
<p>The golem is one of those creature types that inspires many, many iterations. Anything can be sculpted and animated to wreak havoc on adventurers. I myself have too many golems to easily list.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #20: Baby&#8217;s First D&amp;D by mothshade</title>
		<link>http://saveordie.info/?p=369#comment-1199</link>
		<dc:creator>mothshade</dc:creator>
		<pubDate>Wed, 22 Feb 2012 19:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=369#comment-1199</guid>
		<description><![CDATA[We seem to be missing the point of the elemental as a being created from a specific element. Bread, bone, and such would be suitable for golems - but not elementals. The paraelementals and other &quot;elemental combos&quot; or fringe creatures have all been done. The Ravenloft tainted elementals were some of the more entertaining for me. Elementals can be found in Monsters &amp; Treasure. Your destination is page 18.

I admit to having many elemental variants and combos for my campaign.]]></description>
		<content:encoded><![CDATA[<p>We seem to be missing the point of the elemental as a being created from a specific element. Bread, bone, and such would be suitable for golems &#8211; but not elementals. The paraelementals and other &#8220;elemental combos&#8221; or fringe creatures have all been done. The Ravenloft tainted elementals were some of the more entertaining for me. Elementals can be found in Monsters &amp; Treasure. Your destination is page 18.</p>
<p>I admit to having many elemental variants and combos for my campaign.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Ahhh! Real Monsters!!! by mothshade</title>
		<link>http://saveordie.info/?p=406#comment-1198</link>
		<dc:creator>mothshade</dc:creator>
		<pubDate>Wed, 22 Feb 2012 18:16:12 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=406#comment-1198</guid>
		<description><![CDATA[I enjoyed this article very much - it appealed very much to my own method of thought. 

In my own campaign, I&#039;ve gone so far as to create a minor deity named Jeni Pumpkinseed - kind of a macabre female Johnny Appleseed figure that is a spirit of the harvest and of endings. She is a bit mad and responsible for the creation of Pumpkinseed Goblins and Pumpkinrot Knights, the latter being a sort of Halloween-themed Death Knight.

But anyway - thank you for writing and sharing.]]></description>
		<content:encoded><![CDATA[<p>I enjoyed this article very much &#8211; it appealed very much to my own method of thought. </p>
<p>In my own campaign, I&#8217;ve gone so far as to create a minor deity named Jeni Pumpkinseed &#8211; kind of a macabre female Johnny Appleseed figure that is a spirit of the harvest and of endings. She is a bit mad and responsible for the creation of Pumpkinseed Goblins and Pumpkinrot Knights, the latter being a sort of Halloween-themed Death Knight.</p>
<p>But anyway &#8211; thank you for writing and sharing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #19: Holiday Bonus #2 by mothshade</title>
		<link>http://saveordie.info/?p=364#comment-1197</link>
		<dc:creator>mothshade</dc:creator>
		<pubDate>Sat, 18 Feb 2012 23:27:01 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=364#comment-1197</guid>
		<description><![CDATA[Kraven is a Wolverine reject? What an amusing idea. Especially since Kraven made his first appearance a decade before Wolverine. I confess I never even considered comparisons between the two characters.]]></description>
		<content:encoded><![CDATA[<p>Kraven is a Wolverine reject? What an amusing idea. Especially since Kraven made his first appearance a decade before Wolverine. I confess I never even considered comparisons between the two characters.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #17: The Lost Episode by mothshade</title>
		<link>http://saveordie.info/?p=355#comment-1196</link>
		<dc:creator>mothshade</dc:creator>
		<pubDate>Sat, 18 Feb 2012 20:57:53 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=355#comment-1196</guid>
		<description><![CDATA[And we can add to the &quot;vital area&quot; argument the idea of monsters without vital areas - such as oozes, golems, elementals, undead, and the like. Blackmoor supplement included hit location charts.]]></description>
		<content:encoded><![CDATA[<p>And we can add to the &#8220;vital area&#8221; argument the idea of monsters without vital areas &#8211; such as oozes, golems, elementals, undead, and the like. Blackmoor supplement included hit location charts.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #16: All out of Bubblegum! by mothshade</title>
		<link>http://saveordie.info/?p=345#comment-1195</link>
		<dc:creator>mothshade</dc:creator>
		<pubDate>Sat, 18 Feb 2012 20:11:04 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=345#comment-1195</guid>
		<description><![CDATA[Enjoyable adventure. Would I be out of line by pointing out to Glen that Glantri has only one I?

I&#039;ve used a &quot;They Live&quot; kind of premise in a game by letting the players find out that certain influential NPCs who had been guiding their actions were actually a form of demonic doppleganger. Not only did they have to expose the dopplegangers, but they also had to figure out what they wanted all this time. They acquired a strip of gauze to bind across their eyes which allowed them to see the dopplegangers for what they were. A major magic item of the adventure was a lantern that revealed the true form of any shapechanged creature caught in it&#039;s light.]]></description>
		<content:encoded><![CDATA[<p>Enjoyable adventure. Would I be out of line by pointing out to Glen that Glantri has only one I?</p>
<p>I&#8217;ve used a &#8220;They Live&#8221; kind of premise in a game by letting the players find out that certain influential NPCs who had been guiding their actions were actually a form of demonic doppleganger. Not only did they have to expose the dopplegangers, but they also had to figure out what they wanted all this time. They acquired a strip of gauze to bind across their eyes which allowed them to see the dopplegangers for what they were. A major magic item of the adventure was a lantern that revealed the true form of any shapechanged creature caught in it&#8217;s light.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #15: Bugbear! by mothshade</title>
		<link>http://saveordie.info/?p=339#comment-1194</link>
		<dc:creator>mothshade</dc:creator>
		<pubDate>Sat, 18 Feb 2012 19:28:25 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=339#comment-1194</guid>
		<description><![CDATA[A small room filled with gold and jewels - and a red dragon?
That still gets me.
How small of a room? How big of a dragon? Why am I even asking this?

Anyway - I&#039;d like to point out the wacky illustration of the bugbear in Supplement I Greyhawk. On page 67 is a creature that is a hairy humanoid with a head resembling some kind a jack o&#039; lantern. This would lead me to believe the &quot;bogeyman&quot; approach posed by DM Julie.

As for using bugbears, here are a few things I&#039;ve done:
1. Bugbear shaman: Low-level priest of a goblin tribe worshiping the god of bugbears.
2. Bugbear bushwhacker: Taking advantage of their implied stealth, I often utilize bugbears as bandit-types and ambushers.
3. Pseudo-spriggans: I had a tribe of goblins that had the ability to spontaneously transform into larger and more savage versions of themselves - bugbears. Much like lycanthropes...were-goblins.
4. Werebears: The only non-human species able to contract lycanthropy, bugbears can become werebears.]]></description>
		<content:encoded><![CDATA[<p>A small room filled with gold and jewels &#8211; and a red dragon?<br />
That still gets me.<br />
How small of a room? How big of a dragon? Why am I even asking this?</p>
<p>Anyway &#8211; I&#8217;d like to point out the wacky illustration of the bugbear in Supplement I Greyhawk. On page 67 is a creature that is a hairy humanoid with a head resembling some kind a jack o&#8217; lantern. This would lead me to believe the &#8220;bogeyman&#8221; approach posed by DM Julie.</p>
<p>As for using bugbears, here are a few things I&#8217;ve done:<br />
1. Bugbear shaman: Low-level priest of a goblin tribe worshiping the god of bugbears.<br />
2. Bugbear bushwhacker: Taking advantage of their implied stealth, I often utilize bugbears as bandit-types and ambushers.<br />
3. Pseudo-spriggans: I had a tribe of goblins that had the ability to spontaneously transform into larger and more savage versions of themselves &#8211; bugbears. Much like lycanthropes&#8230;were-goblins.<br />
4. Werebears: The only non-human species able to contract lycanthropy, bugbears can become werebears.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast # 14: Big Bad&#8230; Medusa! by mothshade</title>
		<link>http://saveordie.info/?p=298#comment-1193</link>
		<dc:creator>mothshade</dc:creator>
		<pubDate>Sat, 18 Feb 2012 02:01:25 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=298#comment-1193</guid>
		<description><![CDATA[Minor complaint: I wish whoever keeps hitting the microphone would stop.

I saw Mazes and Monsters when it debuted on TV. I was a gamer at the time. I recall thinking the way they played the game with the big figures was kind of cool. I recall thinking the film was terrible and ridiculously biased.

Oh yes - John Coyne&#039;s Hobgoblin. Brian Boru lives!
I remember reading that book and thinking Hobgoblin seemed like a neat game.  :)

A few things to consider about gorgons:

1. Golden wings.
2. Brass claws.
3. Tusks.
4. Stheno and Euryale supposedly did not petrify others.
5. Blood: Taken from the right side brings the dead to life and from the left is deadly poison.]]></description>
		<content:encoded><![CDATA[<p>Minor complaint: I wish whoever keeps hitting the microphone would stop.</p>
<p>I saw Mazes and Monsters when it debuted on TV. I was a gamer at the time. I recall thinking the way they played the game with the big figures was kind of cool. I recall thinking the film was terrible and ridiculously biased.</p>
<p>Oh yes &#8211; John Coyne&#8217;s Hobgoblin. Brian Boru lives!<br />
I remember reading that book and thinking Hobgoblin seemed like a neat game.  <img src='http://saveordie.info/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>A few things to consider about gorgons:</p>
<p>1. Golden wings.<br />
2. Brass claws.<br />
3. Tusks.<br />
4. Stheno and Euryale supposedly did not petrify others.<br />
5. Blood: Taken from the right side brings the dead to life and from the left is deadly poison.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast # 12: Adventures at Sea! by mothshade</title>
		<link>http://saveordie.info/?p=249#comment-1192</link>
		<dc:creator>mothshade</dc:creator>
		<pubDate>Fri, 17 Feb 2012 22:34:25 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=249#comment-1192</guid>
		<description><![CDATA[Another very enjoyable podcast. A few things I thought of while listening:

The Basic rulebooks were focused upon the dungeon environment while the Expert books opened the game up to wilderness adventures - including seagoing voyages and an entire section on Waterborne Adventures. This is why you&#039;re not going to find water-based monsters in the &quot;red books,&quot; except for Moldvay Basic, which gives us the sea snake.

But even The Underworld and Wilderness Adventures has an aquatic section.

Can&#039;t find rules for seagoing in the Rules Cyclopedia? A quick perusal of the Table of Contents gives us Water Travel in Chapter 6. Also, in Chapter 8 you can find Naval Combat and Underwater Combat.

I realize I am speaking to the past here...but I find myself chiming in as I get through each session.]]></description>
		<content:encoded><![CDATA[<p>Another very enjoyable podcast. A few things I thought of while listening:</p>
<p>The Basic rulebooks were focused upon the dungeon environment while the Expert books opened the game up to wilderness adventures &#8211; including seagoing voyages and an entire section on Waterborne Adventures. This is why you&#8217;re not going to find water-based monsters in the &#8220;red books,&#8221; except for Moldvay Basic, which gives us the sea snake.</p>
<p>But even The Underworld and Wilderness Adventures has an aquatic section.</p>
<p>Can&#8217;t find rules for seagoing in the Rules Cyclopedia? A quick perusal of the Table of Contents gives us Water Travel in Chapter 6. Also, in Chapter 8 you can find Naval Combat and Underwater Combat.</p>
<p>I realize I am speaking to the past here&#8230;but I find myself chiming in as I get through each session.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast #11: The Gold Dragon by mothshade</title>
		<link>http://saveordie.info/?p=242#comment-1191</link>
		<dc:creator>mothshade</dc:creator>
		<pubDate>Fri, 17 Feb 2012 20:57:58 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=242#comment-1191</guid>
		<description><![CDATA[Enjoyed the adventure very much. Kudos to Julie Hoverson for her input and knowledge. Chagmat - I remember that adventure! I have that Dragon issue somewhere...

Comments regarding the trimming of treasure:

Carts? What kind of terrain are you going to put in the way? Hills? Broken land? Chasms? Flimsy rope bridges? Muddy dirt tracks? A nice slow overland journey is fraught with opportunity for disaster and attack.

Gave the party too much loot? That&#039;s when an NPC adventuring party comes in handy. The PCs are on a quest to find a specific item or treasure? So is the NPC party! Hey - the King of Loompaland sent us to retrieve that giant emerald to ransom his daughter from the dragon. Coins do not always have to be standard. Some could be counterfeit, for example. Gems are often flawed. Objects that seem to be solid gold or silver can be plated base metal. Unless the PCs take the time and effort to appraise each item - they have no way of knowing the true value of loot they find in a dungeon.

What do the players want to do with all that loot? Maybe it isn&#039;t so bad if they want to sink a huge chunk of change into a tower or a house. That gives the DM a spot to focus on for future troubles and misery. PCs are drawn to towers and such for adventure...and so would NPCs or monsters. If they want to buy magic items - that is a great opportunity to haggle and/or deceive them. let an NPC try to sell them great-sounding junk.

Are the PCs beholden to a ruler? Perhaps the ruler is about to embark upon a military campaign and seeks to press some or all of the PCs into service. A great opportunity to levy a heavy tax to avoid military duty.

Finally, there are always the wacky concepts along the lines of a monster that animates and controls a form of metal in the same way a treant animates trees or a galeb duhr animates boulders. Have a monster that animates and controls gold, for example.]]></description>
		<content:encoded><![CDATA[<p>Enjoyed the adventure very much. Kudos to Julie Hoverson for her input and knowledge. Chagmat &#8211; I remember that adventure! I have that Dragon issue somewhere&#8230;</p>
<p>Comments regarding the trimming of treasure:</p>
<p>Carts? What kind of terrain are you going to put in the way? Hills? Broken land? Chasms? Flimsy rope bridges? Muddy dirt tracks? A nice slow overland journey is fraught with opportunity for disaster and attack.</p>
<p>Gave the party too much loot? That&#8217;s when an NPC adventuring party comes in handy. The PCs are on a quest to find a specific item or treasure? So is the NPC party! Hey &#8211; the King of Loompaland sent us to retrieve that giant emerald to ransom his daughter from the dragon. Coins do not always have to be standard. Some could be counterfeit, for example. Gems are often flawed. Objects that seem to be solid gold or silver can be plated base metal. Unless the PCs take the time and effort to appraise each item &#8211; they have no way of knowing the true value of loot they find in a dungeon.</p>
<p>What do the players want to do with all that loot? Maybe it isn&#8217;t so bad if they want to sink a huge chunk of change into a tower or a house. That gives the DM a spot to focus on for future troubles and misery. PCs are drawn to towers and such for adventure&#8230;and so would NPCs or monsters. If they want to buy magic items &#8211; that is a great opportunity to haggle and/or deceive them. let an NPC try to sell them great-sounding junk.</p>
<p>Are the PCs beholden to a ruler? Perhaps the ruler is about to embark upon a military campaign and seeks to press some or all of the PCs into service. A great opportunity to levy a heavy tax to avoid military duty.</p>
<p>Finally, there are always the wacky concepts along the lines of a monster that animates and controls a form of metal in the same way a treant animates trees or a galeb duhr animates boulders. Have a monster that animates and controls gold, for example.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast # 9: All things were! by mothshade</title>
		<link>http://saveordie.info/?p=222#comment-1190</link>
		<dc:creator>mothshade</dc:creator>
		<pubDate>Fri, 17 Feb 2012 18:01:22 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=222#comment-1190</guid>
		<description><![CDATA[I prefer to give or take away XP for in-game, PC-related activity. XP is a game mechanic and I feel experience should depend upon in-game actions. After all, I don&#039;t give the players treasure or require them to pay for things outside of the game. 

If a player (as opposed to a PC) is disruptive or counter-productive to the group, then this should be dealt with outside of the game. Players do not receive XP, their characters do. Still, I confess that I am prone to award small, rare XP bonuses to a player, as DM Chrispy mentioned, for player-induced moments of glory or amusement.

I don&#039;t recall taking XP from anyone. A disruptive player should be dealt with as a person - not a character. In my opinion.

Weres:

As for the werebear, I always assumed the creature design was influenced by Beorn from The Hobbit - which is why it comes off as less evil than the others. The wereboar strikes me as a Celtic myth-inspired thing. As with so many other monsters, the individual lycanthropes were taken from fantasy literature and folklore. Even the wererat can be found in Leiber&#039;s Lankhmar stories where they were used very effectively. The werejaguar from Mesoamerican legend is also a perfectly acceptable lycanthrope. Having a variety of weres allows the DM to use a specific type in a suitable setting - like the weretiger for a jungle setting where another animal type might not be as interesting or appropriate. 

I will end this ramble by mentioning the rakshasa is not a were of any type, but a shapeshifting demonic creature from Indian myth.]]></description>
		<content:encoded><![CDATA[<p>I prefer to give or take away XP for in-game, PC-related activity. XP is a game mechanic and I feel experience should depend upon in-game actions. After all, I don&#8217;t give the players treasure or require them to pay for things outside of the game. </p>
<p>If a player (as opposed to a PC) is disruptive or counter-productive to the group, then this should be dealt with outside of the game. Players do not receive XP, their characters do. Still, I confess that I am prone to award small, rare XP bonuses to a player, as DM Chrispy mentioned, for player-induced moments of glory or amusement.</p>
<p>I don&#8217;t recall taking XP from anyone. A disruptive player should be dealt with as a person &#8211; not a character. In my opinion.</p>
<p>Weres:</p>
<p>As for the werebear, I always assumed the creature design was influenced by Beorn from The Hobbit &#8211; which is why it comes off as less evil than the others. The wereboar strikes me as a Celtic myth-inspired thing. As with so many other monsters, the individual lycanthropes were taken from fantasy literature and folklore. Even the wererat can be found in Leiber&#8217;s Lankhmar stories where they were used very effectively. The werejaguar from Mesoamerican legend is also a perfectly acceptable lycanthrope. Having a variety of weres allows the DM to use a specific type in a suitable setting &#8211; like the weretiger for a jungle setting where another animal type might not be as interesting or appropriate. </p>
<p>I will end this ramble by mentioning the rakshasa is not a were of any type, but a shapeshifting demonic creature from Indian myth.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast #7: The Red Dragon by mothshade</title>
		<link>http://saveordie.info/?p=192#comment-1189</link>
		<dc:creator>mothshade</dc:creator>
		<pubDate>Thu, 16 Feb 2012 21:56:33 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=192#comment-1189</guid>
		<description><![CDATA[&quot;He Who Shall Not Be Named&quot; was Hastur long before it was Voldemort.

The Carcosa link takes me to something about LED TV.]]></description>
		<content:encoded><![CDATA[<p>&#8220;He Who Shall Not Be Named&#8221; was Hastur long before it was Voldemort.</p>
<p>The Carcosa link takes me to something about LED TV.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast: Side Adventure # 1 by mothshade</title>
		<link>http://saveordie.info/?p=177#comment-1188</link>
		<dc:creator>mothshade</dc:creator>
		<pubDate>Thu, 16 Feb 2012 20:46:26 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=177#comment-1188</guid>
		<description><![CDATA[As much as I enjoy the podcasts, I have to admit to often being put off by DM Vince. Sorry to be critical, but he is frequently a black cloud or wet blanket to me as I listen. There are specific reasons/instances, but it would seem inappropriate to compile a list. Just wanted to bring it up, in case the point was at all helpful - as it is intended. 

Still, I am listening to every installment and having a great time.

Cheers!]]></description>
		<content:encoded><![CDATA[<p>As much as I enjoy the podcasts, I have to admit to often being put off by DM Vince. Sorry to be critical, but he is frequently a black cloud or wet blanket to me as I listen. There are specific reasons/instances, but it would seem inappropriate to compile a list. Just wanted to bring it up, in case the point was at all helpful &#8211; as it is intended. </p>
<p>Still, I am listening to every installment and having a great time.</p>
<p>Cheers!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast: Interview with Frank Mentzer by mothshade</title>
		<link>http://saveordie.info/?p=84#comment-1187</link>
		<dc:creator>mothshade</dc:creator>
		<pubDate>Wed, 15 Feb 2012 21:56:26 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=84#comment-1187</guid>
		<description><![CDATA[I&#039;d like to add my appreciation and support of Pathfinder. I was grateful for a reason to stop supporting &quot;Wizbro&quot; entirely. For my non-classic gaming, I see Pathfinder as the last version of D&amp;D for me.

I&#039;d also like to let loose a hearty HUZZAH at the idea of future releases.

The fact that these guys are so accessible and so giving is heartwarming to me. It just makes me want to support them all the more.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;d like to add my appreciation and support of Pathfinder. I was grateful for a reason to stop supporting &#8220;Wizbro&#8221; entirely. For my non-classic gaming, I see Pathfinder as the last version of D&amp;D for me.</p>
<p>I&#8217;d also like to let loose a hearty HUZZAH at the idea of future releases.</p>
<p>The fact that these guys are so accessible and so giving is heartwarming to me. It just makes me want to support them all the more.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast Adventure #3: Save vs Venger by mothshade</title>
		<link>http://saveordie.info/?p=79#comment-1186</link>
		<dc:creator>mothshade</dc:creator>
		<pubDate>Wed, 15 Feb 2012 16:53:20 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=79#comment-1186</guid>
		<description><![CDATA[Wow - do you guys ever simplify and generalize the D&amp;D cartoon. Not that I blame you.

For the most part, the kids didn&#039;t know how to use their items to the fullest - in fact, Presto&#039;s problems with his hat served as a running gag through the series. Not that it was all that complicated for most of the items - put up the hood of the invisibility cloak, hit things with the club, shoot things with that crazy energy bow, etc. They also never knew where to go and relied upon Dungeon Master in most cases to point the way - usually as a means of finding a way back home.

I mostly recall it being cool to see all the Fiend Folio monsters in every other episodes. But introducing Tiamat to &quot;first-level characters&quot; (not that there is ever any indication of character level that I ever noticed - just classes) was a simple explanation of one of the subplots of Venger vs. Tiamat and an excuse to play on the conflict to occasionally carry the day. As for Lolth - I never assumed they &quot;killed&quot; her by dumping her down the pit. I had assumed she fell back into the Abyss or something. Lolth was a &quot;weenie?&quot; Perhaps - but giving her 66 hp in the first place always seemed a bit silly to me.

I remember being surprised by Diana&#039;s fur bikini outfit and thinking how utterly racist it seemed to put the token black character in what was essentially a primitive &quot;tribal-looking&quot; costume while everyone else is in normal medieval-fantasy garb.

Uni was the Scrappy-Doo of the show. Gorge-inducing, to say the least.

Having the entire series on DVD and watching it now, years after the fact, I nearly choke on the cheese of it all - but I imagine it was difficult to craft a faithful representation of the game in that format.

Just my thoughts. I enjoyed the podcast very much.]]></description>
		<content:encoded><![CDATA[<p>Wow &#8211; do you guys ever simplify and generalize the D&amp;D cartoon. Not that I blame you.</p>
<p>For the most part, the kids didn&#8217;t know how to use their items to the fullest &#8211; in fact, Presto&#8217;s problems with his hat served as a running gag through the series. Not that it was all that complicated for most of the items &#8211; put up the hood of the invisibility cloak, hit things with the club, shoot things with that crazy energy bow, etc. They also never knew where to go and relied upon Dungeon Master in most cases to point the way &#8211; usually as a means of finding a way back home.</p>
<p>I mostly recall it being cool to see all the Fiend Folio monsters in every other episodes. But introducing Tiamat to &#8220;first-level characters&#8221; (not that there is ever any indication of character level that I ever noticed &#8211; just classes) was a simple explanation of one of the subplots of Venger vs. Tiamat and an excuse to play on the conflict to occasionally carry the day. As for Lolth &#8211; I never assumed they &#8220;killed&#8221; her by dumping her down the pit. I had assumed she fell back into the Abyss or something. Lolth was a &#8220;weenie?&#8221; Perhaps &#8211; but giving her 66 hp in the first place always seemed a bit silly to me.</p>
<p>I remember being surprised by Diana&#8217;s fur bikini outfit and thinking how utterly racist it seemed to put the token black character in what was essentially a primitive &#8220;tribal-looking&#8221; costume while everyone else is in normal medieval-fantasy garb.</p>
<p>Uni was the Scrappy-Doo of the show. Gorge-inducing, to say the least.</p>
<p>Having the entire series on DVD and watching it now, years after the fact, I nearly choke on the cheese of it all &#8211; but I imagine it was difficult to craft a faithful representation of the game in that format.</p>
<p>Just my thoughts. I enjoyed the podcast very much.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast Adventure #3: Save vs Venger by mothshade</title>
		<link>http://saveordie.info/?p=79#comment-1185</link>
		<dc:creator>mothshade</dc:creator>
		<pubDate>Wed, 15 Feb 2012 16:27:46 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=79#comment-1185</guid>
		<description><![CDATA[&quot;Steve the alien&quot; in the Temple of the Frog was a human interstellar explorer from another world and the concept seemed a likely precursor to AD&amp;D&#039;s Expedition to the Barrier Peaks. Arneson utilized a lot of &quot;lost alien technology&quot; in Blackmoor and always made me wonder if he was a big fan of Karl Edward Wagner&#039;s Kane stories.]]></description>
		<content:encoded><![CDATA[<p>&#8220;Steve the alien&#8221; in the Temple of the Frog was a human interstellar explorer from another world and the concept seemed a likely precursor to AD&amp;D&#8217;s Expedition to the Barrier Peaks. Arneson utilized a lot of &#8220;lost alien technology&#8221; in Blackmoor and always made me wonder if he was a big fan of Karl Edward Wagner&#8217;s Kane stories.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast Adventure #2: Kobolds or Puppies?! by mothshade</title>
		<link>http://saveordie.info/?p=66#comment-1184</link>
		<dc:creator>mothshade</dc:creator>
		<pubDate>Wed, 15 Feb 2012 15:25:03 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=66#comment-1184</guid>
		<description><![CDATA[Go kobolds!

&quot;Sleep has no save.&quot; There&#039;s a random d20-to-the-eye moment if I ever saw one.  ;-Þ]]></description>
		<content:encoded><![CDATA[<p>Go kobolds!</p>
<p>&#8220;Sleep has no save.&#8221; There&#8217;s a random d20-to-the-eye moment if I ever saw one.  ;-Þ</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast: Interview with Tim Kask by mothshade</title>
		<link>http://saveordie.info/?p=53#comment-1183</link>
		<dc:creator>mothshade</dc:creator>
		<pubDate>Tue, 14 Feb 2012 21:51:41 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=53#comment-1183</guid>
		<description><![CDATA[Just let the man talk and I will listen. What a phenomenal experience. As a D&amp;D player since around 1978, it was a lot of fun to hear about some of the development and interaction that led to the early editions and incarnations of the game. Thank you so much.]]></description>
		<content:encoded><![CDATA[<p>Just let the man talk and I will listen. What a phenomenal experience. As a D&amp;D player since around 1978, it was a lot of fun to hear about some of the development and interaction that led to the early editions and incarnations of the game. Thank you so much.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure 1 by mothshade</title>
		<link>http://saveordie.info/?p=38#comment-1182</link>
		<dc:creator>mothshade</dc:creator>
		<pubDate>Tue, 14 Feb 2012 20:27:36 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=38#comment-1182</guid>
		<description><![CDATA[Just discovered your podcast and delight in listening to &quot;my people&quot; discuss the greatness of the game. Looking forward to the rest of the series and more to come. Long may you wave.]]></description>
		<content:encoded><![CDATA[<p>Just discovered your podcast and delight in listening to &#8220;my people&#8221; discuss the greatness of the game. Looking forward to the rest of the series and more to come. Long may you wave.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast: Interview with Jean Wells by DMSamuel</title>
		<link>http://saveordie.info/?p=173#comment-1181</link>
		<dc:creator>DMSamuel</dc:creator>
		<pubDate>Sun, 05 Feb 2012 02:08:20 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=173#comment-1181</guid>
		<description><![CDATA[Hey everyone, I just heard the sad sad news that Jean Wells passed away on January 25th. Rest In Peace Jean.]]></description>
		<content:encoded><![CDATA[<p>Hey everyone, I just heard the sad sad news that Jean Wells passed away on January 25th. Rest In Peace Jean.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #44: Farewell to 2011 by Ron_65</title>
		<link>http://saveordie.info/?p=616#comment-1180</link>
		<dc:creator>Ron_65</dc:creator>
		<pubDate>Sun, 29 Jan 2012 06:57:47 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=616#comment-1180</guid>
		<description><![CDATA[Regarding the use of chainmail for use with D&amp;D as a combat system really depends on what you are trying to simulate. There are essentially three different rules systems involved and which one you use is dependent on the forces involved. The mass combat system is pretty self explanatory, but remember 1 figure equals 20 men. If fewer individuals than that are used you can use the man-to-man rules. Each hit using this system assumes maximum damage against the opponent or 1 HD. Since the standard hit die in 0e is a d6. This is key when determining damage of spells. If a magic missile does 4 points max that&#039;s 2/3 HD. Since there are no saving throws in chainmail I&#039;d also recommend an attack roll by the magic-user for any spells that allow a saving throw. For PCs vs. classed NPCs, however, I always used the alternative combat system just because it makes for more cinematic battle worthy of the main characters of an epic story. The fantasy combat system is self explanatory and covers combat against monsters.
Hope this helps. For more guidance I recomend a homebrew supplement by Jason Vey at http://www.grey-elf.com/Forbidden_Lore.pdf]]></description>
		<content:encoded><![CDATA[<p>Regarding the use of chainmail for use with D&amp;D as a combat system really depends on what you are trying to simulate. There are essentially three different rules systems involved and which one you use is dependent on the forces involved. The mass combat system is pretty self explanatory, but remember 1 figure equals 20 men. If fewer individuals than that are used you can use the man-to-man rules. Each hit using this system assumes maximum damage against the opponent or 1 HD. Since the standard hit die in 0e is a d6. This is key when determining damage of spells. If a magic missile does 4 points max that&#8217;s 2/3 HD. Since there are no saving throws in chainmail I&#8217;d also recommend an attack roll by the magic-user for any spells that allow a saving throw. For PCs vs. classed NPCs, however, I always used the alternative combat system just because it makes for more cinematic battle worthy of the main characters of an epic story. The fantasy combat system is self explanatory and covers combat against monsters.<br />
Hope this helps. For more guidance I recomend a homebrew supplement by Jason Vey at <a href="http://www.grey-elf.com/Forbidden_Lore.pdf" rel="nofollow">http://www.grey-elf.com/Forbidden_Lore.pdf</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Status update. by NJ Gator</title>
		<link>http://saveordie.info/?p=614#comment-1179</link>
		<dc:creator>NJ Gator</dc:creator>
		<pubDate>Mon, 21 Nov 2011 19:26:34 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=614#comment-1179</guid>
		<description><![CDATA[Just Thanksgiving, or are you starting up after Christmas?]]></description>
		<content:encoded><![CDATA[<p>Just Thanksgiving, or are you starting up after Christmas?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast # 10: Undead?! by Lord Kjeran</title>
		<link>http://saveordie.info/?p=228#comment-1178</link>
		<dc:creator>Lord Kjeran</dc:creator>
		<pubDate>Sat, 05 Nov 2011 19:35:09 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=228#comment-1178</guid>
		<description><![CDATA[I&#039;ve always pronounced it &quot;teg-el.&quot;

As to the the module itself, it&#039;s a great example of the old-school classic &quot;funhouse&quot; module, that is, a type that has (sadly) fallen by the wayside. Too many people trying to be Tolkien (in-depth serious RP) or Conan (hack-n-slash). Whatever happened to the influence of Carroll or Baum (wacky fun)?]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve always pronounced it &#8220;teg-el.&#8221;</p>
<p>As to the the module itself, it&#8217;s a great example of the old-school classic &#8220;funhouse&#8221; module, that is, a type that has (sadly) fallen by the wayside. Too many people trying to be Tolkien (in-depth serious RP) or Conan (hack-n-slash). Whatever happened to the influence of Carroll or Baum (wacky fun)?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #36: Elves! by Lord Kjeran</title>
		<link>http://saveordie.info/?p=557#comment-1177</link>
		<dc:creator>Lord Kjeran</dc:creator>
		<pubDate>Thu, 03 Nov 2011 17:51:22 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=557#comment-1177</guid>
		<description><![CDATA[Elves...anything you can do, they can do better.

http://trekp.com/posters/gw231-elves.jpg]]></description>
		<content:encoded><![CDATA[<p>Elves&#8230;anything you can do, they can do better.</p>
<p><a href="http://trekp.com/posters/gw231-elves.jpg" rel="nofollow">http://trekp.com/posters/gw231-elves.jpg</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast: Interview with Bill Owen by spacemonkeydm</title>
		<link>http://saveordie.info/?p=388#comment-1174</link>
		<dc:creator>spacemonkeydm</dc:creator>
		<pubDate>Tue, 04 Oct 2011 04:05:02 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=388#comment-1174</guid>
		<description><![CDATA[I am a huge judges guild fan, so this was an amazing interview to here. This is my favorite part of your show.]]></description>
		<content:encoded><![CDATA[<p>I am a huge judges guild fan, so this was an amazing interview to here. This is my favorite part of your show.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast Adventure # 4: MORTAL COMBAT!? by Thunhus</title>
		<link>http://saveordie.info/?p=118#comment-1173</link>
		<dc:creator>Thunhus</dc:creator>
		<pubDate>Sun, 18 Sep 2011 05:52:56 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=118#comment-1173</guid>
		<description><![CDATA[I started listening your show recently and I like it lot.

Some comments on using higher level sets (Companion and Master)

I have played in a campaign that took 10 years. I played a magic-user named Thunhus all the time and leveled up to 21st level.
Another campaign took 9 years and I was a DM. My players played same characters to the 21st level.

We used Mentzer BECMI rules sets. We used Companinion set a lot. I liked especially dominion and war machine rules because we used to have dominions.

We started using weapon master rules (Master set) at level 1. We also used Siege machine because we were into dominions.

We also used a lot of modules. We played trough Test of Warlords, Death&#039;s ride, Sabre River and the Endless stair.

Nowadays I dm a 4e campaing and we are at level 23. Next adventure focuses on mass combat and I have created a rules for it. The rules are inspired by Companion sets war machine rules.

Thunhus from Finland]]></description>
		<content:encoded><![CDATA[<p>I started listening your show recently and I like it lot.</p>
<p>Some comments on using higher level sets (Companion and Master)</p>
<p>I have played in a campaign that took 10 years. I played a magic-user named Thunhus all the time and leveled up to 21st level.<br />
Another campaign took 9 years and I was a DM. My players played same characters to the 21st level.</p>
<p>We used Mentzer BECMI rules sets. We used Companinion set a lot. I liked especially dominion and war machine rules because we used to have dominions.</p>
<p>We started using weapon master rules (Master set) at level 1. We also used Siege machine because we were into dominions.</p>
<p>We also used a lot of modules. We played trough Test of Warlords, Death&#8217;s ride, Sabre River and the Endless stair.</p>
<p>Nowadays I dm a 4e campaing and we are at level 23. Next adventure focuses on mass combat and I have created a rules for it. The rules are inspired by Companion sets war machine rules.</p>
<p>Thunhus from Finland</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure # 41: The Megadungeon by Silvester10528</title>
		<link>http://saveordie.info/?p=600#comment-1172</link>
		<dc:creator>Silvester10528</dc:creator>
		<pubDate>Thu, 15 Sep 2011 18:55:53 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=600#comment-1172</guid>
		<description><![CDATA[On the topic of AC being movement based, absolutely NOT!! While Dex does affect AC, AC is not dependent on Dex. AC is based on the ability of the armor to prevent damage to the wearer; which is why plate is better than chain is better than leather is better than clothing...

In the real world in medieval europe, clothing was a layer of wool on a layer of linen, leather was boiled (hardened) leather on a padded jacket (basically a moving blanket), chain was riveted iron rings on a padded jacket and plate was 1/32 to 1/16 inch think steel plate with small ring chain at the joints all on a padded jacket.
Sheilds ranged from all but disposable Viking duelling sheilds (see the duel in 13th Warrior) to seriously stout wooden rounds and tear drops (kites - much better for fighting from horseback, but very useful on foot too) to proper steel traditional shapes in late periods.

Your dexterity might make you move a bit more fluid in your armor, but it did little for the actual defensive ability of the armor. If you get hit with a mace, the blunt force impact can still break bones in lessor armors (chain, leather, cloth). If you are stabbed, you are almost definately getting hurt in lessor armors (chain, leather, cloth). If you get knocked down in plate, you aren&#039;t just jumping back onto your feet and returning the attack, you might even need help to stand again.


Watch some YouTube videos of SCA combat to get a decent idea of what D&amp;D combat would be like.]]></description>
		<content:encoded><![CDATA[<p>On the topic of AC being movement based, absolutely NOT!! While Dex does affect AC, AC is not dependent on Dex. AC is based on the ability of the armor to prevent damage to the wearer; which is why plate is better than chain is better than leather is better than clothing&#8230;</p>
<p>In the real world in medieval europe, clothing was a layer of wool on a layer of linen, leather was boiled (hardened) leather on a padded jacket (basically a moving blanket), chain was riveted iron rings on a padded jacket and plate was 1/32 to 1/16 inch think steel plate with small ring chain at the joints all on a padded jacket.<br />
Sheilds ranged from all but disposable Viking duelling sheilds (see the duel in 13th Warrior) to seriously stout wooden rounds and tear drops (kites &#8211; much better for fighting from horseback, but very useful on foot too) to proper steel traditional shapes in late periods.</p>
<p>Your dexterity might make you move a bit more fluid in your armor, but it did little for the actual defensive ability of the armor. If you get hit with a mace, the blunt force impact can still break bones in lessor armors (chain, leather, cloth). If you are stabbed, you are almost definately getting hurt in lessor armors (chain, leather, cloth). If you get knocked down in plate, you aren&#8217;t just jumping back onto your feet and returning the attack, you might even need help to stand again.</p>
<p>Watch some YouTube videos of SCA combat to get a decent idea of what D&amp;D combat would be like.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure # 41: The Megadungeon by thorkie</title>
		<link>http://saveordie.info/?p=600#comment-1171</link>
		<dc:creator>thorkie</dc:creator>
		<pubDate>Thu, 15 Sep 2011 00:21:13 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=600#comment-1171</guid>
		<description><![CDATA[While a 2E product, the  &quot;Ruins of UnderMountain&quot; 1&amp;2 make for wonderful megadungeons. Just do as the crew suggested and ignore the text and fill in the rooms with your own encounters/treasure, etc.

In addition, I do not recall Liz complaining about her birthday cake picture. (hehe)]]></description>
		<content:encoded><![CDATA[<p>While a 2E product, the  &#8220;Ruins of UnderMountain&#8221; 1&amp;2 make for wonderful megadungeons. Just do as the crew suggested and ignore the text and fill in the rooms with your own encounters/treasure, etc.</p>
<p>In addition, I do not recall Liz complaining about her birthday cake picture. (hehe)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast Adventure #2: Kobolds or Puppies?! by Ron_65</title>
		<link>http://saveordie.info/?p=66#comment-1170</link>
		<dc:creator>Ron_65</dc:creator>
		<pubDate>Thu, 08 Sep 2011 08:59:05 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=66#comment-1170</guid>
		<description><![CDATA[Kobolds ... I&#039;ve always imagined them as a hybrid between really annoying, ankle biting dogs and some type of reptile. In my games they are a lot like Chihuahuas: they make a lot of noise until the first round of combat and then generally fail morale.]]></description>
		<content:encoded><![CDATA[<p>Kobolds &#8230; I&#8217;ve always imagined them as a hybrid between really annoying, ankle biting dogs and some type of reptile. In my games they are a lot like Chihuahuas: they make a lot of noise until the first round of combat and then generally fail morale.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure # 40: &#8230; and it was advanced! by DM Liz</title>
		<link>http://saveordie.info/?p=589#comment-1169</link>
		<dc:creator>DM Liz</dc:creator>
		<pubDate>Thu, 01 Sep 2011 17:09:11 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=589#comment-1169</guid>
		<description><![CDATA[It was a trim, to keep it looking (more or less) like my profile picture.  Don&#039;t worry, it&#039;s not like I got a reverse mohawk or anything!

Wait a minute, was that the most important thing you got out of that podcast???]]></description>
		<content:encoded><![CDATA[<p>It was a trim, to keep it looking (more or less) like my profile picture.  Don&#8217;t worry, it&#8217;s not like I got a reverse mohawk or anything!</p>
<p>Wait a minute, was that the most important thing you got out of that podcast???</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #39: HobGoblins! by DM Liz</title>
		<link>http://saveordie.info/?p=585#comment-1168</link>
		<dc:creator>DM Liz</dc:creator>
		<pubDate>Thu, 01 Sep 2011 17:04:16 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=585#comment-1168</guid>
		<description><![CDATA[&quot;Certainly, I’ll never be able to draw the Kobold cartoon again without hearing Liz say “PupPIES!” in that sing-song way.&quot;

My work here is done.  :-D]]></description>
		<content:encoded><![CDATA[<p>&#8220;Certainly, I’ll never be able to draw the Kobold cartoon again without hearing Liz say “PupPIES!” in that sing-song way.&#8221;</p>
<p>My work here is done.  <img src='http://saveordie.info/wp-includes/images/smilies/icon_biggrin.gif' alt=':-D' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #39: HobGoblins! by DM Vincent</title>
		<link>http://saveordie.info/?p=585#comment-1167</link>
		<dc:creator>DM Vincent</dc:creator>
		<pubDate>Thu, 01 Sep 2011 13:59:15 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=585#comment-1167</guid>
		<description><![CDATA[You&#039;re welcome. One thing about your magazine, is that from issue 1 to now 6, its still just as awesome. I&#039;d love to one day, walk inside a newsrack store in the city and see your mag on the shelf.]]></description>
		<content:encoded><![CDATA[<p>You&#8217;re welcome. One thing about your magazine, is that from issue 1 to now 6, its still just as awesome. I&#8217;d love to one day, walk inside a newsrack store in the city and see your mag on the shelf.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #39: HobGoblins! by The Marg</title>
		<link>http://saveordie.info/?p=585#comment-1166</link>
		<dc:creator>The Marg</dc:creator>
		<pubDate>Thu, 01 Sep 2011 12:42:33 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=585#comment-1166</guid>
		<description><![CDATA[Thank you very much for your Oubliette #6 review.  The team really enjoyed listening to it.  It&#039;s quite a novelty actually hearing people discuss your work and it was a pleasure to hear you all chat about the  articles and cartoons with such fondness. Certainly,  I&#039;ll never be able to draw the Kobold cartoon again without hearing Liz say &quot;PupPIES!&quot; in that sing-song way.

I can&#039;t promise that the Goblin Quest will calm down. It&#039;s based on a game (which Peter participated in as one of the goblins)that I witnessed at Con-quest, a role-playing games convention in Derby. The game was called &quot;The Body in Question&quot;, and the players were brilliantly maniacal, moronic and devious in turn.  I drew sketches all the way through of the various happenings, which was quite difficult as I was laughing most of the time.  What I can promise for the next installment are fatalities and a complete lack of heroism.  I just hope I can keep it all anatomically correct when I draw it.

Thanks again.]]></description>
		<content:encoded><![CDATA[<p>Thank you very much for your Oubliette #6 review.  The team really enjoyed listening to it.  It&#8217;s quite a novelty actually hearing people discuss your work and it was a pleasure to hear you all chat about the  articles and cartoons with such fondness. Certainly,  I&#8217;ll never be able to draw the Kobold cartoon again without hearing Liz say &#8220;PupPIES!&#8221; in that sing-song way.</p>
<p>I can&#8217;t promise that the Goblin Quest will calm down. It&#8217;s based on a game (which Peter participated in as one of the goblins)that I witnessed at Con-quest, a role-playing games convention in Derby. The game was called &#8220;The Body in Question&#8221;, and the players were brilliantly maniacal, moronic and devious in turn.  I drew sketches all the way through of the various happenings, which was quite difficult as I was laughing most of the time.  What I can promise for the next installment are fatalities and a complete lack of heroism.  I just hope I can keep it all anatomically correct when I draw it.</p>
<p>Thanks again.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure # 40: &#8230; and it was advanced! by thorkie</title>
		<link>http://saveordie.info/?p=589#comment-1164</link>
		<dc:creator>thorkie</dc:creator>
		<pubDate>Mon, 29 Aug 2011 04:14:40 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=589#comment-1164</guid>
		<description><![CDATA[QUEEN LIZ CUT HER HAIR???????!!!!!!!!!!]]></description>
		<content:encoded><![CDATA[<p>QUEEN LIZ CUT HER HAIR???????!!!!!!!!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #39: HobGoblins! by Ron_65</title>
		<link>http://saveordie.info/?p=585#comment-1163</link>
		<dc:creator>Ron_65</dc:creator>
		<pubDate>Fri, 26 Aug 2011 15:58:50 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=585#comment-1163</guid>
		<description><![CDATA[I have a wilderlands supplement for S&amp;W that lists a whole slew of humanoid PC races. From goblins through a variety of Lizardman races.It also includes the enigmatic Veridians, a race of bad guys unique to the Wilderlands campaign setting. I might use them as NPCs or as a means to power-up the mindane humanoids by giving them class and level but I don&#039;t think I&#039;ll be using them as PC races. 

Great show, as always.]]></description>
		<content:encoded><![CDATA[<p>I have a wilderlands supplement for S&amp;W that lists a whole slew of humanoid PC races. From goblins through a variety of Lizardman races.It also includes the enigmatic Veridians, a race of bad guys unique to the Wilderlands campaign setting. I might use them as NPCs or as a means to power-up the mindane humanoids by giving them class and level but I don&#8217;t think I&#8217;ll be using them as PC races. </p>
<p>Great show, as always.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #39: HobGoblins! by thorkie</title>
		<link>http://saveordie.info/?p=585#comment-1162</link>
		<dc:creator>thorkie</dc:creator>
		<pubDate>Mon, 22 Aug 2011 00:57:27 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=585#comment-1162</guid>
		<description><![CDATA[Nice show. Hobgoblins as a class? I&#039;d go with half-hobgoblin/half-human (as hobgoblin males are as likely to rape human females as orcs are) Ergo, just allow the character to be any class he/she wants. Add a bonus to STR or CON (wouldn&#039;t suggest both) and subtract penalty from 2 of the remaining stats. If raised in a hobgoblin community at birth, character could speak the tongue naturally; until its human side started showing up, then the character would be banished. I&#039;d rule that most half-hobgoblins can &quot;pass&quot; for human, though appearing deformed in some minor way (ears, nose, eyes, skin, etc) resulting in a penalty to all CH checks.]]></description>
		<content:encoded><![CDATA[<p>Nice show. Hobgoblins as a class? I&#8217;d go with half-hobgoblin/half-human (as hobgoblin males are as likely to rape human females as orcs are) Ergo, just allow the character to be any class he/she wants. Add a bonus to STR or CON (wouldn&#8217;t suggest both) and subtract penalty from 2 of the remaining stats. If raised in a hobgoblin community at birth, character could speak the tongue naturally; until its human side started showing up, then the character would be banished. I&#8217;d rule that most half-hobgoblins can &#8220;pass&#8221; for human, though appearing deformed in some minor way (ears, nose, eyes, skin, etc) resulting in a penalty to all CH checks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #36: Elves! by thorkie</title>
		<link>http://saveordie.info/?p=557#comment-1157</link>
		<dc:creator>thorkie</dc:creator>
		<pubDate>Mon, 11 Jul 2011 23:01:22 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=557#comment-1157</guid>
		<description><![CDATA[In regard to elves, just watched the D&amp;D movie (2000) with Thora Birtch and Jeremy Irons...well, about 10 minutes of it. Wow. Suck city! (and not in a good way) That elf chick and dwarf dude were pathetic. Hell, EVERYONE in it was pathetic.

Regarding Holmes77...While artwork is a plesant bonus to any adventure or manual, nowadays, there is enough of it in already existing OOP works, tv and movies for the fledgling DM to conjure up images of what is found within the text without having to beg, bribe and/or force an artist to contribute to what is, essentially a free giveaway; something most artists are reluctant to do (go figger!)]]></description>
		<content:encoded><![CDATA[<p>In regard to elves, just watched the D&amp;D movie (2000) with Thora Birtch and Jeremy Irons&#8230;well, about 10 minutes of it. Wow. Suck city! (and not in a good way) That elf chick and dwarf dude were pathetic. Hell, EVERYONE in it was pathetic.</p>
<p>Regarding Holmes77&#8230;While artwork is a plesant bonus to any adventure or manual, nowadays, there is enough of it in already existing OOP works, tv and movies for the fledgling DM to conjure up images of what is found within the text without having to beg, bribe and/or force an artist to contribute to what is, essentially a free giveaway; something most artists are reluctant to do (go figger!)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #35: Which Edition to use? by Derek</title>
		<link>http://saveordie.info/?p=552#comment-1126</link>
		<dc:creator>Derek</dc:creator>
		<pubDate>Sat, 02 Jul 2011 13:44:57 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=552#comment-1126</guid>
		<description><![CDATA[Interesting topic on saves. I don&#039;t mind the save or die approach here&#039;s how I explain it to my group:

The important thing to remember about saving throws is what they represent. Many games have things like hero points, fate points, etc.. The saving throw is meant to emulate that. Look at it from this perspective the reason for save or die is that you&#039;re basically already dead. The saving throw represents your second shot, that last ditch effort to save yourself from certain death or serious injury.

So just like in the movies when the hero defies the laws of physics to dodge that fiery explosion or falls off a cliff and manages to grab on to a hand hold, this is what the saving throw represents.

NPC&#039;s don&#039;t get this benefit, the average person is laid to waste when the evil sorcerer throws his fireball, but you on the other hand you jump out of the way, hit the ground pressing yourself against the ground as hard as you can and yes you come out partially burned while the villager you were just talking to is nothing more than a pile
of ash and smoking boots.

This is why D&amp;D has no fate points the saving throw is the “fate point” and as you progress in level fate smiles upon you giving you more favor. 


Sorry for the long windedness on that. On your earlier topic about how Gary meant for the original way for the game to be played. I always roll damage for my players when they hit. I started playing that way because when I first started I  thought it was supposed to be done that way. And I still do players shouldn&#039;t be number crunching the dmaage in my opinion. They tell how wounded something is by DM description.]]></description>
		<content:encoded><![CDATA[<p>Interesting topic on saves. I don&#8217;t mind the save or die approach here&#8217;s how I explain it to my group:</p>
<p>The important thing to remember about saving throws is what they represent. Many games have things like hero points, fate points, etc.. The saving throw is meant to emulate that. Look at it from this perspective the reason for save or die is that you&#8217;re basically already dead. The saving throw represents your second shot, that last ditch effort to save yourself from certain death or serious injury.</p>
<p>So just like in the movies when the hero defies the laws of physics to dodge that fiery explosion or falls off a cliff and manages to grab on to a hand hold, this is what the saving throw represents.</p>
<p>NPC&#8217;s don&#8217;t get this benefit, the average person is laid to waste when the evil sorcerer throws his fireball, but you on the other hand you jump out of the way, hit the ground pressing yourself against the ground as hard as you can and yes you come out partially burned while the villager you were just talking to is nothing more than a pile<br />
of ash and smoking boots.</p>
<p>This is why D&amp;D has no fate points the saving throw is the “fate point” and as you progress in level fate smiles upon you giving you more favor. </p>
<p>Sorry for the long windedness on that. On your earlier topic about how Gary meant for the original way for the game to be played. I always roll damage for my players when they hit. I started playing that way because when I first started I  thought it was supposed to be done that way. And I still do players shouldn&#8217;t be number crunching the dmaage in my opinion. They tell how wounded something is by DM description.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast # 13: The Lost City of&#8230;Men?! by Colin</title>
		<link>http://saveordie.info/?p=293#comment-1125</link>
		<dc:creator>Colin</dc:creator>
		<pubDate>Fri, 01 Jul 2011 13:44:51 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=293#comment-1125</guid>
		<description><![CDATA[I loved this episode: man, talking about B4 really brings me back.

But where&#039;s the love? 2 dragons for B4?]]></description>
		<content:encoded><![CDATA[<p>I loved this episode: man, talking about B4 really brings me back.</p>
<p>But where&#8217;s the love? 2 dragons for B4?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast: Interview with Tracy Hickman by John</title>
		<link>http://saveordie.info/?p=463#comment-1122</link>
		<dc:creator>John</dc:creator>
		<pubDate>Wed, 22 Jun 2011 22:12:53 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=463#comment-1122</guid>
		<description><![CDATA[It&#039;s working now for me too; must have been a temporary problem; thanks for checking on it.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s working now for me too; must have been a temporary problem; thanks for checking on it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #34: Diceeeeeeeeeeeeee! by Silvester</title>
		<link>http://saveordie.info/?p=547#comment-1120</link>
		<dc:creator>Silvester</dc:creator>
		<pubDate>Tue, 21 Jun 2011 13:44:59 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=547#comment-1120</guid>
		<description><![CDATA[I have a semi-cheating dice story...

I had bought some blank d6&#039;s, drilled in pips and used a Sharpie to mark them as d3&#039;s. I honestly accidentally gave them to my opponent during a miniatures game. I relaized the mistake about halfway through the game, pointed out the error and swapped them for the Bicycle dice I was using and the guy ended up winning, by A HUGE margin...

My girlfriend does &quot;dice training&quot; by rolling each die until it max&#039;s and then leaves them sitting with the high number up so they &quot;learn&quot; how they are supposed to roll.

When playing miniature games like 40K I set all my dice out with 6&#039;s up except for a small batch with 1&#039;s up and draw from the respective group depending on if I want to roll high or low. After the roll I place the dice to the side (with respective 6&#039;s or 1&#039;s up) and use different dice on the next roll.

It&#039;s less of a superstition and more of a psych-out to throw my opponents game off as they try to figure out what I&#039;m doing...


Doesn&#039;t work, but it&#039;s fun none the less.]]></description>
		<content:encoded><![CDATA[<p>I have a semi-cheating dice story&#8230;</p>
<p>I had bought some blank d6&#8242;s, drilled in pips and used a Sharpie to mark them as d3&#8242;s. I honestly accidentally gave them to my opponent during a miniatures game. I relaized the mistake about halfway through the game, pointed out the error and swapped them for the Bicycle dice I was using and the guy ended up winning, by A HUGE margin&#8230;</p>
<p>My girlfriend does &#8220;dice training&#8221; by rolling each die until it max&#8217;s and then leaves them sitting with the high number up so they &#8220;learn&#8221; how they are supposed to roll.</p>
<p>When playing miniature games like 40K I set all my dice out with 6&#8242;s up except for a small batch with 1&#8242;s up and draw from the respective group depending on if I want to roll high or low. After the roll I place the dice to the side (with respective 6&#8242;s or 1&#8242;s up) and use different dice on the next roll.</p>
<p>It&#8217;s less of a superstition and more of a psych-out to throw my opponents game off as they try to figure out what I&#8217;m doing&#8230;</p>
<p>Doesn&#8217;t work, but it&#8217;s fun none the less.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast Adventure #3: Save vs Venger by Steve S.</title>
		<link>http://saveordie.info/?p=79#comment-1119</link>
		<dc:creator>Steve S.</dc:creator>
		<pubDate>Mon, 20 Jun 2011 20:46:31 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=79#comment-1119</guid>
		<description><![CDATA[There was a sample dungeon in the original three booklets in the Underworld &amp; Wilderness Adventures booklet. 

http://jovianclouds.com/blackmoor/
is Dave Arenson&#039;s website.]]></description>
		<content:encoded><![CDATA[<p>There was a sample dungeon in the original three booklets in the Underworld &amp; Wilderness Adventures booklet. </p>
<p><a href="http://jovianclouds.com/blackmoor/" rel="nofollow">http://jovianclouds.com/blackmoor/</a><br />
is Dave Arenson&#8217;s website.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast Adventure #3: Save vs Venger by Steve S.</title>
		<link>http://saveordie.info/?p=79#comment-1118</link>
		<dc:creator>Steve S.</dc:creator>
		<pubDate>Mon, 20 Jun 2011 19:21:52 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=79#comment-1118</guid>
		<description><![CDATA[Death&#039;s Ride is a Companion level adventure as Companion is for level 15-25.]]></description>
		<content:encoded><![CDATA[<p>Death&#8217;s Ride is a Companion level adventure as Companion is for level 15-25.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast: Interview with Tracy Hickman by DM Vincent</title>
		<link>http://saveordie.info/?p=463#comment-1117</link>
		<dc:creator>DM Vincent</dc:creator>
		<pubDate>Sat, 18 Jun 2011 02:57:40 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=463#comment-1117</guid>
		<description><![CDATA[seems to work fine for me. Sorry]]></description>
		<content:encoded><![CDATA[<p>seems to work fine for me. Sorry</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast: Interview with Tracy Hickman by John</title>
		<link>http://saveordie.info/?p=463#comment-1115</link>
		<dc:creator>John</dc:creator>
		<pubDate>Fri, 17 Jun 2011 05:40:39 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=463#comment-1115</guid>
		<description><![CDATA[This podcast is freezing after about 1 MB has downloaded.  Can someone there fix it please?]]></description>
		<content:encoded><![CDATA[<p>This podcast is freezing after about 1 MB has downloaded.  Can someone there fix it please?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #32: Harpy Attack! by skytwo</title>
		<link>http://saveordie.info/?p=539#comment-1089</link>
		<dc:creator>skytwo</dc:creator>
		<pubDate>Tue, 31 May 2011 17:03:32 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=539#comment-1089</guid>
		<description><![CDATA[She&#039;s actually breast-feeding Plastic Man and Mister Fantastic.]]></description>
		<content:encoded><![CDATA[<p>She&#8217;s actually breast-feeding Plastic Man and Mister Fantastic.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #33: The B/X Companion by JB</title>
		<link>http://saveordie.info/?p=542#comment-1078</link>
		<dc:creator>JB</dc:creator>
		<pubDate>Tue, 24 May 2011 06:10:13 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=542#comment-1078</guid>
		<description><![CDATA[Thanks folks! I really appreciate you giving me the opportunity to talk about the book...it was fun!
: )]]></description>
		<content:encoded><![CDATA[<p>Thanks folks! I really appreciate you giving me the opportunity to talk about the book&#8230;it was fun!<br />
: )</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #32: Harpy Attack! by Kewlmarine32</title>
		<link>http://saveordie.info/?p=539#comment-1073</link>
		<dc:creator>Kewlmarine32</dc:creator>
		<pubDate>Sun, 22 May 2011 04:25:10 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=539#comment-1073</guid>
		<description><![CDATA[The wings are covering the front of the harpy so no, you are not looking at breasts.]]></description>
		<content:encoded><![CDATA[<p>The wings are covering the front of the harpy so no, you are not looking at breasts.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #32: Harpy Attack! by Thorkie</title>
		<link>http://saveordie.info/?p=539#comment-1071</link>
		<dc:creator>Thorkie</dc:creator>
		<pubDate>Thu, 19 May 2011 02:54:05 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=539#comment-1071</guid>
		<description><![CDATA[I don&#039;t understand the illustration of the harpy. ARe those its boobs or what? Oy vey!]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t understand the illustration of the harpy. ARe those its boobs or what? Oy vey!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #31: Roar! by Ravenclaw</title>
		<link>http://saveordie.info/?p=534#comment-1064</link>
		<dc:creator>Ravenclaw</dc:creator>
		<pubDate>Sat, 14 May 2011 11:18:02 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=534#comment-1064</guid>
		<description><![CDATA[Another great show, thanks - really enjoyed hearing the &#039;Isle of Dread&#039; review, one of my favourite modules.]]></description>
		<content:encoded><![CDATA[<p>Another great show, thanks &#8211; really enjoyed hearing the &#8216;Isle of Dread&#8217; review, one of my favourite modules.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #31: Roar! by Gameogre</title>
		<link>http://saveordie.info/?p=534#comment-1063</link>
		<dc:creator>Gameogre</dc:creator>
		<pubDate>Fri, 13 May 2011 15:45:35 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=534#comment-1063</guid>
		<description><![CDATA[Once again loved the show! Thanks guys!]]></description>
		<content:encoded><![CDATA[<p>Once again loved the show! Thanks guys!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #31: Roar! by DM Vincent</title>
		<link>http://saveordie.info/?p=534#comment-1062</link>
		<dc:creator>DM Vincent</dc:creator>
		<pubDate>Wed, 11 May 2011 01:59:54 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=534#comment-1062</guid>
		<description><![CDATA[YES, thank you!!!]]></description>
		<content:encoded><![CDATA[<p>YES, thank you!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #31: Roar! by HobbitFan</title>
		<link>http://saveordie.info/?p=534#comment-1061</link>
		<dc:creator>HobbitFan</dc:creator>
		<pubDate>Wed, 11 May 2011 01:19:29 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=534#comment-1061</guid>
		<description><![CDATA[I think HirstArts might be the name of the company you guys were thinking of.  http://www.hirstarts.com/]]></description>
		<content:encoded><![CDATA[<p>I think HirstArts might be the name of the company you guys were thinking of.  <a href="http://www.hirstarts.com/" rel="nofollow">http://www.hirstarts.com/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast: Interview with Tracy Hickman by Tim</title>
		<link>http://saveordie.info/?p=463#comment-1052</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Wed, 27 Apr 2011 19:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=463#comment-1052</guid>
		<description><![CDATA[I am currently participating in the Scribe&#039;s Forge Workshops and it is a great experience.  I have learned a lot about how to properly structure a story and we&#039;ll be covering Publication next week.  I highly recommend signing up for at least the Seminar section.  I am in the Workshop and getting Tracy&#039;s feedback on my work has been incredible.]]></description>
		<content:encoded><![CDATA[<p>I am currently participating in the Scribe&#8217;s Forge Workshops and it is a great experience.  I have learned a lot about how to properly structure a story and we&#8217;ll be covering Publication next week.  I highly recommend signing up for at least the Seminar section.  I am in the Workshop and getting Tracy&#8217;s feedback on my work has been incredible.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #28: Minotaur! by Bruce</title>
		<link>http://saveordie.info/?p=501#comment-1051</link>
		<dc:creator>Bruce</dc:creator>
		<pubDate>Tue, 19 Apr 2011 12:16:14 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=501#comment-1051</guid>
		<description><![CDATA[Another great episode whic happens to be the perfect length to keep me entertained on the drive to and from work!

It would be good to see links in the show notes to some of the sites you recommended for players looking for games.

Cheers,

Bruce]]></description>
		<content:encoded><![CDATA[<p>Another great episode whic happens to be the perfect length to keep me entertained on the drive to and from work!</p>
<p>It would be good to see links in the show notes to some of the sites you recommended for players looking for games.</p>
<p>Cheers,</p>
<p>Bruce</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #27: Cyclops Smash! by Geoff</title>
		<link>http://saveordie.info/?p=494#comment-1007</link>
		<dc:creator>Geoff</dc:creator>
		<pubDate>Thu, 24 Mar 2011 04:16:55 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=494#comment-1007</guid>
		<description><![CDATA[An interesting take on thieves guilds is in Jack Chalker&#039;s And the Devil Will Drag You Under. The guild provided assignments (rated for danger), specialized equipment and health insurance.]]></description>
		<content:encoded><![CDATA[<p>An interesting take on thieves guilds is in Jack Chalker&#8217;s And the Devil Will Drag You Under. The guild provided assignments (rated for danger), specialized equipment and health insurance.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast: Interview with Tracy Hickman by Patrick</title>
		<link>http://saveordie.info/?p=463#comment-1002</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Tue, 22 Mar 2011 20:41:49 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=463#comment-1002</guid>
		<description><![CDATA[Great interview!  Tracy is always has great stories to tell about the craft of writing!]]></description>
		<content:encoded><![CDATA[<p>Great interview!  Tracy is always has great stories to tell about the craft of writing!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #23: Something and Witches by LC Pete</title>
		<link>http://saveordie.info/?p=428#comment-995</link>
		<dc:creator>LC Pete</dc:creator>
		<pubDate>Sun, 20 Mar 2011 20:43:05 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=428#comment-995</guid>
		<description><![CDATA[The startrek/resident evil gong made me think of The Time Machine morlocks etc.]]></description>
		<content:encoded><![CDATA[<p>The startrek/resident evil gong made me think of The Time Machine morlocks etc.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #27: Cyclops Smash! by Bruce</title>
		<link>http://saveordie.info/?p=494#comment-983</link>
		<dc:creator>Bruce</dc:creator>
		<pubDate>Fri, 18 Mar 2011 11:51:13 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=494#comment-983</guid>
		<description><![CDATA[Loving listening to the show.  The content is spot on and I enjoy the natural feel of the conversation.  One thing I hope you might be able to improve on is the sound quality though, there is often quite a lot of variation with the volume levels between the hosts, which makes is hard on the ears!]]></description>
		<content:encoded><![CDATA[<p>Loving listening to the show.  The content is spot on and I enjoy the natural feel of the conversation.  One thing I hope you might be able to improve on is the sound quality though, there is often quite a lot of variation with the volume levels between the hosts, which makes is hard on the ears!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #27: Cyclops Smash! by Gameogre</title>
		<link>http://saveordie.info/?p=494#comment-975</link>
		<dc:creator>Gameogre</dc:creator>
		<pubDate>Wed, 16 Mar 2011 17:34:26 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=494#comment-975</guid>
		<description><![CDATA[Loved the Podcast! Glens bad jokes make me laugh, I think that means something bad about myself but....

 Nice Flow to the podcast and loved the Clops talk.

 The Thieves guild action was fun. I normally only do background on it if I see a need to. Otherwise much like Vince I just make a few notes.

 PS-Keep Chrispy away from the Sheep!!]]></description>
		<content:encoded><![CDATA[<p>Loved the Podcast! Glens bad jokes make me laugh, I think that means something bad about myself but&#8230;.</p>
<p> Nice Flow to the podcast and loved the Clops talk.</p>
<p> The Thieves guild action was fun. I normally only do background on it if I see a need to. Otherwise much like Vince I just make a few notes.</p>
<p> PS-Keep Chrispy away from the Sheep!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #26: Wow&#8230; by Gameogre</title>
		<link>http://saveordie.info/?p=475#comment-974</link>
		<dc:creator>Gameogre</dc:creator>
		<pubDate>Wed, 16 Mar 2011 16:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=475#comment-974</guid>
		<description><![CDATA[I liked this podcast,However for some reason it is the one I liked least of them all. Maybe it was that I didn&#039;t get to hear much from some of the gang or maybe it was too busy? Maybe I&#039;m just nitpicking.

 Liked it but not as much as the others.]]></description>
		<content:encoded><![CDATA[<p>I liked this podcast,However for some reason it is the one I liked least of them all. Maybe it was that I didn&#8217;t get to hear much from some of the gang or maybe it was too busy? Maybe I&#8217;m just nitpicking.</p>
<p> Liked it but not as much as the others.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Building Better Villains by Gameogre</title>
		<link>http://saveordie.info/?p=481#comment-973</link>
		<dc:creator>Gameogre</dc:creator>
		<pubDate>Wed, 16 Mar 2011 16:04:23 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=481#comment-973</guid>
		<description><![CDATA[In my 30+ years of DMing, I have never created a villain that way. It&#039;s not that I didn&#039;t realize that was a good way but more a issue with not connecting that type of villain to the rpg game. 

Once I started reading your article my mind clicked and I suddenly saw all kinda of things that would have been much better in the past had I used that way of creating the PC&#039;s nemesis.

Again Bravo!]]></description>
		<content:encoded><![CDATA[<p>In my 30+ years of DMing, I have never created a villain that way. It&#8217;s not that I didn&#8217;t realize that was a good way but more a issue with not connecting that type of villain to the rpg game. </p>
<p>Once I started reading your article my mind clicked and I suddenly saw all kinda of things that would have been much better in the past had I used that way of creating the PC&#8217;s nemesis.</p>
<p>Again Bravo!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #27: Cyclops Smash! by Thorkie</title>
		<link>http://saveordie.info/?p=494#comment-971</link>
		<dc:creator>Thorkie</dc:creator>
		<pubDate>Wed, 16 Mar 2011 08:43:14 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=494#comment-971</guid>
		<description><![CDATA[Great show, as usual.
Mention of the cyclops made me laugh as I am developing a new project (read: adventure) called THE LEGEND OF ONE-EYE JOE. I&#039;ll keep you all updated on that (hehe).
2 &amp; 1/2 is a fair assessment. Its wonky, fer sure. I don&#039;t normally do sandbox adventures, and I never got a good grip on the X14. But in the right hands, I think it would be &quot;fun&quot; (like Glen says).
Perhaps some big breasted mermaids would have helped!
Julie&#039;s observation of missing art is spot on. I was developing about 6 projects at the time, and the X14 suffered in that regard, as I had to beg and plead with the artists I was working with for covers of my early G modules. 
Anyway, again--nice show.]]></description>
		<content:encoded><![CDATA[<p>Great show, as usual.<br />
Mention of the cyclops made me laugh as I am developing a new project (read: adventure) called THE LEGEND OF ONE-EYE JOE. I&#8217;ll keep you all updated on that (hehe).<br />
2 &amp; 1/2 is a fair assessment. Its wonky, fer sure. I don&#8217;t normally do sandbox adventures, and I never got a good grip on the X14. But in the right hands, I think it would be &#8220;fun&#8221; (like Glen says).<br />
Perhaps some big breasted mermaids would have helped!<br />
Julie&#8217;s observation of missing art is spot on. I was developing about 6 projects at the time, and the X14 suffered in that regard, as I had to beg and plead with the artists I was working with for covers of my early G modules.<br />
Anyway, again&#8211;nice show.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #27: Cyclops Smash! by Thieves Guilds &#171; Retro RPG</title>
		<link>http://saveordie.info/?p=494#comment-970</link>
		<dc:creator>Thieves Guilds &#171; Retro RPG</dc:creator>
		<pubDate>Wed, 16 Mar 2011 06:07:46 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=494#comment-970</guid>
		<description><![CDATA[[...] Click here to access the Save or Die! Podcast Adventure #27 Cyclops Smash! [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Click here to access the Save or Die! Podcast Adventure #27 Cyclops Smash! [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #27: Cyclops Smash! by DM Retro</title>
		<link>http://saveordie.info/?p=494#comment-969</link>
		<dc:creator>DM Retro</dc:creator>
		<pubDate>Wed, 16 Mar 2011 05:37:07 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=494#comment-969</guid>
		<description><![CDATA[I have played mostly Rogues/Thieves and I was interested in your take on Thieves Guilds.

In some of the campaigns I have played in, in smaller cities and towns the &quot;guild&quot; is sometimes non-existent or just a few thugs that have loosely banded together for mutual protection. Sometimes they are associated with a larger overall Guild that spans many towns and cities.

Some of the best thieves have an alternate identity in &quot;normal&quot; society. They can even work for or have friendly contacts among the authorities.

In general, in games where I DM, those that try to take up the trade w/o being a member of the Guild are eventually visited and given &quot;an offer they can&#039;t refuse&quot; to join the Guild. If they purposely try to run afoul of the local guild, they will be turned in to the local law enforcement or end up in floating in the sewers or something ;)

Not every game needs a fleshed-out Rogues Guild, but whatever one exists, unless it is a slipshod operation, the Guilds are very concerned with keeping a low profile, no matter how powerful they are. An exception may be openly corrupt cities or places where the Guild has grown more powerful that the official law enforcement.

It is really up to the DM, but these are some ways I have played such Guilds in the past.
Just my two cents worth (actually, yours, as I just picked your pocket!)

See ya! :D

-Jeff
&quot;DM Retro&quot;]]></description>
		<content:encoded><![CDATA[<p>I have played mostly Rogues/Thieves and I was interested in your take on Thieves Guilds.</p>
<p>In some of the campaigns I have played in, in smaller cities and towns the &#8220;guild&#8221; is sometimes non-existent or just a few thugs that have loosely banded together for mutual protection. Sometimes they are associated with a larger overall Guild that spans many towns and cities.</p>
<p>Some of the best thieves have an alternate identity in &#8220;normal&#8221; society. They can even work for or have friendly contacts among the authorities.</p>
<p>In general, in games where I DM, those that try to take up the trade w/o being a member of the Guild are eventually visited and given &#8220;an offer they can&#8217;t refuse&#8221; to join the Guild. If they purposely try to run afoul of the local guild, they will be turned in to the local law enforcement or end up in floating in the sewers or something <img src='http://saveordie.info/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Not every game needs a fleshed-out Rogues Guild, but whatever one exists, unless it is a slipshod operation, the Guilds are very concerned with keeping a low profile, no matter how powerful they are. An exception may be openly corrupt cities or places where the Guild has grown more powerful that the official law enforcement.</p>
<p>It is really up to the DM, but these are some ways I have played such Guilds in the past.<br />
Just my two cents worth (actually, yours, as I just picked your pocket!)</p>
<p>See ya! <img src='http://saveordie.info/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>-Jeff<br />
&#8220;DM Retro&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Building Better Villains by The Secret DM™</title>
		<link>http://saveordie.info/?p=481#comment-954</link>
		<dc:creator>The Secret DM™</dc:creator>
		<pubDate>Sun, 13 Mar 2011 23:30:15 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=481#comment-954</guid>
		<description><![CDATA[Thanks, Gameorgre!  That means a lot to hear!]]></description>
		<content:encoded><![CDATA[<p>Thanks, Gameorgre!  That means a lot to hear!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Building Better Villains by Gameogre</title>
		<link>http://saveordie.info/?p=481#comment-949</link>
		<dc:creator>Gameogre</dc:creator>
		<pubDate>Sun, 13 Mar 2011 18:12:23 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=481#comment-949</guid>
		<description><![CDATA[Bravo! Awesome article! I love the make a Hero and then let him fall to make a villain! Well done good Sir!]]></description>
		<content:encoded><![CDATA[<p>Bravo! Awesome article! I love the make a Hero and then let him fall to make a villain! Well done good Sir!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #25: Old Skool by JohnGaunt</title>
		<link>http://saveordie.info/?p=458#comment-926</link>
		<dc:creator>JohnGaunt</dc:creator>
		<pubDate>Sun, 06 Mar 2011 03:32:49 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=458#comment-926</guid>
		<description><![CDATA[Another clone is Spellcraft &amp; Swordplay from Elf Lair Games.  Spellcraft &amp; Swordplay uses d6s and not d20s.  It is based on Chainmail or the spirit of Chainmail and miniatures games.

The basic rules are available as a free PDF from Elf Lair Games&#039; Lulu store:

. . . http://stores.lulu.com/elflairgames]]></description>
		<content:encoded><![CDATA[<p>Another clone is Spellcraft &amp; Swordplay from Elf Lair Games.  Spellcraft &amp; Swordplay uses d6s and not d20s.  It is based on Chainmail or the spirit of Chainmail and miniatures games.</p>
<p>The basic rules are available as a free PDF from Elf Lair Games&#8217; Lulu store:</p>
<p>. . . <a href="http://stores.lulu.com/elflairgames" rel="nofollow">http://stores.lulu.com/elflairgames</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #25: Old Skool by JohnGaunt</title>
		<link>http://saveordie.info/?p=458#comment-925</link>
		<dc:creator>JohnGaunt</dc:creator>
		<pubDate>Sun, 06 Mar 2011 03:28:20 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=458#comment-925</guid>
		<description><![CDATA[Castles &amp; Crusades has a Quickstart PDF with bare-bones rules and a short adventure.  Both the 2009 and 2010 Quickstart PDFs were available in print form on Free RPG Day.

Here is a link to the 2010 Quickstart PDF:

. . . http://www.trolllord.com/downloads/pdfs/tlg2010quickstartpdf.pdf

The product description is here:

. . . http://www.trolllord.com/catalog/product_info.php?cPath=34&amp;products_id=97]]></description>
		<content:encoded><![CDATA[<p>Castles &amp; Crusades has a Quickstart PDF with bare-bones rules and a short adventure.  Both the 2009 and 2010 Quickstart PDFs were available in print form on Free RPG Day.</p>
<p>Here is a link to the 2010 Quickstart PDF:</p>
<p>. . . <a href="http://www.trolllord.com/downloads/pdfs/tlg2010quickstartpdf.pdf" rel="nofollow">http://www.trolllord.com/downloads/pdfs/tlg2010quickstartpdf.pdf</a></p>
<p>The product description is here:</p>
<p>. . . <a href="http://www.trolllord.com/catalog/product_info.php?cPath=34&#038;products_id=97" rel="nofollow">http://www.trolllord.com/catalog/product_info.php?cPath=34&#038;products_id=97</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast Adventure #3: Save vs Venger by Simlasa</title>
		<link>http://saveordie.info/?p=79#comment-901</link>
		<dc:creator>Simlasa</dc:creator>
		<pubDate>Sat, 26 Feb 2011 02:55:11 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=79#comment-901</guid>
		<description><![CDATA[Is it really that &#039;rare&#039; to have a player who could pull off the doppleganger thing? Our DM would just pass one of a note saying, &quot;You are now This... here are your powers and some possible motivations... have fun!&quot; 
It sounds like hoot to be &#039;nominated&#039; to play the critter.]]></description>
		<content:encoded><![CDATA[<p>Is it really that &#8216;rare&#8217; to have a player who could pull off the doppleganger thing? Our DM would just pass one of a note saying, &#8220;You are now This&#8230; here are your powers and some possible motivations&#8230; have fun!&#8221;<br />
It sounds like hoot to be &#8216;nominated&#8217; to play the critter.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #25: Old Skool by DM Vincent</title>
		<link>http://saveordie.info/?p=458#comment-896</link>
		<dc:creator>DM Vincent</dc:creator>
		<pubDate>Tue, 22 Feb 2011 19:11:45 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=458#comment-896</guid>
		<description><![CDATA[Thank you!]]></description>
		<content:encoded><![CDATA[<p>Thank you!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #25: Old Skool by Drance</title>
		<link>http://saveordie.info/?p=458#comment-894</link>
		<dc:creator>Drance</dc:creator>
		<pubDate>Tue, 22 Feb 2011 16:02:37 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=458#comment-894</guid>
		<description><![CDATA[Hi guys! With regard to Lamentations of the Flame Princess, there ARE free PDF versions of the Rules and Magic books available online. Look here:

http://www.lotfp.com/RPG/products/lotfp-weird-fantasy-role-playing]]></description>
		<content:encoded><![CDATA[<p>Hi guys! With regard to Lamentations of the Flame Princess, there ARE free PDF versions of the Rules and Magic books available online. Look here:</p>
<p><a href="http://www.lotfp.com/RPG/products/lotfp-weird-fantasy-role-playing" rel="nofollow">http://www.lotfp.com/RPG/products/lotfp-weird-fantasy-role-playing</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #25: Old Skool by Tweets that mention Save or Die Podcast - Save or Die Podcast Adventure #25: Old Skool -- Topsy.com</title>
		<link>http://saveordie.info/?p=458#comment-890</link>
		<dc:creator>Tweets that mention Save or Die Podcast - Save or Die Podcast Adventure #25: Old Skool -- Topsy.com</dc:creator>
		<pubDate>Mon, 21 Feb 2011 22:06:37 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=458#comment-890</guid>
		<description><![CDATA[[...] This post was mentioned on Twitter by Vincent Florio and Save or Die, Vincent Florio. Vincent Florio said: New Podcast is up! http://saveordie.info/?p=458 http://fb.me/PgucAnfp [...]]]></description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Vincent Florio and Save or Die, Vincent Florio. Vincent Florio said: New Podcast is up! <a href="http://saveordie.info/?p=458" rel="nofollow">http://saveordie.info/?p=458</a> <a href="http://fb.me/PgucAnfp" rel="nofollow">http://fb.me/PgucAnfp</a> [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #23: Something and Witches by Ye Olde Lancer</title>
		<link>http://saveordie.info/?p=428#comment-887</link>
		<dc:creator>Ye Olde Lancer</dc:creator>
		<pubDate>Mon, 21 Feb 2011 18:44:02 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=428#comment-887</guid>
		<description><![CDATA[I for one have always hated the way that D&amp;D did magic. Having to memorize your spells ahead of time seemed to go against everything you&#039;ve every learned about magic in books or movies.
At one time I was working on a variation of the magic rules for a game I was working on that game the magic-user a fixed number of &quot;levels&quot; of spells per time period (recharged by the normal rest period). Any spell they knew was castable, and even scalable. If they can cast a level 3 magic missile but only want to use 1 level of it, then they can save the rest for later. My justification was that mages had a certain amount of &quot;power&quot; that they can use and as they level up they become stronger and can use that power in stronger or more complicated ways.
Obviously there were balancing issues that had to be addressed. Cantrips could count as half or a third of a level. Some spells had to be weakened or have the effects modified or level requirements raised, etc. But all-in-all the system worked well and the magic-user became a much more integral member of the party.
Great show. Nods to Mike and Liz (yeah, it&#039;s me). I just thought I&#039;d throw that out as an alternative for some of you guys to think about.]]></description>
		<content:encoded><![CDATA[<p>I for one have always hated the way that D&amp;D did magic. Having to memorize your spells ahead of time seemed to go against everything you&#8217;ve every learned about magic in books or movies.<br />
At one time I was working on a variation of the magic rules for a game I was working on that game the magic-user a fixed number of &#8220;levels&#8221; of spells per time period (recharged by the normal rest period). Any spell they knew was castable, and even scalable. If they can cast a level 3 magic missile but only want to use 1 level of it, then they can save the rest for later. My justification was that mages had a certain amount of &#8220;power&#8221; that they can use and as they level up they become stronger and can use that power in stronger or more complicated ways.<br />
Obviously there were balancing issues that had to be addressed. Cantrips could count as half or a third of a level. Some spells had to be weakened or have the effects modified or level requirements raised, etc. But all-in-all the system worked well and the magic-user became a much more integral member of the party.<br />
Great show. Nods to Mike and Liz (yeah, it&#8217;s me). I just thought I&#8217;d throw that out as an alternative for some of you guys to think about.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #24: Ninja Chimera? by Drance</title>
		<link>http://saveordie.info/?p=441#comment-872</link>
		<dc:creator>Drance</dc:creator>
		<pubDate>Tue, 15 Feb 2011 20:37:47 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=441#comment-872</guid>
		<description><![CDATA[For the thief skills, I love the Lamentations of the Flame Princess d6 system for them. The same mechanic is also used for other common things that a character may have to do during a game. I always hated the percentile-based system from the various D&amp;D editions. They made the thief so inept/useless at low levels, IMHO.]]></description>
		<content:encoded><![CDATA[<p>For the thief skills, I love the Lamentations of the Flame Princess d6 system for them. The same mechanic is also used for other common things that a character may have to do during a game. I always hated the percentile-based system from the various D&amp;D editions. They made the thief so inept/useless at low levels, IMHO.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #24: Ninja Chimera? by Thorkie</title>
		<link>http://saveordie.info/?p=441#comment-871</link>
		<dc:creator>Thorkie</dc:creator>
		<pubDate>Tue, 15 Feb 2011 19:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=441#comment-871</guid>
		<description><![CDATA[Interesting show.
Condolences to Mikey.

I&#039;ve never been a big fan of diseases in the game. Never saw the point, as most everything baneful has a counter mechanic to remove it with the disease having little to no lingering effect on the character, or in the scope of the adventure/game. (See cleric&#039;s spell: cure disease)Monsters I only create to fill a void, or for a new adventure; I am adament about adventures having at least 1 new monster in them!

As to the B8, I&#039;ve never read it, owned it, or likely will, now. Thanks for the heads up!]]></description>
		<content:encoded><![CDATA[<p>Interesting show.<br />
Condolences to Mikey.</p>
<p>I&#8217;ve never been a big fan of diseases in the game. Never saw the point, as most everything baneful has a counter mechanic to remove it with the disease having little to no lingering effect on the character, or in the scope of the adventure/game. (See cleric&#8217;s spell: cure disease)Monsters I only create to fill a void, or for a new adventure; I am adament about adventures having at least 1 new monster in them!</p>
<p>As to the B8, I&#8217;ve never read it, owned it, or likely will, now. Thanks for the heads up!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Power of Love by The Secret DM™</title>
		<link>http://saveordie.info/?p=446#comment-868</link>
		<dc:creator>The Secret DM™</dc:creator>
		<pubDate>Tue, 15 Feb 2011 12:45:53 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=446#comment-868</guid>
		<description><![CDATA[Thanks for the replies, guys -- very much appreciated!

I definitely agree with Gameogre on running the NPC portion of the love interest in 3rd person, in order to help reduce that uncomfortable feeling.

Unless you&#039;re a method actor at the game table, in which case I say go all in and make the other player as uncomfortable as possible.  :)

In all seriousness, though, I can say that I personally prefer a more realistic game setting, so love is definitely a subject I can&#039;t ignore as a DM.  Of course, too much focus on realism and you end up with a game system that&#039;s nothing but charts and percentages (No offense, &lt;a href=&quot;http://www.ironcrown.com/?page_id=166&quot; rel=&quot;nofollow&quot;&gt;Rolemaster&lt;/a&gt;!) -- but if you ignore love altogether, you leave out a pretty significant story element.  And once you can get your players to buy into it -- to genuinely love an imaginary character -- it&#039;s all the more powerful when you turn that love into loss.

And that makes for great storytelling.

For more on the subject of love and incorporating it into your campaign, be sure to check out Connie Thomson&#039;s (of 4 Winds Fantasy Gaming -- &lt;a href=&quot;http://4windsfantasygaming.com/&quot; rel=&quot;nofollow&quot;&gt;www.4windsfantasygaming.com&lt;/a&gt;) exceptional series of articles on the topic, as featured at &lt;a href=&quot;http://geeksdreamgirl.com/2010/07/08/what%E2%80%99s-love-got-to-do-with-it-romance-in-tabletop-rpgs/&quot; rel=&quot;nofollow&quot;&gt;www.geeksdreamgirl.com&lt;/a&gt;.]]></description>
		<content:encoded><![CDATA[<p>Thanks for the replies, guys &#8212; very much appreciated!</p>
<p>I definitely agree with Gameogre on running the NPC portion of the love interest in 3rd person, in order to help reduce that uncomfortable feeling.</p>
<p>Unless you&#8217;re a method actor at the game table, in which case I say go all in and make the other player as uncomfortable as possible.  <img src='http://saveordie.info/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>In all seriousness, though, I can say that I personally prefer a more realistic game setting, so love is definitely a subject I can&#8217;t ignore as a DM.  Of course, too much focus on realism and you end up with a game system that&#8217;s nothing but charts and percentages (No offense, <a href="http://www.ironcrown.com/?page_id=166" rel="nofollow">Rolemaster</a>!) &#8212; but if you ignore love altogether, you leave out a pretty significant story element.  And once you can get your players to buy into it &#8212; to genuinely love an imaginary character &#8212; it&#8217;s all the more powerful when you turn that love into loss.</p>
<p>And that makes for great storytelling.</p>
<p>For more on the subject of love and incorporating it into your campaign, be sure to check out Connie Thomson&#8217;s (of 4 Winds Fantasy Gaming &#8212; <a href="http://4windsfantasygaming.com/" rel="nofollow">http://www.4windsfantasygaming.com</a>) exceptional series of articles on the topic, as featured at <a href="http://geeksdreamgirl.com/2010/07/08/what%E2%80%99s-love-got-to-do-with-it-romance-in-tabletop-rpgs/" rel="nofollow">http://www.geeksdreamgirl.com</a>.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #24: Ninja Chimera? by mark morrison</title>
		<link>http://saveordie.info/?p=441#comment-865</link>
		<dc:creator>mark morrison</dc:creator>
		<pubDate>Tue, 15 Feb 2011 01:36:16 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=441#comment-865</guid>
		<description><![CDATA[Here&#039;s my new monster

    Waldgeist
FREQUENCY: very rare                                
NO. APPEARING: 1-12
ARMOR CLASS: -7or 6
MOVE: 18&quot; or 12&quot;
HIT DICE: 4+4
% IN LAIR: 0 %
TREASURE TYPE: nil
NO. OF ATTACKS: 2
DAMAGE / ATTACK: 1-8/1-8
SPECIAL ATTACKS: drain age
SPECIAL DEFENCE: none
MAGIC RESISTANCE: standard
INTELLIGENCE: exceptional
ALIGNMENT: choatic good
SIZE: small
PSIONIC ABILITY: nil
       Attack / Defence Modes : nil

 Wildgeists are the spirits of Treants,that has died from a sudden and violent death. The Treants  return as Wildgeists to avenge the one or ones that has killed it. They appear as bright balls of light   ( sometimes they are mistaken as will-o-wisps ) in day or night. They will roam the area up to 60 miles away from where it was killed, looking for the one&#039;s who killed it.

 A Wildgeist has two forms. First is it&#039;s spirit form. Appearing as a large glowing ball of light ( around 3&#039; dia.), a Wildgeist has no attack ability&#039;s in this form. It&#039;s quick ability to fly will get it out of most predicament&#039;s. The second form is the shape of a 4&#039; tall wooden humanoid. It takes only 1 round to change shape. A Wildgeist uses it&#039;s fists to attack. When a player takes damage from a blow, the players must make a save vs. spell or be aged 4-24 years.]]></description>
		<content:encoded><![CDATA[<p>Here&#8217;s my new monster</p>
<p>    Waldgeist<br />
FREQUENCY: very rare<br />
NO. APPEARING: 1-12<br />
ARMOR CLASS: -7or 6<br />
MOVE: 18&#8243; or 12&#8243;<br />
HIT DICE: 4+4<br />
% IN LAIR: 0 %<br />
TREASURE TYPE: nil<br />
NO. OF ATTACKS: 2<br />
DAMAGE / ATTACK: 1-8/1-8<br />
SPECIAL ATTACKS: drain age<br />
SPECIAL DEFENCE: none<br />
MAGIC RESISTANCE: standard<br />
INTELLIGENCE: exceptional<br />
ALIGNMENT: choatic good<br />
SIZE: small<br />
PSIONIC ABILITY: nil<br />
       Attack / Defence Modes : nil</p>
<p> Wildgeists are the spirits of Treants,that has died from a sudden and violent death. The Treants  return as Wildgeists to avenge the one or ones that has killed it. They appear as bright balls of light   ( sometimes they are mistaken as will-o-wisps ) in day or night. They will roam the area up to 60 miles away from where it was killed, looking for the one&#8217;s who killed it.</p>
<p> A Wildgeist has two forms. First is it&#8217;s spirit form. Appearing as a large glowing ball of light ( around 3&#8242; dia.), a Wildgeist has no attack ability&#8217;s in this form. It&#8217;s quick ability to fly will get it out of most predicament&#8217;s. The second form is the shape of a 4&#8242; tall wooden humanoid. It takes only 1 round to change shape. A Wildgeist uses it&#8217;s fists to attack. When a player takes damage from a blow, the players must make a save vs. spell or be aged 4-24 years.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #23: Something and Witches by Drance</title>
		<link>http://saveordie.info/?p=428#comment-863</link>
		<dc:creator>Drance</dc:creator>
		<pubDate>Mon, 14 Feb 2011 20:07:42 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=428#comment-863</guid>
		<description><![CDATA[It was awesome to hear a reference to Gymkata in the show! I too once ran an encounter inspired by the &quot;town of crazies&quot; scene in that movie!]]></description>
		<content:encoded><![CDATA[<p>It was awesome to hear a reference to Gymkata in the show! I too once ran an encounter inspired by the &#8220;town of crazies&#8221; scene in that movie!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Power of Love by Gameogre</title>
		<link>http://saveordie.info/?p=446#comment-862</link>
		<dc:creator>Gameogre</dc:creator>
		<pubDate>Mon, 14 Feb 2011 19:19:52 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=446#comment-862</guid>
		<description><![CDATA[The one issue I have found with the pc/npc affair is that well,im a dude. The pc is often a dude as well and two dudes sitting around role playing a affair even if done well ends up with some strange looks and vibes. (Donald if you read this write to me! Anella still loves you!).

 Err ok umm Well anywho you see the issue often becomes a hassel and less joy. Although other members of the group might find it all kinds of funny.

 I think its best to speak of the npc in the third person and look at the big picture. &quot;You two have a wonderful weekend and Anella opens up to you more than she has before. Telling you of her verbal abuse by a local boy named Sven.&quot;

In my experience this works very well without those funny moments getting in the way.

 I&#039;m off now to practice looking lovingly into my eyes in the mirror for new weekends game. Better shave to.]]></description>
		<content:encoded><![CDATA[<p>The one issue I have found with the pc/npc affair is that well,im a dude. The pc is often a dude as well and two dudes sitting around role playing a affair even if done well ends up with some strange looks and vibes. (Donald if you read this write to me! Anella still loves you!).</p>
<p> Err ok umm Well anywho you see the issue often becomes a hassel and less joy. Although other members of the group might find it all kinds of funny.</p>
<p> I think its best to speak of the npc in the third person and look at the big picture. &#8220;You two have a wonderful weekend and Anella opens up to you more than she has before. Telling you of her verbal abuse by a local boy named Sven.&#8221;</p>
<p>In my experience this works very well without those funny moments getting in the way.</p>
<p> I&#8217;m off now to practice looking lovingly into my eyes in the mirror for new weekends game. Better shave to.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Power of Love by Chrispy</title>
		<link>http://saveordie.info/?p=446#comment-861</link>
		<dc:creator>Chrispy</dc:creator>
		<pubDate>Mon, 14 Feb 2011 17:24:15 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=446#comment-861</guid>
		<description><![CDATA[I agree with gameogre! After all, the power if love is a curious thing. What makes one man weep might make another man sing. I&#039;m not going anywhere with this, I just had to get that joke out of my system.

On a more serious and related note: I&#039;ve had love used in my games a few times, and it is indeed a formidable plot device! Though, i&#039;ve never done a PC/NPC relationship and kind of want to try it out iny next campaign.]]></description>
		<content:encoded><![CDATA[<p>I agree with gameogre! After all, the power if love is a curious thing. What makes one man weep might make another man sing. I&#8217;m not going anywhere with this, I just had to get that joke out of my system.</p>
<p>On a more serious and related note: I&#8217;ve had love used in my games a few times, and it is indeed a formidable plot device! Though, i&#8217;ve never done a PC/NPC relationship and kind of want to try it out iny next campaign.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Power of Love by Gameogre</title>
		<link>http://saveordie.info/?p=446#comment-860</link>
		<dc:creator>Gameogre</dc:creator>
		<pubDate>Mon, 14 Feb 2011 13:12:42 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=446#comment-860</guid>
		<description><![CDATA[You left out the Inn Romance! How many times do player characters trot on into the local Inn looking for a tumble? Happends in my game all the time. Normally we just agree that the lad(or lass) has found someone agreeable and a good time was had by all. Take a small amount of gold as spent for the room/fee/drinks or Gifts and move on.

 Now add in love to the mix and sit back and watch the fun. What if the someone has fallen in love with the pc? Follows them about with that in love puppy look. At first the pc might eat it up but what about once the lover is put in danger or ruins some undercover plan of the pc&#039;s? What if its a women who ends up pregnant? What if her husband/father/brothers(all six of them)/old boyfriend the Wizard come calling on the pc&#039;s? What if they all do?

 Also what can even be more fun is if the pc falls in love with that special someone! Do they get married? What if that someone doesnt (love) the pc back? 

 Not to mention all the strange evil things a DM could do. What if its a doppleganger now and not the lover? What if it always was a doppleganger and its in love with the pc?

 The Power of Love is mighty indeed if used with a eye towards fun! Thanks for such a great article!]]></description>
		<content:encoded><![CDATA[<p>You left out the Inn Romance! How many times do player characters trot on into the local Inn looking for a tumble? Happends in my game all the time. Normally we just agree that the lad(or lass) has found someone agreeable and a good time was had by all. Take a small amount of gold as spent for the room/fee/drinks or Gifts and move on.</p>
<p> Now add in love to the mix and sit back and watch the fun. What if the someone has fallen in love with the pc? Follows them about with that in love puppy look. At first the pc might eat it up but what about once the lover is put in danger or ruins some undercover plan of the pc&#8217;s? What if its a women who ends up pregnant? What if her husband/father/brothers(all six of them)/old boyfriend the Wizard come calling on the pc&#8217;s? What if they all do?</p>
<p> Also what can even be more fun is if the pc falls in love with that special someone! Do they get married? What if that someone doesnt (love) the pc back? </p>
<p> Not to mention all the strange evil things a DM could do. What if its a doppleganger now and not the lover? What if it always was a doppleganger and its in love with the pc?</p>
<p> The Power of Love is mighty indeed if used with a eye towards fun! Thanks for such a great article!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #24: Ninja Chimera? by Tweets that mention Save or Die Podcast - Save or Die Podcast Adventure #24: Ninja Chimera? -- Topsy.com</title>
		<link>http://saveordie.info/?p=441#comment-857</link>
		<dc:creator>Tweets that mention Save or Die Podcast - Save or Die Podcast Adventure #24: Ninja Chimera? -- Topsy.com</dc:creator>
		<pubDate>Sun, 13 Feb 2011 21:06:05 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=441#comment-857</guid>
		<description><![CDATA[[...] This post was mentioned on Twitter by Vincent Florio, Vincent Florio. Vincent Florio said: Save or Die #Podcast Adventure #24: Ninja Chimera? http://goo.gl/fb/LryCe #adventures #dnd #odnd #oe #sodcast #wgp [...]]]></description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Vincent Florio, Vincent Florio. Vincent Florio said: Save or Die #Podcast Adventure #24: Ninja Chimera? <a href="http://goo.gl/fb/LryCe" rel="nofollow">http://goo.gl/fb/LryCe</a> #adventures #dnd #odnd #oe #sodcast #wgp [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on SoDCast SWAG by Tweets that mention Save or Die Podcast - SoDCast SWAG -- Topsy.com</title>
		<link>http://saveordie.info/?page_id=435#comment-855</link>
		<dc:creator>Tweets that mention Save or Die Podcast - SoDCast SWAG -- Topsy.com</dc:creator>
		<pubDate>Sun, 13 Feb 2011 06:33:56 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?page_id=435#comment-855</guid>
		<description><![CDATA[[...] This post was mentioned on Twitter by thesecretdm, Vincent Florio. Vincent Florio said: Check out the new Save or Die T-shirt! http://saveordie.info/?page_id=435 http://fb.me/FhqwfwkO [...]]]></description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by thesecretdm, Vincent Florio. Vincent Florio said: Check out the new Save or Die T-shirt! <a href="http://saveordie.info/?page_id=435" rel="nofollow">http://saveordie.info/?page_id=435</a> <a href="http://fb.me/FhqwfwkO" rel="nofollow">http://fb.me/FhqwfwkO</a> [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #22: Dragon-Kin? by Gameogre</title>
		<link>http://saveordie.info/?p=416#comment-854</link>
		<dc:creator>Gameogre</dc:creator>
		<pubDate>Sat, 12 Feb 2011 19:56:04 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=416#comment-854</guid>
		<description><![CDATA[Bah! Julie rocks! Not that I don&#039;t miss Liz,but Julie is fun to listin to as well. Also cross over talk is one of the best was personality comes through and one of the reasons you guys are so fun to listin to. Well you know......to a point.]]></description>
		<content:encoded><![CDATA[<p>Bah! Julie rocks! Not that I don&#8217;t miss Liz,but Julie is fun to listin to as well. Also cross over talk is one of the best was personality comes through and one of the reasons you guys are so fun to listin to. Well you know&#8230;&#8230;to a point.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Ahhh! Real Monsters!!! by Gameogre</title>
		<link>http://saveordie.info/?p=406#comment-852</link>
		<dc:creator>Gameogre</dc:creator>
		<pubDate>Sat, 12 Feb 2011 19:48:19 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=406#comment-852</guid>
		<description><![CDATA[I guess what I meant by that is I like adventures that you do not really have to come up with a reason why the monsters are there but have not over run a area before now. The adventure itself takes care of those questions.]]></description>
		<content:encoded><![CDATA[<p>I guess what I meant by that is I like adventures that you do not really have to come up with a reason why the monsters are there but have not over run a area before now. The adventure itself takes care of those questions.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Ahhh! Real Monsters!!! by Gameogre</title>
		<link>http://saveordie.info/?p=406#comment-851</link>
		<dc:creator>Gameogre</dc:creator>
		<pubDate>Sat, 12 Feb 2011 19:44:46 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=406#comment-851</guid>
		<description><![CDATA[Nice article! I like your take on it and I do think that at times more needs to be put into the monsters than just where they are and what they drop. I love to create monsters that turn others into monsters. Like vampires but without the cool stuff slapped on it.

 Take a good wizard on the edge of town and let him discover/find a new substance/portal that turns him into some strange twisted creature. Now let anyone he bites/touches/kills turn into that type of creature as well. Soon the entire area is over run by these twisted dark things and the pc&#039;s fight to put this new outbreak down.

 It&#039;s like Dawn of the Dead meets Braveheart! Add in some artifact needed to find a cure that was intombed in some ancient wizards lair and a mad race to it as one of the pc&#039;s slowly turns into a twisted creature and those same creatures chase the party and sit back and enjoy the good times!]]></description>
		<content:encoded><![CDATA[<p>Nice article! I like your take on it and I do think that at times more needs to be put into the monsters than just where they are and what they drop. I love to create monsters that turn others into monsters. Like vampires but without the cool stuff slapped on it.</p>
<p> Take a good wizard on the edge of town and let him discover/find a new substance/portal that turns him into some strange twisted creature. Now let anyone he bites/touches/kills turn into that type of creature as well. Soon the entire area is over run by these twisted dark things and the pc&#8217;s fight to put this new outbreak down.</p>
<p> It&#8217;s like Dawn of the Dead meets Braveheart! Add in some artifact needed to find a cure that was intombed in some ancient wizards lair and a mad race to it as one of the pc&#8217;s slowly turns into a twisted creature and those same creatures chase the party and sit back and enjoy the good times!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #23: Something and Witches by Mark A. Siefert</title>
		<link>http://saveordie.info/?p=428#comment-850</link>
		<dc:creator>Mark A. Siefert</dc:creator>
		<pubDate>Sat, 12 Feb 2011 04:27:25 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=428#comment-850</guid>
		<description><![CDATA[Liz&#039;s idea in her campaign where magic is relegated to clerics and various spells are assigned to various religions is very reminiscent of how magic works in Tekumel (Yeah, Glen. We know. &quot;EPT is weird.&quot; Whatever.). In later Tekumel-based rules, Prof. Barker broke spells up into three &quot;phylums:&quot; Universal spells were basic spells available to all temples (e.g. basic Healing, Flight, ESP, etc), Generic spells are spells shared by a few of the temples (e.g. a spell called &quot;Doomkill&quot; is known taught in the temples of Lord Karakan, Lord Vimulha, and Lord Hnalla), and Temple spells are powerful spells taught only in a specific temple (e.g. the spell for summoning the &quot;Emerald Paramour&quot;--a succubus/incubus that can be sent to seduce and kill a target--is known by the temple of Lady Dlamelish). 

Also, Tekumelyani spells are also separated by the sphere of influence of the priest&#039;s deity: Combat spells can be found in temples of the war gods Lords Karakan and Vimuhla. Spells of healing are found in the temple of Lord Thumis, God of Wisdom. Spells involving nature are taught to worshipers of Lady Avanthe, a fertility goddess, spells that can create or control the undead are Lord Sarku&#039;s, the god of tombs and decay, department.]]></description>
		<content:encoded><![CDATA[<p>Liz&#8217;s idea in her campaign where magic is relegated to clerics and various spells are assigned to various religions is very reminiscent of how magic works in Tekumel (Yeah, Glen. We know. &#8220;EPT is weird.&#8221; Whatever.). In later Tekumel-based rules, Prof. Barker broke spells up into three &#8220;phylums:&#8221; Universal spells were basic spells available to all temples (e.g. basic Healing, Flight, ESP, etc), Generic spells are spells shared by a few of the temples (e.g. a spell called &#8220;Doomkill&#8221; is known taught in the temples of Lord Karakan, Lord Vimulha, and Lord Hnalla), and Temple spells are powerful spells taught only in a specific temple (e.g. the spell for summoning the &#8220;Emerald Paramour&#8221;&#8211;a succubus/incubus that can be sent to seduce and kill a target&#8211;is known by the temple of Lady Dlamelish). </p>
<p>Also, Tekumelyani spells are also separated by the sphere of influence of the priest&#8217;s deity: Combat spells can be found in temples of the war gods Lords Karakan and Vimuhla. Spells of healing are found in the temple of Lord Thumis, God of Wisdom. Spells involving nature are taught to worshipers of Lady Avanthe, a fertility goddess, spells that can create or control the undead are Lord Sarku&#8217;s, the god of tombs and decay, department.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #23: Something and Witches by DM Vincent</title>
		<link>http://saveordie.info/?p=428#comment-840</link>
		<dc:creator>DM Vincent</dc:creator>
		<pubDate>Mon, 07 Feb 2011 17:44:42 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=428#comment-840</guid>
		<description><![CDATA[Thanks! Only thing I can say about DM Glen&#039;s audio is that he needs to buy a new headset, and until then he needs to stop leaning back from his mic.]]></description>
		<content:encoded><![CDATA[<p>Thanks! Only thing I can say about DM Glen&#8217;s audio is that he needs to buy a new headset, and until then he needs to stop leaning back from his mic.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #23: Something and Witches by Thorkie</title>
		<link>http://saveordie.info/?p=428#comment-837</link>
		<dc:creator>Thorkie</dc:creator>
		<pubDate>Sun, 06 Feb 2011 21:33:53 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=428#comment-837</guid>
		<description><![CDATA[Good show. Nice hearing IR back in voice.
DM Glen, your microphone was too low most of the time. Not complaining mind you (hehehe).
It would be interesting to see a complete listing of the modules you&#039;ve reviewed in some rating sequence or another.
So you don&#039;t run out of &quot;B&quot;s, I&#039;m developing a B13 filled with kobolds and gnomes and other things (for Liz) titled &quot;Fountain of the Frog King&quot; 1st level/1 dungeon (big!)

tatafornow

Your humble admirer (and all around good guy!) Thorkie]]></description>
		<content:encoded><![CDATA[<p>Good show. Nice hearing IR back in voice.<br />
DM Glen, your microphone was too low most of the time. Not complaining mind you (hehehe).<br />
It would be interesting to see a complete listing of the modules you&#8217;ve reviewed in some rating sequence or another.<br />
So you don&#8217;t run out of &#8220;B&#8221;s, I&#8217;m developing a B13 filled with kobolds and gnomes and other things (for Liz) titled &#8220;Fountain of the Frog King&#8221; 1st level/1 dungeon (big!)</p>
<p>tatafornow</p>
<p>Your humble admirer (and all around good guy!) Thorkie</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast: Interview with Bill Owen by DM Vincent</title>
		<link>http://saveordie.info/?p=388#comment-835</link>
		<dc:creator>DM Vincent</dc:creator>
		<pubDate>Sun, 06 Feb 2011 03:51:19 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=388#comment-835</guid>
		<description><![CDATA[Thank you for giving the SoD Staff your time! :)]]></description>
		<content:encoded><![CDATA[<p>Thank you for giving the SoD Staff your time! <img src='http://saveordie.info/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast: Interview with Bill Owen by Bill Owen</title>
		<link>http://saveordie.info/?p=388#comment-834</link>
		<dc:creator>Bill Owen</dc:creator>
		<pubDate>Sun, 06 Feb 2011 03:36:42 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=388#comment-834</guid>
		<description><![CDATA[Thanks for asking for the interview. It was fun to relive the 4-year blur of the gaming and the business that... the part I can remember, at least!]]></description>
		<content:encoded><![CDATA[<p>Thanks for asking for the interview. It was fun to relive the 4-year blur of the gaming and the business that&#8230; the part I can remember, at least!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #22: Dragon-Kin? by Evil Eli</title>
		<link>http://saveordie.info/?p=416#comment-829</link>
		<dc:creator>Evil Eli</dc:creator>
		<pubDate>Wed, 02 Feb 2011 05:51:20 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=416#comment-829</guid>
		<description><![CDATA[Hey Julie,

First thing in the morning is always tough row to hoe. 

You have a lot gaming knowledge and experience and it is great to listen to your experiences, but it is hard to follow what you are saying some times, due to all the giggling and cross/over talk.]]></description>
		<content:encoded><![CDATA[<p>Hey Julie,</p>
<p>First thing in the morning is always tough row to hoe. </p>
<p>You have a lot gaming knowledge and experience and it is great to listen to your experiences, but it is hard to follow what you are saying some times, due to all the giggling and cross/over talk.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #22: Dragon-Kin? by JulieH</title>
		<link>http://saveordie.info/?p=416#comment-828</link>
		<dc:creator>JulieH</dc:creator>
		<pubDate>Wed, 02 Feb 2011 03:20:58 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=416#comment-828</guid>
		<description><![CDATA[Oh, and I have a horse.
:)
ROFLMAO]]></description>
		<content:encoded><![CDATA[<p>Oh, and I have a horse.<br />
 <img src='http://saveordie.info/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
ROFLMAO</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #22: Dragon-Kin? by JulieH</title>
		<link>http://saveordie.info/?p=416#comment-827</link>
		<dc:creator>JulieH</dc:creator>
		<pubDate>Wed, 02 Feb 2011 03:09:24 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=416#comment-827</guid>
		<description><![CDATA[They&#039;re always waking me up first thing on a Saturday to be on the show- and you expect self control????
LOL!!!]]></description>
		<content:encoded><![CDATA[<p>They&#8217;re always waking me up first thing on a Saturday to be on the show- and you expect self control????<br />
LOL!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #22: Dragon-Kin? by Evil Eli</title>
		<link>http://saveordie.info/?p=416#comment-824</link>
		<dc:creator>Evil Eli</dc:creator>
		<pubDate>Tue, 01 Feb 2011 06:41:08 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=416#comment-824</guid>
		<description><![CDATA[When is Mike or Liz coming back?

Julie is fine as a guest host but frankly her constant giggling,insane cracking and side tangents is really starting to get annoying.]]></description>
		<content:encoded><![CDATA[<p>When is Mike or Liz coming back?</p>
<p>Julie is fine as a guest host but frankly her constant giggling,insane cracking and side tangents is really starting to get annoying.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast: Interview with Bill Owen by Havard of Blackmoor</title>
		<link>http://saveordie.info/?p=388#comment-823</link>
		<dc:creator>Havard of Blackmoor</dc:creator>
		<pubDate>Mon, 31 Jan 2011 21:47:08 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=388#comment-823</guid>
		<description><![CDATA[Thanks for doing this. Although I would have loved to hear more about Bill&#039;s involvement with the First Fantasy Campaign, I am glad that you pushed him as much as you did on this subject. I blogged about this interview here: http://blackmoormystara.blogspot.com/2011/01/bill-owen-on-first-fantasy-campaign.html

Keep up your great work! :)

-Havard]]></description>
		<content:encoded><![CDATA[<p>Thanks for doing this. Although I would have loved to hear more about Bill&#8217;s involvement with the First Fantasy Campaign, I am glad that you pushed him as much as you did on this subject. I blogged about this interview here: <a href="http://blackmoormystara.blogspot.com/2011/01/bill-owen-on-first-fantasy-campaign.html" rel="nofollow">http://blackmoormystara.blogspot.com/2011/01/bill-owen-on-first-fantasy-campaign.html</a></p>
<p>Keep up your great work! <img src='http://saveordie.info/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>-Havard</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Ahhh! Real Monsters!!! by Chrispy</title>
		<link>http://saveordie.info/?p=406#comment-820</link>
		<dc:creator>Chrispy</dc:creator>
		<pubDate>Sun, 30 Jan 2011 21:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=406#comment-820</guid>
		<description><![CDATA[Thanks, Dramaman!

You are correct in your wondering. I actually toyed with the idea of having those pumpkin-headed satyrs just be goblins, but I didn&#039;t feel like the aesthetic fit them. I should have also mentioned that my goblins also ACT like Pathfinder goblins and so they are very stupid and fool-hardy. I didn&#039;t think that the satyr creatures look really fit that sort of personality. I&#039;m probably still going to steal them but have them be something completely different. Luckily this campaign world is heavily influenced by old English, Celtic and Germanic folklore so there is plenty of room for them.

It is a bit of extra work, but I really do believe it is worth and it&#039;s actually not as much work as you might think. An afternoon on wikipedia can really open your mind to a lot of neat real world ideas people used to have and you&#039;ll learn a lot. I know far more than any one man should about kobolds in German mythology.]]></description>
		<content:encoded><![CDATA[<p>Thanks, Dramaman!</p>
<p>You are correct in your wondering. I actually toyed with the idea of having those pumpkin-headed satyrs just be goblins, but I didn&#8217;t feel like the aesthetic fit them. I should have also mentioned that my goblins also ACT like Pathfinder goblins and so they are very stupid and fool-hardy. I didn&#8217;t think that the satyr creatures look really fit that sort of personality. I&#8217;m probably still going to steal them but have them be something completely different. Luckily this campaign world is heavily influenced by old English, Celtic and Germanic folklore so there is plenty of room for them.</p>
<p>It is a bit of extra work, but I really do believe it is worth and it&#8217;s actually not as much work as you might think. An afternoon on wikipedia can really open your mind to a lot of neat real world ideas people used to have and you&#8217;ll learn a lot. I know far more than any one man should about kobolds in German mythology.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Ahhh! Real Monsters!!! by Dramaman</title>
		<link>http://saveordie.info/?p=406#comment-818</link>
		<dc:creator>Dramaman</dc:creator>
		<pubDate>Sun, 30 Jan 2011 15:38:59 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=406#comment-818</guid>
		<description><![CDATA[Great article. I have to wonder if your goblins were partially inspired by the pumpkin men in the Book of Sorrows podcast -- not that its a bad thing -- I think the pumpkin men were cool. I would like to take my monsters to the next level, making them more unique and real at the same time. The only issue is the time and creative energy it takes, but its definitely worth it.]]></description>
		<content:encoded><![CDATA[<p>Great article. I have to wonder if your goblins were partially inspired by the pumpkin men in the Book of Sorrows podcast &#8212; not that its a bad thing &#8212; I think the pumpkin men were cool. I would like to take my monsters to the next level, making them more unique and real at the same time. The only issue is the time and creative energy it takes, but its definitely worth it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #22: Dragon-Kin? by Tweets that mention Save or Die Podcast - Save or Die Podcast Adventure #22: Dragon-Kin? -- Topsy.com</title>
		<link>http://saveordie.info/?p=416#comment-817</link>
		<dc:creator>Tweets that mention Save or Die Podcast - Save or Die Podcast Adventure #22: Dragon-Kin? -- Topsy.com</dc:creator>
		<pubDate>Sun, 30 Jan 2011 03:46:51 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=416#comment-817</guid>
		<description><![CDATA[[...] This post was mentioned on Twitter by Save or Die and Vincent Florio, Vincent Florio. Vincent Florio said: Save or Die #Podcast Adventure #22: Dragon-Kin? http://goo.gl/fb/7IP1H #adventures [...]]]></description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Save or Die and Vincent Florio, Vincent Florio. Vincent Florio said: Save or Die #Podcast Adventure #22: Dragon-Kin? <a href="http://goo.gl/fb/7IP1H" rel="nofollow">http://goo.gl/fb/7IP1H</a> #adventures [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Ahhh! Real Monsters!!! by Tweets that mention Save or Die Podcast - Ahhh! Real Monsters!!! -- Topsy.com</title>
		<link>http://saveordie.info/?p=406#comment-816</link>
		<dc:creator>Tweets that mention Save or Die Podcast - Ahhh! Real Monsters!!! -- Topsy.com</dc:creator>
		<pubDate>Sun, 30 Jan 2011 02:26:17 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=406#comment-816</guid>
		<description><![CDATA[[...] This post was mentioned on Twitter by Chris Stockett and Chris Stockett, Vincent Florio. Vincent Florio said: RT @OhNoItsChrispy: http://saveordie.info/?p=406 Hey guys, check out this thing I wrote for the Save or Die website #dnd #OSR #RPG Hopin ... [...]]]></description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Chris Stockett and Chris Stockett, Vincent Florio. Vincent Florio said: RT @OhNoItsChrispy: <a href="http://saveordie.info/?p=406" rel="nofollow">http://saveordie.info/?p=406</a> Hey guys, check out this thing I wrote for the Save or Die website #dnd #OSR #RPG Hopin &#8230; [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast: Interview with Bill Owen by DM Vincent</title>
		<link>http://saveordie.info/?p=388#comment-815</link>
		<dc:creator>DM Vincent</dc:creator>
		<pubDate>Sat, 29 Jan 2011 19:45:45 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=388#comment-815</guid>
		<description><![CDATA[Glad you enjoy, more to come!]]></description>
		<content:encoded><![CDATA[<p>Glad you enjoy, more to come!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast: Interview with Bill Owen by Death Metal Nightmare</title>
		<link>http://saveordie.info/?p=388#comment-814</link>
		<dc:creator>Death Metal Nightmare</dc:creator>
		<pubDate>Sat, 29 Jan 2011 16:16:46 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=388#comment-814</guid>
		<description><![CDATA[i love all these interviews with the old schoolers! has a great punk rock / do it yourself vibe with a lot of creativity going on to push the boundaries. the 70s/80s were really a great time for creativity in that sense. much appreciated!]]></description>
		<content:encoded><![CDATA[<p>i love all these interviews with the old schoolers! has a great punk rock / do it yourself vibe with a lot of creativity going on to push the boundaries. the 70s/80s were really a great time for creativity in that sense. much appreciated!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #20: Baby&#8217;s First D&amp;D by Evil Eli</title>
		<link>http://saveordie.info/?p=369#comment-811</link>
		<dc:creator>Evil Eli</dc:creator>
		<pubDate>Fri, 28 Jan 2011 09:19:31 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=369#comment-811</guid>
		<description><![CDATA[It is nice to put a face and voice to a name. I use to love your posts on the old boards.]]></description>
		<content:encoded><![CDATA[<p>It is nice to put a face and voice to a name. I use to love your posts on the old boards.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #20: Baby&#8217;s First D&amp;D by DM Glen</title>
		<link>http://saveordie.info/?p=369#comment-808</link>
		<dc:creator>DM Glen</dc:creator>
		<pubDate>Thu, 27 Jan 2011 21:56:30 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=369#comment-808</guid>
		<description><![CDATA[That is correct, Eli.  Actually, I still am.

Yeah, I&#039;ve been around... (creak creak).

-Glen]]></description>
		<content:encoded><![CDATA[<p>That is correct, Eli.  Actually, I still am.</p>
<p>Yeah, I&#8217;ve been around&#8230; (creak creak).</p>
<p>-Glen</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #15: Bugbear! by Lothar Tuppan</title>
		<link>http://saveordie.info/?p=339#comment-807</link>
		<dc:creator>Lothar Tuppan</dc:creator>
		<pubDate>Thu, 27 Jan 2011 20:26:53 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=339#comment-807</guid>
		<description><![CDATA[While I try not to allow real world folklore ruin my enjoyment of games (the two, especially TSR products, really don&#039;t mix well at all) as a student of anthropology, philology, and comparative mythology I&#039;ve found very interesting sources regarding the origins of the word &#039;bugbear&#039; and other related &#039;bogey&#039; words in Dr. Marina Warner&#039;s book &quot;No Go the Bogeyman&quot;]]></description>
		<content:encoded><![CDATA[<p>While I try not to allow real world folklore ruin my enjoyment of games (the two, especially TSR products, really don&#8217;t mix well at all) as a student of anthropology, philology, and comparative mythology I&#8217;ve found very interesting sources regarding the origins of the word &#8216;bugbear&#8217; and other related &#8216;bogey&#8217; words in Dr. Marina Warner&#8217;s book &#8220;No Go the Bogeyman&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #18: Holiday Bonus #1 by DM Vincent</title>
		<link>http://saveordie.info/?p=360#comment-806</link>
		<dc:creator>DM Vincent</dc:creator>
		<pubDate>Thu, 27 Jan 2011 15:34:53 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=360#comment-806</guid>
		<description><![CDATA[GM Rod -- Thanks for the nice words. I love radio, and miss doing it, so I try my best to do it with my podcasts. Stay tuned for another podcast I will be producing along these lines. But I can&#039;t say anymore right.

Vince]]></description>
		<content:encoded><![CDATA[<p>GM Rod &#8212; Thanks for the nice words. I love radio, and miss doing it, so I try my best to do it with my podcasts. Stay tuned for another podcast I will be producing along these lines. But I can&#8217;t say anymore right.</p>
<p>Vince</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #18: Holiday Bonus #1 by GM Rod</title>
		<link>http://saveordie.info/?p=360#comment-805</link>
		<dc:creator>GM Rod</dc:creator>
		<pubDate>Thu, 27 Jan 2011 15:14:28 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=360#comment-805</guid>
		<description><![CDATA[Just dropping a line because I&#039;ve been catching up with your &#039;cast.  And, I&#039;ve also been a fan of DM Glen&#039;s HPL story narration.  

@Glen:  Awesome voice dude, I&#039;ve done public radio and I recognize a &#039;public&#039; voice in there,  glad to see you&#039;re into role-playing as well.  I guess it goes along with imagination and the ability to tell a story.  I&#039;m an older gamer and Ive done radio and theater as well.  Glad to see I&#039;&#039;m not alone, although we both know there are a lot more of us than we both know about.

@Vince: Dude, your dedication and leadership in setting up and hosting the two podcasts I listen to for pre-2e D&amp;D gaming radio are something that I am very grateful for.  The podcasts just get better and better, keep &#039;em coming.

@the other hosts (DM&#039;s Vince and Glen, don&#039;t read beyond this point if you will play this module): 
You are all part of the chemistry that keeps me coming back.  Please keep doing what you do to give something extra for the the loudmouths I mention above to talk about.  They are good radio people for various reasons, but if you guys stopped showing up the discussions would pale.]]></description>
		<content:encoded><![CDATA[<p>Just dropping a line because I&#8217;ve been catching up with your &#8216;cast.  And, I&#8217;ve also been a fan of DM Glen&#8217;s HPL story narration.  </p>
<p>@Glen:  Awesome voice dude, I&#8217;ve done public radio and I recognize a &#8216;public&#8217; voice in there,  glad to see you&#8217;re into role-playing as well.  I guess it goes along with imagination and the ability to tell a story.  I&#8217;m an older gamer and Ive done radio and theater as well.  Glad to see I&#8221;m not alone, although we both know there are a lot more of us than we both know about.</p>
<p>@Vince: Dude, your dedication and leadership in setting up and hosting the two podcasts I listen to for pre-2e D&amp;D gaming radio are something that I am very grateful for.  The podcasts just get better and better, keep &#8216;em coming.</p>
<p>@the other hosts (DM&#8217;s Vince and Glen, don&#8217;t read beyond this point if you will play this module):<br />
You are all part of the chemistry that keeps me coming back.  Please keep doing what you do to give something extra for the the loudmouths I mention above to talk about.  They are good radio people for various reasons, but if you guys stopped showing up the discussions would pale.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #20: Baby&#8217;s First D&amp;D by Evil Eli</title>
		<link>http://saveordie.info/?p=369#comment-796</link>
		<dc:creator>Evil Eli</dc:creator>
		<pubDate>Wed, 26 Jan 2011 06:14:53 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=369#comment-796</guid>
		<description><![CDATA[Wow, Spoony Bard and a Nutkin/NothingLand Reference. 

Glenn, uou were Smoke Stack Jones weren&#039;t you?]]></description>
		<content:encoded><![CDATA[<p>Wow, Spoony Bard and a Nutkin/NothingLand Reference. </p>
<p>Glenn, uou were Smoke Stack Jones weren&#8217;t you?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast: Interview with Bill Owen by Tweets that mention Save or Die Podcast - Save or Die Podcast: Interview with Bill Owen -- Topsy.com</title>
		<link>http://saveordie.info/?p=388#comment-793</link>
		<dc:creator>Tweets that mention Save or Die Podcast - Save or Die Podcast: Interview with Bill Owen -- Topsy.com</dc:creator>
		<pubDate>Tue, 25 Jan 2011 02:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=388#comment-793</guid>
		<description><![CDATA[[...] This post was mentioned on Twitter by Save or Die, Vincent Florio. Vincent Florio said: Save or Die #Podcast: Interview with Bill… http://goo.gl/fb/DoM5k #interviews #billowen #judgesguild #dnd #sodcast [...]]]></description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Save or Die, Vincent Florio. Vincent Florio said: Save or Die #Podcast: Interview with Bill… <a href="http://goo.gl/fb/DoM5k" rel="nofollow">http://goo.gl/fb/DoM5k</a> #interviews #billowen #judgesguild #dnd #sodcast [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Meet the Staff by Tweets that mention Save or Die Podcast - Meet the Staff -- Topsy.com</title>
		<link>http://saveordie.info/?page_id=311#comment-788</link>
		<dc:creator>Tweets that mention Save or Die Podcast - Meet the Staff -- Topsy.com</dc:creator>
		<pubDate>Sun, 23 Jan 2011 02:26:01 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?page_id=311#comment-788</guid>
		<description><![CDATA[[...] This post was mentioned on Twitter by Vincent Florio, Save or Die. Save or Die said: Meet the Staff of Save or Die Podcast!! http://wozef.th8.us pls RT! [...]]]></description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Vincent Florio, Save or Die. Save or Die said: Meet the Staff of Save or Die Podcast!! <a href="http://wozef.th8.us" rel="nofollow">http://wozef.th8.us</a> pls RT! [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #21: Golems! by Tweets that mention Save or Die Podcast - Save or Die Podcast Adventure #21: Golems! -- Topsy.com</title>
		<link>http://saveordie.info/?p=378#comment-777</link>
		<dc:creator>Tweets that mention Save or Die Podcast - Save or Die Podcast Adventure #21: Golems! -- Topsy.com</dc:creator>
		<pubDate>Sat, 15 Jan 2011 23:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=378#comment-777</guid>
		<description><![CDATA[[...] This post was mentioned on Twitter by Scott M, Scott M. Scott M said: RT @TheEvilDM: Save or Die #Podcast Adventure #21: Golems! http://goo.gl/fb/cZPy8 #adventures [...]]]></description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Scott M, Scott M. Scott M said: RT @TheEvilDM: Save or Die #Podcast Adventure #21: Golems! <a href="http://goo.gl/fb/cZPy8" rel="nofollow">http://goo.gl/fb/cZPy8</a> #adventures [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure 1 by Havard of Blackmoor</title>
		<link>http://saveordie.info/?p=38#comment-776</link>
		<dc:creator>Havard of Blackmoor</dc:creator>
		<pubDate>Sat, 15 Jan 2011 22:35:53 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=38#comment-776</guid>
		<description><![CDATA[I seem to remember Dave Arneson make claim to have come up with the Thoul in the interview he gave to Mortality Radio.]]></description>
		<content:encoded><![CDATA[<p>I seem to remember Dave Arneson make claim to have come up with the Thoul in the interview he gave to Mortality Radio.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast Adventure #3: Save vs Venger by Havard of Blackmoor</title>
		<link>http://saveordie.info/?p=79#comment-775</link>
		<dc:creator>Havard of Blackmoor</dc:creator>
		<pubDate>Sat, 15 Jan 2011 20:00:49 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=79#comment-775</guid>
		<description><![CDATA[My favorite part of this one is the talk about the Temple of the Frog and Blackmoor. My site (link above) has lots of downloads for Blackmoor available. :)]]></description>
		<content:encoded><![CDATA[<p>My favorite part of this one is the talk about the Temple of the Frog and Blackmoor. My site (link above) has lots of downloads for Blackmoor available. <img src='http://saveordie.info/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #20: Baby&#8217;s First D&amp;D by Drance</title>
		<link>http://saveordie.info/?p=369#comment-772</link>
		<dc:creator>Drance</dc:creator>
		<pubDate>Fri, 14 Jan 2011 19:34:49 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=369#comment-772</guid>
		<description><![CDATA[BTW, the magma and smoke elementals are paraelementals.]]></description>
		<content:encoded><![CDATA[<p>BTW, the magma and smoke elementals are paraelementals.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #20: Baby&#8217;s First D&amp;D by Drance</title>
		<link>http://saveordie.info/?p=369#comment-771</link>
		<dc:creator>Drance</dc:creator>
		<pubDate>Fri, 14 Jan 2011 17:19:21 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=369#comment-771</guid>
		<description><![CDATA[Sounds like DM Glen and I have some things in common at the moment, since I too have been geeking out over the Rules Cyclopedia as of late, having taken out my old copy again. I am using it to supplement my campaign for which I am also using Swords &amp; Wizardry Complete and Lamentations of the Flame Princess (I know that probably sounds like way too many rules sets to use at once). I pulled the RC out to primarily read up on Mystara/Known World. And, like Glen, I am gathering up the Mystara gazetteers, with the intention of teleporting my small group to Mystara (and away from Oerth, shocking as it may be).]]></description>
		<content:encoded><![CDATA[<p>Sounds like DM Glen and I have some things in common at the moment, since I too have been geeking out over the Rules Cyclopedia as of late, having taken out my old copy again. I am using it to supplement my campaign for which I am also using Swords &amp; Wizardry Complete and Lamentations of the Flame Princess (I know that probably sounds like way too many rules sets to use at once). I pulled the RC out to primarily read up on Mystara/Known World. And, like Glen, I am gathering up the Mystara gazetteers, with the intention of teleporting my small group to Mystara (and away from Oerth, shocking as it may be).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #20: Baby&#8217;s First D&amp;D by LC Pete</title>
		<link>http://saveordie.info/?p=369#comment-769</link>
		<dc:creator>LC Pete</dc:creator>
		<pubDate>Fri, 14 Jan 2011 06:30:19 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=369#comment-769</guid>
		<description><![CDATA[Thanks guys for answering my question on Holmes weapons on the podcast. I understand where you are coming from and agree with you wholeheartedly. I like fiddling with rules and trying to understand why rules are the way they are. In Holmes a guy with a dagger attacks twice per round doing 1d6 damage per attack and a guy with a two handed sword attacks once per two rounds doing 1d6 damage per attack. So the dagger guy has 4 times as many attacks as the heavy weapon guy.
My answer is to do away with weapon speed altogether.
It boils down to something similar to why someone would choose not to fight with 2 weapons in 1st ed.. Althouth the rules advantage is not as extreme in that case as it is in Holmes all the characters in the game I am currently in do (except me and the magic-users).]]></description>
		<content:encoded><![CDATA[<p>Thanks guys for answering my question on Holmes weapons on the podcast. I understand where you are coming from and agree with you wholeheartedly. I like fiddling with rules and trying to understand why rules are the way they are. In Holmes a guy with a dagger attacks twice per round doing 1d6 damage per attack and a guy with a two handed sword attacks once per two rounds doing 1d6 damage per attack. So the dagger guy has 4 times as many attacks as the heavy weapon guy.<br />
My answer is to do away with weapon speed altogether.<br />
It boils down to something similar to why someone would choose not to fight with 2 weapons in 1st ed.. Althouth the rules advantage is not as extreme in that case as it is in Holmes all the characters in the game I am currently in do (except me and the magic-users).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast: Interview with Jean Wells by Havard of Blackmoor</title>
		<link>http://saveordie.info/?p=173#comment-763</link>
		<dc:creator>Havard of Blackmoor</dc:creator>
		<pubDate>Thu, 13 Jan 2011 16:55:43 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=173#comment-763</guid>
		<description><![CDATA[Great job on getting this interview done. Very sad story. I have posted more comments on DF.

-Havard]]></description>
		<content:encoded><![CDATA[<p>Great job on getting this interview done. Very sad story. I have posted more comments on DF.</p>
<p>-Havard</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #20: Baby&#8217;s First D&amp;D by Havard of Blackmoor</title>
		<link>http://saveordie.info/?p=369#comment-762</link>
		<dc:creator>Havard of Blackmoor</dc:creator>
		<pubDate>Wed, 12 Jan 2011 21:46:48 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=369#comment-762</guid>
		<description><![CDATA[Another good one! Early on you talk about the guidelines for how many magic items NPCs in 3E should have. Here I think you misunderstand the purpose of the rules. Its pretty useful having guidelines for what is considered reasonable for NPC equipment, but there is nothing there saying you cannot have fewer items etc. 

Anyway, I enjoyed listening to this one as well. Love the fact that you consult the Creature Catalog!

-Havard]]></description>
		<content:encoded><![CDATA[<p>Another good one! Early on you talk about the guidelines for how many magic items NPCs in 3E should have. Here I think you misunderstand the purpose of the rules. Its pretty useful having guidelines for what is considered reasonable for NPC equipment, but there is nothing there saying you cannot have fewer items etc. </p>
<p>Anyway, I enjoyed listening to this one as well. Love the fact that you consult the Creature Catalog!</p>
<p>-Havard</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast # 8: The Blue Dragon by R Flowers</title>
		<link>http://saveordie.info/?p=204#comment-761</link>
		<dc:creator>R Flowers</dc:creator>
		<pubDate>Wed, 12 Jan 2011 21:44:51 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=204#comment-761</guid>
		<description><![CDATA[I am wondering what is &quot;infamous&quot; about B2? &quot;Notable,&quot; maybe...]]></description>
		<content:encoded><![CDATA[<p>I am wondering what is &#8220;infamous&#8221; about B2? &#8220;Notable,&#8221; maybe&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast: Interview with Mike Carr by Havard of Blackmoor</title>
		<link>http://saveordie.info/?p=333#comment-760</link>
		<dc:creator>Havard of Blackmoor</dc:creator>
		<pubDate>Wed, 12 Jan 2011 21:11:50 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=333#comment-760</guid>
		<description><![CDATA[Great one! I love it when you do interviews in general, and especially when you have a connection to Blackmoor. :)
I also did a sort of interview with Mike: http://blackmoormystara.blogspot.com/2010/08/interview-with-mike-carr.html

-Havard]]></description>
		<content:encoded><![CDATA[<p>Great one! I love it when you do interviews in general, and especially when you have a connection to Blackmoor. <img src='http://saveordie.info/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
I also did a sort of interview with Mike: <a href="http://blackmoormystara.blogspot.com/2010/08/interview-with-mike-carr.html" rel="nofollow">http://blackmoormystara.blogspot.com/2010/08/interview-with-mike-carr.html</a></p>
<p>-Havard</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #20: Baby&#8217;s First D&amp;D by Tweets that mention Save or Die Podcast - Save or Die Podcast Adventure #20: Baby’s First D&#38;D -- Topsy.com</title>
		<link>http://saveordie.info/?p=369#comment-759</link>
		<dc:creator>Tweets that mention Save or Die Podcast - Save or Die Podcast Adventure #20: Baby’s First D&#38;D -- Topsy.com</dc:creator>
		<pubDate>Wed, 12 Jan 2011 17:57:56 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=369#comment-759</guid>
		<description><![CDATA[[...] This post was mentioned on Twitter by Vincent Florio and Vincent Florio. Vincent Florio said: Save or Die #Podcast Adventure #20: Baby’s First D&amp;D http://goo.gl/fb/ITYol #adventures #bsolo #dnd #sodcast [...]]]></description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Vincent Florio and Vincent Florio. Vincent Florio said: Save or Die #Podcast Adventure #20: Baby’s First D&amp;D <a href="http://goo.gl/fb/ITYol" rel="nofollow">http://goo.gl/fb/ITYol</a> #adventures #bsolo #dnd #sodcast [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Getting Back to Basics with The Secret DM™ by Marc raygun</title>
		<link>http://saveordie.info/?p=140#comment-736</link>
		<dc:creator>Marc raygun</dc:creator>
		<pubDate>Sat, 01 Jan 2011 13:51:21 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=140#comment-736</guid>
		<description><![CDATA[I was 11 and my friend had inherited all his older brothers boxed sets,the old red and blue and so on box sets, like yorself I had played the D&amp;D adventure books and felt this gave me some advantages over the other players(it didnt).Very quickly this was the centre of my 11 year old life,and yes we also revered our DM even accepting when he fireballed a player for not sharing chocalate biscuits.
 Over time we moved on to AD&amp;D 2nd ed and other games like runequest and Cthulhu and I become a DM myself though no one let me kill theire characters for biscuits. now 25 years later I find myself on the eve of DM&#039;ing a basic D&amp;D game for my friends (one who was in that first group) and I feel very happy indeed :)]]></description>
		<content:encoded><![CDATA[<p>I was 11 and my friend had inherited all his older brothers boxed sets,the old red and blue and so on box sets, like yorself I had played the D&amp;D adventure books and felt this gave me some advantages over the other players(it didnt).Very quickly this was the centre of my 11 year old life,and yes we also revered our DM even accepting when he fireballed a player for not sharing chocalate biscuits.<br />
 Over time we moved on to AD&amp;D 2nd ed and other games like runequest and Cthulhu and I become a DM myself though no one let me kill theire characters for biscuits. now 25 years later I find myself on the eve of DM&#8217;ing a basic D&amp;D game for my friends (one who was in that first group) and I feel very happy indeed <img src='http://saveordie.info/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #19: Holiday Bonus #2 by Tweets that mention http://saveordie.info/?p=364 -- Topsy.com</title>
		<link>http://saveordie.info/?p=364#comment-735</link>
		<dc:creator>Tweets that mention http://saveordie.info/?p=364 -- Topsy.com</dc:creator>
		<pubDate>Sat, 01 Jan 2011 01:14:45 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=364#comment-735</guid>
		<description><![CDATA[[...] This post was mentioned on Twitter by Save or Die, Vincent Florio. Vincent Florio said: http://saveordie.info/?p=364 http://fb.me/wKcgVacV [...]]]></description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Save or Die, Vincent Florio. Vincent Florio said: <a href="http://saveordie.info/?p=364" rel="nofollow">http://saveordie.info/?p=364</a> <a href="http://fb.me/wKcgVacV" rel="nofollow">http://fb.me/wKcgVacV</a> [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #18: Holiday Bonus #1 by Tweets that mention Save or Die #Podcast Adventure #18: #Holiday Bonus #1 #adventures #dnd #sodcast -- Topsy.com</title>
		<link>http://saveordie.info/?p=360#comment-734</link>
		<dc:creator>Tweets that mention Save or Die #Podcast Adventure #18: #Holiday Bonus #1 #adventures #dnd #sodcast -- Topsy.com</dc:creator>
		<pubDate>Fri, 31 Dec 2010 23:53:23 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=360#comment-734</guid>
		<description><![CDATA[[...] This post was mentioned on Twitter by Save or Die. Save or Die said: RT @TheEvilDM: Save or Die #Podcast Adventure #18: #Holiday Bonus #1 http://goo.gl/fb/HjSuj #adventures #dnd #sodcast [...]]]></description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Save or Die. Save or Die said: RT @TheEvilDM: Save or Die #Podcast Adventure #18: #Holiday Bonus #1 <a href="http://goo.gl/fb/HjSuj" rel="nofollow">http://goo.gl/fb/HjSuj</a> #adventures #dnd #sodcast [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #16: All out of Bubblegum! by Havard of Blackmoor</title>
		<link>http://saveordie.info/?p=345#comment-726</link>
		<dc:creator>Havard of Blackmoor</dc:creator>
		<pubDate>Wed, 29 Dec 2010 21:44:35 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=345#comment-726</guid>
		<description><![CDATA[Good run. I think the Principalities of Glantri is alot better than the impression we get from this pod cast though.]]></description>
		<content:encoded><![CDATA[<p>Good run. I think the Principalities of Glantri is alot better than the impression we get from this pod cast though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast: Interview with Doug Niles by Havard of Blackmoor</title>
		<link>http://saveordie.info/?p=350#comment-725</link>
		<dc:creator>Havard of Blackmoor</dc:creator>
		<pubDate>Wed, 29 Dec 2010 17:42:22 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=350#comment-725</guid>
		<description><![CDATA[Thanks for doing this interview!]]></description>
		<content:encoded><![CDATA[<p>Thanks for doing this interview!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on D&amp;D “Cartoon” Magic Items by Al</title>
		<link>http://saveordie.info/?p=167#comment-718</link>
		<dc:creator>Al</dc:creator>
		<pubDate>Mon, 27 Dec 2010 12:18:55 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=167#comment-718</guid>
		<description><![CDATA[he was a cavalier not a paladin... and u seem to have left out several effects of most of the items, bow-light &quot;lasso&quot;, shield-spell reflection, hat-items from &quot;our world&quot; and conjured items/creatures are severely effected by the verbal component, i always got the feeling the club did x times more damage to inanimate objects and it would be as a sap/blackjack to a giant at that size, and i think there were alignment restrictions, anyway really like the names and basic descriptions and i always that all together there would be a bonus/unlock, Venger needed all of the items and not just as magic &quot;batteries&quot;...]]></description>
		<content:encoded><![CDATA[<p>he was a cavalier not a paladin&#8230; and u seem to have left out several effects of most of the items, bow-light &#8220;lasso&#8221;, shield-spell reflection, hat-items from &#8220;our world&#8221; and conjured items/creatures are severely effected by the verbal component, i always got the feeling the club did x times more damage to inanimate objects and it would be as a sap/blackjack to a giant at that size, and i think there were alignment restrictions, anyway really like the names and basic descriptions and i always that all together there would be a bonus/unlock, Venger needed all of the items and not just as magic &#8220;batteries&#8221;&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #17: The Lost Episode by Tweets that mention Save or Die #Podcast Adventure #17: The Lost Episode #adventures -- Topsy.com</title>
		<link>http://saveordie.info/?p=355#comment-715</link>
		<dc:creator>Tweets that mention Save or Die #Podcast Adventure #17: The Lost Episode #adventures -- Topsy.com</dc:creator>
		<pubDate>Mon, 27 Dec 2010 03:28:21 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=355#comment-715</guid>
		<description><![CDATA[[...] This post was mentioned on Twitter by Save or Die. Save or Die said: Save or Die Podcast Adventure #17: The Lost Episode: Happy Holidays everyone, This was the original adventure 16... http://bit.ly/hVONkI [...]]]></description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Save or Die. Save or Die said: Save or Die Podcast Adventure #17: The Lost Episode: Happy Holidays everyone, This was the original adventure 16&#8230; <a href="http://bit.ly/hVONkI" rel="nofollow">http://bit.ly/hVONkI</a> [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast: Interview with Doug Niles by DM Vincent</title>
		<link>http://saveordie.info/?p=350#comment-695</link>
		<dc:creator>DM Vincent</dc:creator>
		<pubDate>Tue, 21 Dec 2010 16:56:59 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=350#comment-695</guid>
		<description><![CDATA[well there is only a few rough spots that cut out due to skype. OVerall the interview is fine. Can&#039;t help how bad skype is since the new upgrade. Sorry.]]></description>
		<content:encoded><![CDATA[<p>well there is only a few rough spots that cut out due to skype. OVerall the interview is fine. Can&#8217;t help how bad skype is since the new upgrade. Sorry.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast: Interview with Doug Niles by Drance</title>
		<link>http://saveordie.info/?p=350#comment-694</link>
		<dc:creator>Drance</dc:creator>
		<pubDate>Tue, 21 Dec 2010 16:42:12 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=350#comment-694</guid>
		<description><![CDATA[Hey all, great podcast! Discovered it a few weeks ago and have been listening to back issues and the current stuff. This interview with Mr. Niles, though, is pretty jacked up. It cuts in and out a lot.]]></description>
		<content:encoded><![CDATA[<p>Hey all, great podcast! Discovered it a few weeks ago and have been listening to back issues and the current stuff. This interview with Mr. Niles, though, is pretty jacked up. It cuts in and out a lot.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast # 13: The Lost City of&#8230;Men?! by Tarh_Darrich</title>
		<link>http://saveordie.info/?p=293#comment-584</link>
		<dc:creator>Tarh_Darrich</dc:creator>
		<pubDate>Wed, 15 Dec 2010 12:27:29 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=293#comment-584</guid>
		<description><![CDATA[Great podcast guys.  I just finished it yesterday.  I liked your review of The Lost City.  I tried running it for my PbP/PBEM game almost a year ago now and I had to do massive re-writing to make it workable.  My gamers ran out of torches (they weren&#039;t prepared for this extensive dungeoneering) and decided to pull a conan and just leave.  They never even made it to the lower city level :(]]></description>
		<content:encoded><![CDATA[<p>Great podcast guys.  I just finished it yesterday.  I liked your review of The Lost City.  I tried running it for my PbP/PBEM game almost a year ago now and I had to do massive re-writing to make it workable.  My gamers ran out of torches (they weren&#8217;t prepared for this extensive dungeoneering) and decided to pull a conan and just leave.  They never even made it to the lower city level <img src='http://saveordie.info/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast # 13: The Lost City of&#8230;Men?! by Tarh_Darrich</title>
		<link>http://saveordie.info/?p=293#comment-559</link>
		<dc:creator>Tarh_Darrich</dc:creator>
		<pubDate>Tue, 14 Dec 2010 00:45:26 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=293#comment-559</guid>
		<description><![CDATA[I&#039;ve recently taken up the helm of running games with the Moldvay/Cook rules - I actually started with the Moldvay rule book almost 22 years ago now.  Having played a lot of (the dreaded) 2nd edition AD&amp;D and recently reading the Moldvay Basic book for the first time as an adult I liked that they added so may sub-types of men for the PC&#039;s to encounter.  

As experienced DM&#039;s you guys seemed to denounce having all these subtypes of men described out in the monsters section.  I think it could be really helpful to have this level of guidance for a newbie DM when they are first creating their game world about the different possible types of men that you might encounter in a D&amp;D type world.  More experienced DM&#039;s will create NPC&#039;s on the fly and tailor their statistics to meet the demands of the story/situation but I think the Moldvay rules (I can&#039;t speak from experience on the other editions) do a good job of creating different flavors of &quot;men&quot; to encounter.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve recently taken up the helm of running games with the Moldvay/Cook rules &#8211; I actually started with the Moldvay rule book almost 22 years ago now.  Having played a lot of (the dreaded) 2nd edition AD&amp;D and recently reading the Moldvay Basic book for the first time as an adult I liked that they added so may sub-types of men for the PC&#8217;s to encounter.  </p>
<p>As experienced DM&#8217;s you guys seemed to denounce having all these subtypes of men described out in the monsters section.  I think it could be really helpful to have this level of guidance for a newbie DM when they are first creating their game world about the different possible types of men that you might encounter in a D&amp;D type world.  More experienced DM&#8217;s will create NPC&#8217;s on the fly and tailor their statistics to meet the demands of the story/situation but I think the Moldvay rules (I can&#8217;t speak from experience on the other editions) do a good job of creating different flavors of &#8220;men&#8221; to encounter.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #16: All out of Bubblegum! by DM Vincent</title>
		<link>http://saveordie.info/?p=345#comment-542</link>
		<dc:creator>DM Vincent</dc:creator>
		<pubDate>Mon, 13 Dec 2010 01:55:39 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=345#comment-542</guid>
		<description><![CDATA[Sorry guys. The new skype adjusted the levels and that&#039;s why you kept hearing the drop in sound as I was fighting with the audio. Damn new skype.]]></description>
		<content:encoded><![CDATA[<p>Sorry guys. The new skype adjusted the levels and that&#8217;s why you kept hearing the drop in sound as I was fighting with the audio. Damn new skype.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #15: Bugbear! by barrataria</title>
		<link>http://saveordie.info/?p=339#comment-541</link>
		<dc:creator>barrataria</dc:creator>
		<pubDate>Mon, 13 Dec 2010 01:16:33 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=339#comment-541</guid>
		<description><![CDATA[Thanks to all for the review!  It&#039;s especially nice when reviewers have read the material they&#039;re reviewing, and I am not kidding when I say I wish that were always the case.  

I&#039;ve sent a more detailed reply via email, but wanted to note here for any passerby that the module is available for free download at my website.  I didn&#039;t hear that in the podcast, and if I missed it I apologize.]]></description>
		<content:encoded><![CDATA[<p>Thanks to all for the review!  It&#8217;s especially nice when reviewers have read the material they&#8217;re reviewing, and I am not kidding when I say I wish that were always the case.  </p>
<p>I&#8217;ve sent a more detailed reply via email, but wanted to note here for any passerby that the module is available for free download at my website.  I didn&#8217;t hear that in the podcast, and if I missed it I apologize.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #16: All out of Bubblegum! by Tweets that mention Save or Die Podcast - Save or Die Podcast Adventure #16: All out of Bubblegum! -- Topsy.com</title>
		<link>http://saveordie.info/?p=345#comment-538</link>
		<dc:creator>Tweets that mention Save or Die Podcast - Save or Die Podcast Adventure #16: All out of Bubblegum! -- Topsy.com</dc:creator>
		<pubDate>Sun, 12 Dec 2010 23:22:31 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=345#comment-538</guid>
		<description><![CDATA[[...] This post was mentioned on Twitter by Save or Die and Vincent Florio, Vincent Florio. Vincent Florio said: Save or Die #Podcast Adventure #16: All out of Bubblegum! http://goo.gl/fb/ET9TP #adventures #b5 #theylive [...]]]></description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Save or Die and Vincent Florio, Vincent Florio. Vincent Florio said: Save or Die #Podcast Adventure #16: All out of Bubblegum! <a href="http://goo.gl/fb/ET9TP" rel="nofollow">http://goo.gl/fb/ET9TP</a> #adventures #b5 #theylive [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast: Side Adventure #3 by LC Pete</title>
		<link>http://saveordie.info/?p=238#comment-513</link>
		<dc:creator>LC Pete</dc:creator>
		<pubDate>Thu, 09 Dec 2010 16:25:03 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=238#comment-513</guid>
		<description><![CDATA[There is an interesting gaming and other stuff podcast called Geek Girls Rule that I linked to from RPGpodcasts.com. I&#039;ve only listened to the first one so far which discussed the AmberCon and zombie comics among other things. Not D&amp;D but there may be others out there.]]></description>
		<content:encoded><![CDATA[<p>There is an interesting gaming and other stuff podcast called Geek Girls Rule that I linked to from RPGpodcasts.com. I&#8217;ve only listened to the first one so far which discussed the AmberCon and zombie comics among other things. Not D&amp;D but there may be others out there.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure #15: Bugbear! by Tweets that mention Save or Die Podcast - Save or Die Podcast Adventure #15: Bugbear! -- Topsy.com</title>
		<link>http://saveordie.info/?p=339#comment-492</link>
		<dc:creator>Tweets that mention Save or Die Podcast - Save or Die Podcast Adventure #15: Bugbear! -- Topsy.com</dc:creator>
		<pubDate>Mon, 06 Dec 2010 23:20:12 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=339#comment-492</guid>
		<description><![CDATA[[...] This post was mentioned on Twitter by Vincent Florio and Scott M, Vincent Florio. Vincent Florio said: Save or Die #Podcast Adventure #15: #Bugbear! http://goo.gl/fb/sHTQm #adventures #dnd #sodcast [...]]]></description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Vincent Florio and Scott M, Vincent Florio. Vincent Florio said: Save or Die #Podcast Adventure #15: #Bugbear! <a href="http://goo.gl/fb/sHTQm" rel="nofollow">http://goo.gl/fb/sHTQm</a> #adventures #dnd #sodcast [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast: Interview with Mike Carr by Death Metal Nightmare</title>
		<link>http://saveordie.info/?p=333#comment-485</link>
		<dc:creator>Death Metal Nightmare</dc:creator>
		<pubDate>Sun, 05 Dec 2010 14:26:32 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=333#comment-485</guid>
		<description><![CDATA[AWESOME!]]></description>
		<content:encoded><![CDATA[<p>AWESOME!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast: Side Adventure #4 by The Secret DM™</title>
		<link>http://saveordie.info/?p=327#comment-482</link>
		<dc:creator>The Secret DM™</dc:creator>
		<pubDate>Sun, 05 Dec 2010 05:45:26 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=327#comment-482</guid>
		<description><![CDATA[Thank you so much everyone for responding to my question -- loved hearing about everyone&#039;s characters/villains.  To be honest, I was originally going to avoid the requirement for the favorite character being &quot;classic related&quot;, but I wanted to avoid hearing about fave characters from other RPG&#039;s or characters made for later editions like 2e or 3e, because they have a different &quot;feel&quot; from how characters used to be built.

And I&#039;ve just got to say that DM Vince&#039;s character, Sir Ashton of Blackmoor (sp?), reminded me very much of LEEROY JENKINS!!!! -- of WoW/Youtube fame.

Loved the rest of the Q&amp;A too -- and I was personally very happy to hear DM Vince took the time to look up Erin&#039;s website and confirm his gender in the midst of the recording.  Erin&#039;s put a lot of time and hard work into his Chimera RPG system, and he&#039;s also the author of the &quot;Building the Perfect Class&quot; article (http://breeyark.org/building-perfect-class), which I referenced in one my &quot;Adding New Classes to Basic D&amp;D&quot; article here at saveordie.info.

Again, great job, everyone!  Looking forward to hearing more!

--SDM]]></description>
		<content:encoded><![CDATA[<p>Thank you so much everyone for responding to my question &#8212; loved hearing about everyone&#8217;s characters/villains.  To be honest, I was originally going to avoid the requirement for the favorite character being &#8220;classic related&#8221;, but I wanted to avoid hearing about fave characters from other RPG&#8217;s or characters made for later editions like 2e or 3e, because they have a different &#8220;feel&#8221; from how characters used to be built.</p>
<p>And I&#8217;ve just got to say that DM Vince&#8217;s character, Sir Ashton of Blackmoor (sp?), reminded me very much of LEEROY JENKINS!!!! &#8212; of WoW/Youtube fame.</p>
<p>Loved the rest of the Q&amp;A too &#8212; and I was personally very happy to hear DM Vince took the time to look up Erin&#8217;s website and confirm his gender in the midst of the recording.  Erin&#8217;s put a lot of time and hard work into his Chimera RPG system, and he&#8217;s also the author of the &#8220;Building the Perfect Class&#8221; article (<a href="http://breeyark.org/building-perfect-class" rel="nofollow">http://breeyark.org/building-perfect-class</a>), which I referenced in one my &#8220;Adding New Classes to Basic D&amp;D&#8221; article here at saveordie.info.</p>
<p>Again, great job, everyone!  Looking forward to hearing more!</p>
<p>&#8211;SDM</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast: Interview with Mike Carr by Tweets that mention Save or Die Podcast - The Save or Die Podcast: Interview with Mike Carr -- Topsy.com</title>
		<link>http://saveordie.info/?p=333#comment-481</link>
		<dc:creator>Tweets that mention Save or Die Podcast - The Save or Die Podcast: Interview with Mike Carr -- Topsy.com</dc:creator>
		<pubDate>Sat, 04 Dec 2010 22:33:44 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=333#comment-481</guid>
		<description><![CDATA[[...] This post was mentioned on Twitter by Save or Die, Vincent Florio. Vincent Florio said: The Save or Die #Podcast: Interview with Mike Carr http://goo.gl/fb/2tDOr #interviews #gencon #mikecarr #tsr [...]]]></description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Save or Die, Vincent Florio. Vincent Florio said: The Save or Die #Podcast: Interview with Mike Carr <a href="http://goo.gl/fb/2tDOr" rel="nofollow">http://goo.gl/fb/2tDOr</a> #interviews #gencon #mikecarr #tsr [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast # 14: Big Bad&#8230; Medusa! by Levanon</title>
		<link>http://saveordie.info/?p=298#comment-467</link>
		<dc:creator>Levanon</dc:creator>
		<pubDate>Thu, 02 Dec 2010 00:41:53 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=298#comment-467</guid>
		<description><![CDATA[The Philotomy site is really cool. Of course, I don&#039;t agree with everything on it, but there&#039;s an incredible amount of stuff there to peruse and it&#039;s all food for thought. I&#039;d never noticed the campaign log before, I&#039;ll have to check it out.]]></description>
		<content:encoded><![CDATA[<p>The Philotomy site is really cool. Of course, I don&#8217;t agree with everything on it, but there&#8217;s an incredible amount of stuff there to peruse and it&#8217;s all food for thought. I&#8217;d never noticed the campaign log before, I&#8217;ll have to check it out.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast: Side Adventure #4 by Tweets that mention Save or Die Podcast - The Save or Die Podcast: Side Adventure #4 -- Topsy.com</title>
		<link>http://saveordie.info/?p=327#comment-461</link>
		<dc:creator>Tweets that mention Save or Die Podcast - The Save or Die Podcast: Side Adventure #4 -- Topsy.com</dc:creator>
		<pubDate>Wed, 01 Dec 2010 03:47:28 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=327#comment-461</guid>
		<description><![CDATA[[...] This post was mentioned on Twitter by Save or Die, Vincent Florio. Vincent Florio said: The Save or Die #Podcast: Side Adventure #4 http://goo.gl/fb/jlWqi #adventures #sideadventure [...]]]></description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Save or Die, Vincent Florio. Vincent Florio said: The Save or Die #Podcast: Side Adventure #4 <a href="http://goo.gl/fb/jlWqi" rel="nofollow">http://goo.gl/fb/jlWqi</a> #adventures #sideadventure [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast # 14: Big Bad&#8230; Medusa! by Andrew</title>
		<link>http://saveordie.info/?p=298#comment-457</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Tue, 30 Nov 2010 17:04:02 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=298#comment-457</guid>
		<description><![CDATA[Ah, I see it on the right - http://www.philotomy.com/]]></description>
		<content:encoded><![CDATA[<p>Ah, I see it on the right &#8211; <a href="http://www.philotomy.com/" rel="nofollow">http://www.philotomy.com/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast # 14: Big Bad&#8230; Medusa! by Andrew</title>
		<link>http://saveordie.info/?p=298#comment-456</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Tue, 30 Nov 2010 17:03:32 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=298#comment-456</guid>
		<description><![CDATA[Can you put up a link to that blog Crispy mentioned at the beginning of the podcast, please?]]></description>
		<content:encoded><![CDATA[<p>Can you put up a link to that blog Crispy mentioned at the beginning of the podcast, please?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast # 13: The Lost City of&#8230;Men?! by DM Mike</title>
		<link>http://saveordie.info/?p=293#comment-447</link>
		<dc:creator>DM Mike</dc:creator>
		<pubDate>Sun, 28 Nov 2010 23:11:41 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=293#comment-447</guid>
		<description><![CDATA[Thorkie, Liz was pained to hear her beloved kobolds ere in the category of victims of Berserkers...but I&#039;ll let her comment more. ;)]]></description>
		<content:encoded><![CDATA[<p>Thorkie, Liz was pained to hear her beloved kobolds ere in the category of victims of Berserkers&#8230;but I&#8217;ll let her comment more. <img src='http://saveordie.info/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast # 13: The Lost City of&#8230;Men?! by DM Mike</title>
		<link>http://saveordie.info/?p=293#comment-446</link>
		<dc:creator>DM Mike</dc:creator>
		<pubDate>Sun, 28 Nov 2010 23:10:38 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=293#comment-446</guid>
		<description><![CDATA[Hmmm. SDM, was the Mystic a faux Monk or something else? Thanks for the comment!]]></description>
		<content:encoded><![CDATA[<p>Hmmm. SDM, was the Mystic a faux Monk or something else? Thanks for the comment!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast # 14: Big Bad&#8230; Medusa! by DM Glen</title>
		<link>http://saveordie.info/?p=298#comment-442</link>
		<dc:creator>DM Glen</dc:creator>
		<pubDate>Sun, 28 Nov 2010 05:49:51 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=298#comment-442</guid>
		<description><![CDATA[Mazes and Monsters (http://www.amazon.com/Mazes-Monsters-Tom-Hanks/dp/B003V19CUE/ref=sr_1_1?ie=UTF8&amp;qid=1290923287&amp;sr=8-1)

RATINGS (in dragons):

Vince: 1.5
Julie: 2
Chrispy: 3
Glen: 1

AVERAGE: 2]]></description>
		<content:encoded><![CDATA[<p>Mazes and Monsters (<a href="http://www.amazon.com/Mazes-Monsters-Tom-Hanks/dp/B003V19CUE/ref=sr_1_1?ie=UTF8&#038;qid=1290923287&#038;sr=8-1" rel="nofollow">http://www.amazon.com/Mazes-Monsters-Tom-Hanks/dp/B003V19CUE/ref=sr_1_1?ie=UTF8&#038;qid=1290923287&#038;sr=8-1</a>)</p>
<p>RATINGS (in dragons):</p>
<p>Vince: 1.5<br />
Julie: 2<br />
Chrispy: 3<br />
Glen: 1</p>
<p>AVERAGE: 2</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast # 14: Big Bad&#8230; Medusa! by Thorkie</title>
		<link>http://saveordie.info/?p=298#comment-441</link>
		<dc:creator>Thorkie</dc:creator>
		<pubDate>Sun, 28 Nov 2010 04:58:36 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=298#comment-441</guid>
		<description><![CDATA[Rona Jaffe&#039;s Mazes and Monsters was a piece of crap. Rather than attempt to make a story based on actual college students playing D&amp;D at the time and how it fit into their lives, she cashed in on the missing texas kid ( that was all a hoax anyway)and the Jack Chick movement to make America pure!

I&#039;m more upset that y&#039;all spent so much time discussing that, and not on Julie&#039;s &quot;adult dungeons&quot; hehehe. 

Please, next movie you review, let it be Dragonslayer.]]></description>
		<content:encoded><![CDATA[<p>Rona Jaffe&#8217;s Mazes and Monsters was a piece of crap. Rather than attempt to make a story based on actual college students playing D&amp;D at the time and how it fit into their lives, she cashed in on the missing texas kid ( that was all a hoax anyway)and the Jack Chick movement to make America pure!</p>
<p>I&#8217;m more upset that y&#8217;all spent so much time discussing that, and not on Julie&#8217;s &#8220;adult dungeons&#8221; hehehe. </p>
<p>Please, next movie you review, let it be Dragonslayer.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast # 14: Big Bad&#8230; Medusa! by Tweets that mention Save or Die Podcast - Save or Die Podcast # 14: Big Bad… Medusa! -- Topsy.com</title>
		<link>http://saveordie.info/?p=298#comment-438</link>
		<dc:creator>Tweets that mention Save or Die Podcast - Save or Die Podcast # 14: Big Bad… Medusa! -- Topsy.com</dc:creator>
		<pubDate>Sat, 27 Nov 2010 20:38:39 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=298#comment-438</guid>
		<description><![CDATA[[...] This post was mentioned on Twitter by Save or Die and Vincent Florio, Vincent Florio. Vincent Florio said: Save or Die #Podcast # 14: Big Bad… Medusa! http://goo.gl/fb/RGYBQ #adventures [...]]]></description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Save or Die and Vincent Florio, Vincent Florio. Vincent Florio said: Save or Die #Podcast # 14: Big Bad… Medusa! <a href="http://goo.gl/fb/RGYBQ" rel="nofollow">http://goo.gl/fb/RGYBQ</a> #adventures [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast # 13: The Lost City of&#8230;Men?! by The Secret DM™</title>
		<link>http://saveordie.info/?p=293#comment-419</link>
		<dc:creator>The Secret DM™</dc:creator>
		<pubDate>Tue, 23 Nov 2010 03:04:31 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=293#comment-419</guid>
		<description><![CDATA[Although not a sub-class, the Master Set DM&#039;s guide also lists Mystics as a new kind of martial-arts based NPC, with guidelines for PC Mystics as an optional class on the next page.  These rules were later revised and included in the Rules Cyclopedia.

Another great podcast, everyone!]]></description>
		<content:encoded><![CDATA[<p>Although not a sub-class, the Master Set DM&#8217;s guide also lists Mystics as a new kind of martial-arts based NPC, with guidelines for PC Mystics as an optional class on the next page.  These rules were later revised and included in the Rules Cyclopedia.</p>
<p>Another great podcast, everyone!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast # 13: The Lost City of&#8230;Men?! by Thorkhammer the Great</title>
		<link>http://saveordie.info/?p=293#comment-415</link>
		<dc:creator>Thorkhammer the Great</dc:creator>
		<pubDate>Mon, 22 Nov 2010 06:07:17 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=293#comment-415</guid>
		<description><![CDATA[Y&#039;all know I am a Liz-fan to the 10th power, however, I am compelled to throw this bit of information into the Corefour pool regarding &quot;Berserker&quot; monster listing.

The +2 bonus to &quot;their attack die&quot; applies ONLY to &quot;normal men&quot;, kobolds, goblins or orcs.

Characters ARE NOT to be considered &quot;normal men&quot;, thus, the berserker bonus should not apply to the players/characters. I extract this definition from the general writing found in Holmes blue book. But specifically from the Saving Throw and &quot;To Hit&quot; tables. Clearly, characters are separated from &quot;normal men&quot; who have their own listing.

I would be curious to hear your comments on this hypothesis. (One day soon, when I have Skype--perhaps on my birthday! I can actually make a cameo and hobnob with the Fab Four.

Love y&#039;all, keep it up

Thorkenfindel]]></description>
		<content:encoded><![CDATA[<p>Y&#8217;all know I am a Liz-fan to the 10th power, however, I am compelled to throw this bit of information into the Corefour pool regarding &#8220;Berserker&#8221; monster listing.</p>
<p>The +2 bonus to &#8220;their attack die&#8221; applies ONLY to &#8220;normal men&#8221;, kobolds, goblins or orcs.</p>
<p>Characters ARE NOT to be considered &#8220;normal men&#8221;, thus, the berserker bonus should not apply to the players/characters. I extract this definition from the general writing found in Holmes blue book. But specifically from the Saving Throw and &#8220;To Hit&#8221; tables. Clearly, characters are separated from &#8220;normal men&#8221; who have their own listing.</p>
<p>I would be curious to hear your comments on this hypothesis. (One day soon, when I have Skype&#8211;perhaps on my birthday! I can actually make a cameo and hobnob with the Fab Four.</p>
<p>Love y&#8217;all, keep it up</p>
<p>Thorkenfindel</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast # 13: The Lost City of&#8230;Men?! by SmoekstackJones</title>
		<link>http://saveordie.info/?p=293#comment-414</link>
		<dc:creator>SmoekstackJones</dc:creator>
		<pubDate>Mon, 22 Nov 2010 04:08:22 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=293#comment-414</guid>
		<description><![CDATA[D&amp;D Module B4 - The Lost City (http://www.amazon.com/Lost-City-Dungeons-Dragons-module/dp/0394524985)

Dragon Ratings:

Liz: 3
Mike: 2.5
Glen: 2.5
Vince: 3.5

TOTAL: 3.25]]></description>
		<content:encoded><![CDATA[<p>D&amp;D Module B4 &#8211; The Lost City (<a href="http://www.amazon.com/Lost-City-Dungeons-Dragons-module/dp/0394524985" rel="nofollow">http://www.amazon.com/Lost-City-Dungeons-Dragons-module/dp/0394524985</a>)</p>
<p>Dragon Ratings:</p>
<p>Liz: 3<br />
Mike: 2.5<br />
Glen: 2.5<br />
Vince: 3.5</p>
<p>TOTAL: 3.25</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast # 13: The Lost City of&#8230;Men?! by Tweets that mention Save or Die Podcast - Save or Die Podcast # 13: The Lost City of…Men?! -- Topsy.com</title>
		<link>http://saveordie.info/?p=293#comment-413</link>
		<dc:creator>Tweets that mention Save or Die Podcast - Save or Die Podcast # 13: The Lost City of…Men?! -- Topsy.com</dc:creator>
		<pubDate>Mon, 22 Nov 2010 03:01:15 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=293#comment-413</guid>
		<description><![CDATA[[...] This post was mentioned on Twitter by Vincent Florio, Vincent Florio. Vincent Florio said: Save or Die #Podcast # 12: The Lost City of…Men?! http://goo.gl/fb/FLkcB #adventures [...]]]></description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Vincent Florio, Vincent Florio. Vincent Florio said: Save or Die #Podcast # 12: The Lost City of…Men?! <a href="http://goo.gl/fb/FLkcB" rel="nofollow">http://goo.gl/fb/FLkcB</a> #adventures [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Adventuring Beyond (and Beneath) the Sea by DM Vincent</title>
		<link>http://saveordie.info/?p=262#comment-397</link>
		<dc:creator>DM Vincent</dc:creator>
		<pubDate>Fri, 19 Nov 2010 02:14:47 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=262#comment-397</guid>
		<description><![CDATA[Great follow up!]]></description>
		<content:encoded><![CDATA[<p>Great follow up!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast # 10: Undead?! by Lilaxe</title>
		<link>http://saveordie.info/?p=228#comment-396</link>
		<dc:creator>Lilaxe</dc:creator>
		<pubDate>Fri, 19 Nov 2010 02:04:49 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=228#comment-396</guid>
		<description><![CDATA[Ive never heard Tegal Manor pronounced the way you guys were saying it on the show. Ive always heard it Tea-Gull, sounds like you are saying Te-ghul. Interesting to see others peoples takes on it.

Brilliant module, sold mine years ago unfortunately and I&#039;ve been trying for years to get another one...]]></description>
		<content:encoded><![CDATA[<p>Ive never heard Tegal Manor pronounced the way you guys were saying it on the show. Ive always heard it Tea-Gull, sounds like you are saying Te-ghul. Interesting to see others peoples takes on it.</p>
<p>Brilliant module, sold mine years ago unfortunately and I&#8217;ve been trying for years to get another one&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Adventuring Beyond (and Beneath) the Sea by The Secret DM™</title>
		<link>http://saveordie.info/?p=262#comment-387</link>
		<dc:creator>The Secret DM™</dc:creator>
		<pubDate>Tue, 16 Nov 2010 13:52:56 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=262#comment-387</guid>
		<description><![CDATA[Many thanks to Elena Kalis for letting me use one of her photos -- see the entire &quot;Alice in Waterland&quot; gallery, and many other amazing photos, at: www.elenakalisphoto.com]]></description>
		<content:encoded><![CDATA[<p>Many thanks to Elena Kalis for letting me use one of her photos &#8212; see the entire &#8220;Alice in Waterland&#8221; gallery, and many other amazing photos, at: <a href="http://www.elenakalisphoto.com" rel="nofollow">http://www.elenakalisphoto.com</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Adventuring Beyond (and Beneath) the Sea by Tweets that mention Save or Die Podcast - Adventuring Beyond (and Beneath) the Sea -- Topsy.com</title>
		<link>http://saveordie.info/?p=262#comment-386</link>
		<dc:creator>Tweets that mention Save or Die Podcast - Adventuring Beyond (and Beneath) the Sea -- Topsy.com</dc:creator>
		<pubDate>Tue, 16 Nov 2010 12:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=262#comment-386</guid>
		<description><![CDATA[[...] This post was mentioned on Twitter by Vincent Florio, Save or Die. Save or Die said: Adventuring Beyond (and Beneath) the Sea: Surface dwellers would do well to avoid the harsh environment that lay... http://bit.ly/c3ACZy [...]]]></description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Vincent Florio, Save or Die. Save or Die said: Adventuring Beyond (and Beneath) the Sea: Surface dwellers would do well to avoid the harsh environment that lay&#8230; <a href="http://bit.ly/c3ACZy" rel="nofollow">http://bit.ly/c3ACZy</a> [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast # 12: Adventures at Sea! by Pete Spahn</title>
		<link>http://saveordie.info/?p=249#comment-384</link>
		<dc:creator>Pete Spahn</dc:creator>
		<pubDate>Mon, 15 Nov 2010 19:06:25 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=249#comment-384</guid>
		<description><![CDATA[Hey thanks for the review! Yes Liz, the fact that you guys are planning to actually play it is hugely satisfying as a writer. Please do let me know how it goes. I&#039;m in the process of writing another adventure and I&#039;ll be sure to send it along. Thanks again!

Pete]]></description>
		<content:encoded><![CDATA[<p>Hey thanks for the review! Yes Liz, the fact that you guys are planning to actually play it is hugely satisfying as a writer. Please do let me know how it goes. I&#8217;m in the process of writing another adventure and I&#8217;ll be sure to send it along. Thanks again!</p>
<p>Pete</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast # 12: Adventures at Sea! by Tweets that mention Save or Die Podcast # 12: Adventures at Sea! -- Topsy.com</title>
		<link>http://saveordie.info/?p=249#comment-382</link>
		<dc:creator>Tweets that mention Save or Die Podcast # 12: Adventures at Sea! -- Topsy.com</dc:creator>
		<pubDate>Mon, 15 Nov 2010 00:31:48 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=249#comment-382</guid>
		<description><![CDATA[[...] This post was mentioned on Twitter by Vincent Florio, Vincent Florio. Vincent Florio said: Save or Die #Podcast # 12: #Adventures at Sea! http://goo.gl/fb/na3l9 [...]]]></description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Vincent Florio, Vincent Florio. Vincent Florio said: Save or Die #Podcast # 12: #Adventures at Sea! <a href="http://goo.gl/fb/na3l9" rel="nofollow">http://goo.gl/fb/na3l9</a> [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast #11: The Gold Dragon by mark morrison</title>
		<link>http://saveordie.info/?p=242#comment-376</link>
		<dc:creator>mark morrison</dc:creator>
		<pubDate>Fri, 12 Nov 2010 01:19:44 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=242#comment-376</guid>
		<description><![CDATA[I use alot of spices, foods and rare perishable items. The best one was gaint bee honey.]]></description>
		<content:encoded><![CDATA[<p>I use alot of spices, foods and rare perishable items. The best one was gaint bee honey.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Hey Bilbo, Get a Job! by fjw70</title>
		<link>http://saveordie.info/?p=183#comment-375</link>
		<dc:creator>fjw70</dc:creator>
		<pubDate>Thu, 11 Nov 2010 15:19:51 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=183#comment-375</guid>
		<description><![CDATA[Good points on Legolas, but I think his magic was more Druid than MU. Hmm ... that would be an interesting variant of the Elf.  He would get Druid spells instead of MU spells.

Legolas is probably best emulated by the AD&amp;D Ranger.]]></description>
		<content:encoded><![CDATA[<p>Good points on Legolas, but I think his magic was more Druid than MU. Hmm &#8230; that would be an interesting variant of the Elf.  He would get Druid spells instead of MU spells.</p>
<p>Legolas is probably best emulated by the AD&amp;D Ranger.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast #11: The Gold Dragon by The Secret DM™</title>
		<link>http://saveordie.info/?p=242#comment-370</link>
		<dc:creator>The Secret DM™</dc:creator>
		<pubDate>Wed, 10 Nov 2010 06:25:06 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=242#comment-370</guid>
		<description><![CDATA[Another wonderful podcast, guys -- Julie Hoverson was amazing, especially her insights on perishable treasure and trade goods -- very inspiring!

Here&#039;s the link to Encounter Magazine, in case anyone&#039;s having trouble finding it:  http://www.encountermagazine.au2.com/

Issue 3 is great, although I might be biased, because Chris Gilford does a retrospective on one of my favorite modules from my childhood, &quot;King&#039;s Festival&quot;.]]></description>
		<content:encoded><![CDATA[<p>Another wonderful podcast, guys &#8212; Julie Hoverson was amazing, especially her insights on perishable treasure and trade goods &#8212; very inspiring!</p>
<p>Here&#8217;s the link to Encounter Magazine, in case anyone&#8217;s having trouble finding it:  <a href="http://www.encountermagazine.au2.com/" rel="nofollow">http://www.encountermagazine.au2.com/</a></p>
<p>Issue 3 is great, although I might be biased, because Chris Gilford does a retrospective on one of my favorite modules from my childhood, &#8220;King&#8217;s Festival&#8221;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast #11: The Gold Dragon by Tweets that mention Save or Die Podcast #11: The Gold Dragon -- Topsy.com</title>
		<link>http://saveordie.info/?p=242#comment-368</link>
		<dc:creator>Tweets that mention Save or Die Podcast #11: The Gold Dragon -- Topsy.com</dc:creator>
		<pubDate>Wed, 10 Nov 2010 00:26:47 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=242#comment-368</guid>
		<description><![CDATA[[...] This post was mentioned on Twitter by Save or Die, Vincent Florio. Vincent Florio said: Save or Die #Podcast #11: The Gold Dragon http://goo.gl/fb/WBCjX #adventures [...]]]></description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Save or Die, Vincent Florio. Vincent Florio said: Save or Die #Podcast #11: The Gold Dragon <a href="http://goo.gl/fb/WBCjX" rel="nofollow">http://goo.gl/fb/WBCjX</a> #adventures [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast: Side Adventure #3 by DM Mike</title>
		<link>http://saveordie.info/?p=238#comment-367</link>
		<dc:creator>DM Mike</dc:creator>
		<pubDate>Tue, 09 Nov 2010 20:18:18 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=238#comment-367</guid>
		<description><![CDATA[LOL maybe once I catch up on work and school (ie next year) I&#039;ll give it a shot. ;)

Mike]]></description>
		<content:encoded><![CDATA[<p>LOL maybe once I catch up on work and school (ie next year) I&#8217;ll give it a shot. <img src='http://saveordie.info/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Mike</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast: Side Adventure #3 by Tim</title>
		<link>http://saveordie.info/?p=238#comment-363</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Mon, 08 Nov 2010 21:33:59 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=238#comment-363</guid>
		<description><![CDATA[You&#039;ve never seen Firefly?  

(Silence)

You should rectify that... like now, hehe.]]></description>
		<content:encoded><![CDATA[<p>You&#8217;ve never seen Firefly?  </p>
<p>(Silence)</p>
<p>You should rectify that&#8230; like now, hehe.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast # 10: Undead?! by Adding Suspense and Horror to Your Fantasy Campaign</title>
		<link>http://saveordie.info/?p=228#comment-357</link>
		<dc:creator>Adding Suspense and Horror to Your Fantasy Campaign</dc:creator>
		<pubDate>Sun, 07 Nov 2010 06:23:13 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=228#comment-357</guid>
		<description><![CDATA[[...] to spice up your adventures with some gothic horror elements.  In Save or Die’s last podcast (Adventure #10), DM Vince mentioned he’s been working on adapting the Ravenloft Campaign Setting to his personal [...]]]></description>
		<content:encoded><![CDATA[<p>[...] to spice up your adventures with some gothic horror elements.  In Save or Die’s last podcast (Adventure #10), DM Vince mentioned he’s been working on adapting the Ravenloft Campaign Setting to his personal [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast: Side Adventure #3 by Tweets that mention The Save or Die Podcast: Side Adventure #3 -- Topsy.com</title>
		<link>http://saveordie.info/?p=238#comment-354</link>
		<dc:creator>Tweets that mention The Save or Die Podcast: Side Adventure #3 -- Topsy.com</dc:creator>
		<pubDate>Sat, 06 Nov 2010 21:04:46 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=238#comment-354</guid>
		<description><![CDATA[[...] This post was mentioned on Twitter by Vincent Florio, Vincent Florio. Vincent Florio said: The Save or Die #Podcast: Side Adventure #3 http://goo.gl/fb/kAs8i #adventures #sideadventure [...]]]></description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Vincent Florio, Vincent Florio. Vincent Florio said: The Save or Die #Podcast: Side Adventure #3 <a href="http://goo.gl/fb/kAs8i" rel="nofollow">http://goo.gl/fb/kAs8i</a> #adventures #sideadventure [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast # 10: Undead?! by Edward</title>
		<link>http://saveordie.info/?p=228#comment-351</link>
		<dc:creator>Edward</dc:creator>
		<pubDate>Thu, 04 Nov 2010 12:11:09 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=228#comment-351</guid>
		<description><![CDATA[I am always disappointed with the PDFs of these old Judges Guild things -  the scanning resolution is universally crappy.
It&#039;s 2010, and we&#039;re not pulling these down on 33K modems.]]></description>
		<content:encoded><![CDATA[<p>I am always disappointed with the PDFs of these old Judges Guild things &#8211;  the scanning resolution is universally crappy.<br />
It&#8217;s 2010, and we&#8217;re not pulling these down on 33K modems.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast Adventure # 4: MORTAL COMBAT!? by Makofan</title>
		<link>http://saveordie.info/?p=118#comment-347</link>
		<dc:creator>Makofan</dc:creator>
		<pubDate>Mon, 01 Nov 2010 11:49:54 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=118#comment-347</guid>
		<description><![CDATA[Listened to your reviews of Fight On! As an occasional contributor, I can let you know that the writers do not get paid, but do get a free PDF of the magazine. In one case, being published in the magazine has led to a request to publish the same article in a different magazine, and in another case it opened a door to get a new article published in a different publication. The publisher makes just about enough money to publish the next magazine, so it is a real labor of love.]]></description>
		<content:encoded><![CDATA[<p>Listened to your reviews of Fight On! As an occasional contributor, I can let you know that the writers do not get paid, but do get a free PDF of the magazine. In one case, being published in the magazine has led to a request to publish the same article in a different magazine, and in another case it opened a door to get a new article published in a different publication. The publisher makes just about enough money to publish the next magazine, so it is a real labor of love.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast # 10: Undead?! by Tweets that mention Save or Die Podcast # 10: Undead?! -- Topsy.com</title>
		<link>http://saveordie.info/?p=228#comment-346</link>
		<dc:creator>Tweets that mention Save or Die Podcast # 10: Undead?! -- Topsy.com</dc:creator>
		<pubDate>Sun, 31 Oct 2010 21:52:56 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=228#comment-346</guid>
		<description><![CDATA[[...] This post was mentioned on Twitter by Save or Die and Vincent Florio, Vincent Florio. Vincent Florio said: Save or Die #Podcast # 10: Undead?! http://goo.gl/fb/8Epi6 #adventures [...]]]></description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Save or Die and Vincent Florio, Vincent Florio. Vincent Florio said: Save or Die #Podcast # 10: Undead?! <a href="http://goo.gl/fb/8Epi6" rel="nofollow">http://goo.gl/fb/8Epi6</a> #adventures [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast Adventure # 4: MORTAL COMBAT!? by Ignatius Umlaut</title>
		<link>http://saveordie.info/?p=118#comment-345</link>
		<dc:creator>Ignatius Umlaut</dc:creator>
		<pubDate>Fri, 29 Oct 2010 16:36:55 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=118#comment-345</guid>
		<description><![CDATA[Thanks for the review! I loved the show more generally too.

Re - the zany in #1 - I love that stuff too - not very many people can or will write it, as it turns out! Jeff Rients of &quot;Jeff&#039;s Gameblog&quot; is the best I know at this particular style, although some other contributors have done very well by it too. I think we have at least a little of it in every issue, but not as much as one might desire. &quot;Hobgoblin God&#039;s Crown&quot; in #9 is a different kind of example of how there is always good Core Old School stuff in every issue.

Anyway, I&#039;m at iggyumlaut at gmail if anyone on the webpage here wants to get in touch with me about submitting or other things.

Keep up the great work!

Best,

Ignatius]]></description>
		<content:encoded><![CDATA[<p>Thanks for the review! I loved the show more generally too.</p>
<p>Re &#8211; the zany in #1 &#8211; I love that stuff too &#8211; not very many people can or will write it, as it turns out! Jeff Rients of &#8220;Jeff&#8217;s Gameblog&#8221; is the best I know at this particular style, although some other contributors have done very well by it too. I think we have at least a little of it in every issue, but not as much as one might desire. &#8220;Hobgoblin God&#8217;s Crown&#8221; in #9 is a different kind of example of how there is always good Core Old School stuff in every issue.</p>
<p>Anyway, I&#8217;m at iggyumlaut at gmail if anyone on the webpage here wants to get in touch with me about submitting or other things.</p>
<p>Keep up the great work!</p>
<p>Best,</p>
<p>Ignatius</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Hey Bilbo, Get a Job! by The Secret DM™</title>
		<link>http://saveordie.info/?p=183#comment-339</link>
		<dc:creator>The Secret DM™</dc:creator>
		<pubDate>Wed, 27 Oct 2010 03:56:37 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=183#comment-339</guid>
		<description><![CDATA[@Fjw70:  Sorry I haven&#039;t responded sooner!  Looks like I need to change my permissions so I get e-mail notifications when there are new comments!  I&#039;m glad to hear you agree with my LotR argument -- though to be clear, this article does convey only my personal opinions, and may not necessarily be what the original designers of D&amp;D actually had in mind.  As for Legolas being a stereotypical elf -- he had power enough to speak with trees, grass, and rocks -- and if that&#039;s not magical, I&#039;m not sure what is.  Elves are also described as having &quot;starlight...on their hair and in their eyes&quot;, and, without any known source, a shimmer of light falling about their feet.

That&#039;s at least the imagery I think of when I think of elves.  :)]]></description>
		<content:encoded><![CDATA[<p>@Fjw70:  Sorry I haven&#8217;t responded sooner!  Looks like I need to change my permissions so I get e-mail notifications when there are new comments!  I&#8217;m glad to hear you agree with my LotR argument &#8212; though to be clear, this article does convey only my personal opinions, and may not necessarily be what the original designers of D&amp;D actually had in mind.  As for Legolas being a stereotypical elf &#8212; he had power enough to speak with trees, grass, and rocks &#8212; and if that&#8217;s not magical, I&#8217;m not sure what is.  Elves are also described as having &#8220;starlight&#8230;on their hair and in their eyes&#8221;, and, without any known source, a shimmer of light falling about their feet.</p>
<p>That&#8217;s at least the imagery I think of when I think of elves.  <img src='http://saveordie.info/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast # 9: All things were! by Tim</title>
		<link>http://saveordie.info/?p=222#comment-337</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Tue, 26 Oct 2010 19:48:21 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=222#comment-337</guid>
		<description><![CDATA[I tend to throw in extra XP for role-playing in addition to Gold and Monster XP.  

I&#039;ve never taken XP away from anyone.]]></description>
		<content:encoded><![CDATA[<p>I tend to throw in extra XP for role-playing in addition to Gold and Monster XP.  </p>
<p>I&#8217;ve never taken XP away from anyone.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast # 9: All things were! by Tweets that mention Save or Die Podcast # 9: All things were! -- Topsy.com</title>
		<link>http://saveordie.info/?p=222#comment-331</link>
		<dc:creator>Tweets that mention Save or Die Podcast # 9: All things were! -- Topsy.com</dc:creator>
		<pubDate>Sat, 23 Oct 2010 21:28:50 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=222#comment-331</guid>
		<description><![CDATA[[...] This post was mentioned on Twitter by Chris Stockett, Chris Stockett and Save or Die, Vincent Florio. Vincent Florio said: Save or Die #Podcast # 8: All things were! http://goo.gl/fb/dOqtw #adventures [...]]]></description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Chris Stockett, Chris Stockett and Save or Die, Vincent Florio. Vincent Florio said: Save or Die #Podcast # 8: All things were! <a href="http://goo.gl/fb/dOqtw" rel="nofollow">http://goo.gl/fb/dOqtw</a> #adventures [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Getting Back to Basics with The Secret DM™ by Red</title>
		<link>http://saveordie.info/?p=140#comment-329</link>
		<dc:creator>Red</dc:creator>
		<pubDate>Fri, 22 Oct 2010 15:59:41 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=140#comment-329</guid>
		<description><![CDATA[I was 8 (1981) when I first played &quot;Classic&quot; D&amp;D, when my friend Ken got it for Xmas that year, and I&#039;ve never looked back. It has lead to me playing other games over the years (as I&#039;m sure it has for all of us) but I&#039;ve always come back to Classic (BECMI/RC being my favorite incarnation when push comes to shove). But everytime I play (or more commonly these days, DM), I still get the same chill I did that first day I entered the world of gaming, it&#039;s like going back to a much simpler time, and I guess thats what keeps drawing me back.]]></description>
		<content:encoded><![CDATA[<p>I was 8 (1981) when I first played &#8220;Classic&#8221; D&amp;D, when my friend Ken got it for Xmas that year, and I&#8217;ve never looked back. It has lead to me playing other games over the years (as I&#8217;m sure it has for all of us) but I&#8217;ve always come back to Classic (BECMI/RC being my favorite incarnation when push comes to shove). But everytime I play (or more commonly these days, DM), I still get the same chill I did that first day I entered the world of gaming, it&#8217;s like going back to a much simpler time, and I guess thats what keeps drawing me back.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast: Side Adventure # 2 by Death Metal Nightmare</title>
		<link>http://saveordie.info/?p=217#comment-328</link>
		<dc:creator>Death Metal Nightmare</dc:creator>
		<pubDate>Fri, 22 Oct 2010 06:27:31 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=217#comment-328</guid>
		<description><![CDATA[hahahahahah Glory Hole Dwarven Mines &quot;im not gonna comment&quot;

moment of the episode]]></description>
		<content:encoded><![CDATA[<p>hahahahahah Glory Hole Dwarven Mines &#8220;im not gonna comment&#8221;</p>
<p>moment of the episode</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast: Side Adventure # 2 by Tweets that mention The Save or Die Podcast: Side Adventure # 2 -- Topsy.com</title>
		<link>http://saveordie.info/?p=217#comment-327</link>
		<dc:creator>Tweets that mention The Save or Die Podcast: Side Adventure # 2 -- Topsy.com</dc:creator>
		<pubDate>Thu, 21 Oct 2010 01:58:11 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=217#comment-327</guid>
		<description><![CDATA[[...] This post was mentioned on Twitter by Save or Die, Vincent Florio. Vincent Florio said: The Save or Die #Podcast: Side Adventure # 2 http://goo.gl/fb/LzkYW #adventures #sideadventure [...]]]></description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Save or Die, Vincent Florio. Vincent Florio said: The Save or Die #Podcast: Side Adventure # 2 <a href="http://goo.gl/fb/LzkYW" rel="nofollow">http://goo.gl/fb/LzkYW</a> #adventures #sideadventure [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast # 8: The Blue Dragon by Chris</title>
		<link>http://saveordie.info/?p=204#comment-310</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Sun, 17 Oct 2010 19:09:15 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=204#comment-310</guid>
		<description><![CDATA[I like listening to you all, but I sure did hear a LOT of discussion about MANY games that were NOT clasic D&amp;D.

I know in your opening blurb you dont say you WONT talk about anything but classic D&amp;D, but it reminded me of game sessions I was in where everyone talked about anything BUT the game.

Is Lis the glue that binds the discussion together? lol

All in all, thanks for another fun podcast guys!]]></description>
		<content:encoded><![CDATA[<p>I like listening to you all, but I sure did hear a LOT of discussion about MANY games that were NOT clasic D&amp;D.</p>
<p>I know in your opening blurb you dont say you WONT talk about anything but classic D&amp;D, but it reminded me of game sessions I was in where everyone talked about anything BUT the game.</p>
<p>Is Lis the glue that binds the discussion together? lol</p>
<p>All in all, thanks for another fun podcast guys!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Adding New Classes to Basic D&amp;D by The Secret DM™</title>
		<link>http://saveordie.info/?p=199#comment-306</link>
		<dc:creator>The Secret DM™</dc:creator>
		<pubDate>Wed, 13 Oct 2010 14:18:30 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=199#comment-306</guid>
		<description><![CDATA[No problem, Erin!  It&#039;s a great system, and has proven invaluable to me as I work on my own campaign world.

I imagine it has to be backwards compatible, as RC was a compilation of Mentzer and Mentzer was a revision of Moldvay/Cook.

Thanks again for sharing!]]></description>
		<content:encoded><![CDATA[<p>No problem, Erin!  It&#8217;s a great system, and has proven invaluable to me as I work on my own campaign world.</p>
<p>I imagine it has to be backwards compatible, as RC was a compilation of Mentzer and Mentzer was a revision of Moldvay/Cook.</p>
<p>Thanks again for sharing!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Adding New Classes to Basic D&amp;D by Erin</title>
		<link>http://saveordie.info/?p=199#comment-301</link>
		<dc:creator>Erin</dc:creator>
		<pubDate>Tue, 12 Oct 2010 16:19:53 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=199#comment-301</guid>
		<description><![CDATA[SDM, Thanks for the mention!

I hasten to point out that the Perfect Class article was based on &lt;i&gt;Rules Cyclopedia&lt;/i&gt; classes, so there&#039;s allowance for such things as General Skills and Weapon Mastery. 

That said, I&#039;ve heard others use it with B/X without any fuss. As long as every class starts at the same baseline, the system works as intended.

Cheers!]]></description>
		<content:encoded><![CDATA[<p>SDM, Thanks for the mention!</p>
<p>I hasten to point out that the Perfect Class article was based on <i>Rules Cyclopedia</i> classes, so there&#8217;s allowance for such things as General Skills and Weapon Mastery. </p>
<p>That said, I&#8217;ve heard others use it with B/X without any fuss. As long as every class starts at the same baseline, the system works as intended.</p>
<p>Cheers!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast # 8: The Blue Dragon by The Secret DM™</title>
		<link>http://saveordie.info/?p=204#comment-300</link>
		<dc:creator>The Secret DM™</dc:creator>
		<pubDate>Tue, 12 Oct 2010 08:30:47 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=204#comment-300</guid>
		<description><![CDATA[Wow -- thank you guys so much for the shout out!  I sincerely appreciate that!  I&#039;ll be back to post more about my thoughts on the rest of the podcast, but I wanted to pop on and share my appreciation!]]></description>
		<content:encoded><![CDATA[<p>Wow &#8212; thank you guys so much for the shout out!  I sincerely appreciate that!  I&#8217;ll be back to post more about my thoughts on the rest of the podcast, but I wanted to pop on and share my appreciation!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast # 8: The Blue Dragon by Death Metal Nightmare</title>
		<link>http://saveordie.info/?p=204#comment-298</link>
		<dc:creator>Death Metal Nightmare</dc:creator>
		<pubDate>Tue, 12 Oct 2010 06:16:19 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=204#comment-298</guid>
		<description><![CDATA[- love the podcast and banter! tried to get into some other systems podcasts to pass some down time but i need D&amp;D (until someone does more old school games like Dead Games Society!)!

- i dont mind the long story boxes as long as the story is good. its meditative to me. if the story is weak/corny, yeah, of course it blows.]]></description>
		<content:encoded><![CDATA[<p>- love the podcast and banter! tried to get into some other systems podcasts to pass some down time but i need D&amp;D (until someone does more old school games like Dead Games Society!)!</p>
<p>- i dont mind the long story boxes as long as the story is good. its meditative to me. if the story is weak/corny, yeah, of course it blows.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast # 8: The Blue Dragon by Tweets that mention Save or Die Podcast # 8: The Blue Dragon -- Topsy.com</title>
		<link>http://saveordie.info/?p=204#comment-297</link>
		<dc:creator>Tweets that mention Save or Die Podcast # 8: The Blue Dragon -- Topsy.com</dc:creator>
		<pubDate>Tue, 12 Oct 2010 00:23:18 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=204#comment-297</guid>
		<description><![CDATA[[...] This post was mentioned on Twitter by Vincent Florio, Vincent Florio and Save or Die, Vincent Florio. Vincent Florio said: Save or Die #Podcast # 8: The Blue Dragon http://goo.gl/fb/xsYOR #adventures [...]]]></description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Vincent Florio, Vincent Florio and Save or Die, Vincent Florio. Vincent Florio said: Save or Die #Podcast # 8: The Blue Dragon <a href="http://goo.gl/fb/xsYOR" rel="nofollow">http://goo.gl/fb/xsYOR</a> #adventures [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast #7: The Red Dragon by DM Mike</title>
		<link>http://saveordie.info/?p=192#comment-292</link>
		<dc:creator>DM Mike</dc:creator>
		<pubDate>Tue, 05 Oct 2010 18:52:51 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=192#comment-292</guid>
		<description><![CDATA[Hey all,

Thanks for the replies! Supplement V: Carcosa can be purchased at:

http://carcosa-geoffrey.blogspot.com/

If you get a copy let us know your opinions...

DM Mike]]></description>
		<content:encoded><![CDATA[<p>Hey all,</p>
<p>Thanks for the replies! Supplement V: Carcosa can be purchased at:</p>
<p><a href="http://carcosa-geoffrey.blogspot.com/" rel="nofollow">http://carcosa-geoffrey.blogspot.com/</a></p>
<p>If you get a copy let us know your opinions&#8230;</p>
<p>DM Mike</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast #7: The Red Dragon by Death Metal Nightmare</title>
		<link>http://saveordie.info/?p=192#comment-291</link>
		<dc:creator>Death Metal Nightmare</dc:creator>
		<pubDate>Tue, 05 Oct 2010 17:45:21 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=192#comment-291</guid>
		<description><![CDATA[basically its Orient (eastern, &quot;sun rising&quot;) vs. Occident (western, &quot;sun falling&quot;). i wouldnt say its the same calling someone a westerner vs. oriental, since it was the west usually defining history through power of who &quot;others&quot; are. its the whole reason the word &quot;oriental&quot; picked up negative connotations in the first place, cause a bunch of goofballs just started calling everyone &quot;an oriental&quot;. where as &quot;westerner&quot; has connotations of triumph, progress, and all those other overhyped notions, etc

as for the Orc stuff.. whatever. i get the sentiment, but as you guys said, its a game. if someone wants to try to blur the lines in their campaign like the poster above, its not bad idea for roleplaying. and its not always impossible, just like Dragons, to have orcs or whoever, to have tendencies to other alignments or motives.

also, where is the link for that supplement! was really interested in taking a look at that.]]></description>
		<content:encoded><![CDATA[<p>basically its Orient (eastern, &#8220;sun rising&#8221;) vs. Occident (western, &#8220;sun falling&#8221;). i wouldnt say its the same calling someone a westerner vs. oriental, since it was the west usually defining history through power of who &#8220;others&#8221; are. its the whole reason the word &#8220;oriental&#8221; picked up negative connotations in the first place, cause a bunch of goofballs just started calling everyone &#8220;an oriental&#8221;. where as &#8220;westerner&#8221; has connotations of triumph, progress, and all those other overhyped notions, etc</p>
<p>as for the Orc stuff.. whatever. i get the sentiment, but as you guys said, its a game. if someone wants to try to blur the lines in their campaign like the poster above, its not bad idea for roleplaying. and its not always impossible, just like Dragons, to have orcs or whoever, to have tendencies to other alignments or motives.</p>
<p>also, where is the link for that supplement! was really interested in taking a look at that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast #7: The Red Dragon by The Secret DM™</title>
		<link>http://saveordie.info/?p=192#comment-287</link>
		<dc:creator>The Secret DM™</dc:creator>
		<pubDate>Mon, 04 Oct 2010 05:52:51 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=192#comment-287</guid>
		<description><![CDATA[The bit about Orc racism reminded me of a scene from one of my old campaigns:  The players were responding to &quot;savage attacks&quot; on caravans that had plagued a particular region, and stumbled upon the massive orc camp in their travels.  They were about to run in and start slaughtering orcs, but then I revealed the orc society (at least in my game world) was a nomadic hunter-gatherer group...i.e. among this tribe were women and children...the players paused.  Not the fighter so much, who could care less and wanted to run in killing people...but the cleric had to take a step back and start questioning what actions would be defined as &quot;just&quot; and &quot;lawful&quot; when the enemy you&#039;re facing is composed of civilians?

Obviously the fighter won out when he ran in and started slaughtering orc babies and mothers...but for the five minutes prior to that, there was a unique kind of tension at the game table, and I thoroughly enjoyed it.

As for the &quot;Orient&quot;, as I&#039;m sure you&#039;ll get e-mails on (if not other comments), it&#039;s my understanding that &quot;orient&quot; is a bad word when used as a noun, but that certain &#039;historical&#039; uses are allowed, which I think this book from classic gaming would constitute.

Although the argument against I&#039;ve always heard has been that &quot;the orient refers to the Middle East, not the Far East&quot; and that &quot;oriental&quot; describes inanimate objects, like rugs, as opposed to being a way of describing people.

Great podcast again -- keep up the incredible work!]]></description>
		<content:encoded><![CDATA[<p>The bit about Orc racism reminded me of a scene from one of my old campaigns:  The players were responding to &#8220;savage attacks&#8221; on caravans that had plagued a particular region, and stumbled upon the massive orc camp in their travels.  They were about to run in and start slaughtering orcs, but then I revealed the orc society (at least in my game world) was a nomadic hunter-gatherer group&#8230;i.e. among this tribe were women and children&#8230;the players paused.  Not the fighter so much, who could care less and wanted to run in killing people&#8230;but the cleric had to take a step back and start questioning what actions would be defined as &#8220;just&#8221; and &#8220;lawful&#8221; when the enemy you&#8217;re facing is composed of civilians?</p>
<p>Obviously the fighter won out when he ran in and started slaughtering orc babies and mothers&#8230;but for the five minutes prior to that, there was a unique kind of tension at the game table, and I thoroughly enjoyed it.</p>
<p>As for the &#8220;Orient&#8221;, as I&#8217;m sure you&#8217;ll get e-mails on (if not other comments), it&#8217;s my understanding that &#8220;orient&#8221; is a bad word when used as a noun, but that certain &#8216;historical&#8217; uses are allowed, which I think this book from classic gaming would constitute.</p>
<p>Although the argument against I&#8217;ve always heard has been that &#8220;the orient refers to the Middle East, not the Far East&#8221; and that &#8220;oriental&#8221; describes inanimate objects, like rugs, as opposed to being a way of describing people.</p>
<p>Great podcast again &#8212; keep up the incredible work!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast #7: The Red Dragon by Tweets that mention Save or Die Podcast #7: The Red Dragon -- Topsy.com</title>
		<link>http://saveordie.info/?p=192#comment-285</link>
		<dc:creator>Tweets that mention Save or Die Podcast #7: The Red Dragon -- Topsy.com</dc:creator>
		<pubDate>Sun, 03 Oct 2010 01:03:07 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=192#comment-285</guid>
		<description><![CDATA[[...] This post was mentioned on Twitter by Save or Die, Vincent Florio. Vincent Florio said: Save or Die #Podcast #7: The Red Dragon http://goo.gl/fb/yf9XX #adventures [...]]]></description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Save or Die, Vincent Florio. Vincent Florio said: Save or Die #Podcast #7: The Red Dragon <a href="http://goo.gl/fb/yf9XX" rel="nofollow">http://goo.gl/fb/yf9XX</a> #adventures [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Hey Bilbo, Get a Job! by Fjw70</title>
		<link>http://saveordie.info/?p=183#comment-281</link>
		<dc:creator>Fjw70</dc:creator>
		<pubDate>Sat, 02 Oct 2010 18:33:55 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=183#comment-281</guid>
		<description><![CDATA[One problem with your LotR stereotype argument is Legolas. Now maybe he did have some spell casting abilities and never used them, but that is a stretch. In general I agree with your LotR argument.

I never had a problem with the race=class thing in Basic D&amp;D. I just saw it as a simplification in the system. However I did prefer the more complex AD&amp;D back in the 80s but I think my idea old school system would be a mix of Basic and Advanced.]]></description>
		<content:encoded><![CDATA[<p>One problem with your LotR stereotype argument is Legolas. Now maybe he did have some spell casting abilities and never used them, but that is a stretch. In general I agree with your LotR argument.</p>
<p>I never had a problem with the race=class thing in Basic D&amp;D. I just saw it as a simplification in the system. However I did prefer the more complex AD&amp;D back in the 80s but I think my idea old school system would be a mix of Basic and Advanced.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast: Side Adventure # 1 by The Secret DM™</title>
		<link>http://saveordie.info/?p=177#comment-277</link>
		<dc:creator>The Secret DM™</dc:creator>
		<pubDate>Thu, 30 Sep 2010 06:55:26 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=177#comment-277</guid>
		<description><![CDATA[lol...now THAT sounds cool!  It&#039;s great when you can match up items/plot twists like that with players that can pull it off...the surprise/shock of the other players is ALWAYS worth it!  :)]]></description>
		<content:encoded><![CDATA[<p>lol&#8230;now THAT sounds cool!  It&#8217;s great when you can match up items/plot twists like that with players that can pull it off&#8230;the surprise/shock of the other players is ALWAYS worth it!  <img src='http://saveordie.info/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Hey Bilbo, Get a Job! by The Secret DM™</title>
		<link>http://saveordie.info/?p=183#comment-276</link>
		<dc:creator>The Secret DM™</dc:creator>
		<pubDate>Thu, 30 Sep 2010 06:53:14 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=183#comment-276</guid>
		<description><![CDATA[@DM_Glenno:  Thanks so much -- and I agree...I genuinely feel in the decades since I&#039;ve started playing RPG&#039;s, the game I cherish most has moved further and further away from character development and closer to optimal-build development, sacrificing &quot;character&quot; in the process.

@DM Mike:  Oh wow, thank you!  That&#039;s great to hear from one of the podcast-members!  And yeah, I don&#039;t think I realized how impactful &quot;word choice&quot; is until I sat down to write this article.  It&#039;s been one of the hardest things to deal with personally, too, as I&#039;ve started working on my own RPG rules system...some things need certain words to define them, but then those word choices may prove restrictive to one&#039;s imagination.

@Erin:  That&#039;s an awesome assessment of the point I was driving at -- I love the examples you&#039;ve provided!  And I DEFINITELY love the tool for class building -- you can be sure I&#039;ll be using it as I develop my upcoming Basic D&amp;D Campaign Setting (In the Shadow of the Mountain -- see www.thesecretdm.com for more info...); also, if you don&#039;t mind, I&#039;ll likely be reviewing your tool for my personal blog.

@The Secret Player:  We meet again, ha ha!  I actually saw D&amp;D the same way you did, right up until I wrote this article.  I was having a converation with a friend about D&amp;D&#039;s &quot;inherent racism&quot;, and, while extreme, it made me consider the possibility.  And that&#039;s when the thought emerged that, sure, these were generalizations and restrictive ones at that -- but the archetypes matched up perfectly with The Hobbit/LotR -- and maybe that&#039;s all they were ever intended to do.  Thanks for commenting!]]></description>
		<content:encoded><![CDATA[<p>@DM_Glenno:  Thanks so much &#8212; and I agree&#8230;I genuinely feel in the decades since I&#8217;ve started playing RPG&#8217;s, the game I cherish most has moved further and further away from character development and closer to optimal-build development, sacrificing &#8220;character&#8221; in the process.</p>
<p>@DM Mike:  Oh wow, thank you!  That&#8217;s great to hear from one of the podcast-members!  And yeah, I don&#8217;t think I realized how impactful &#8220;word choice&#8221; is until I sat down to write this article.  It&#8217;s been one of the hardest things to deal with personally, too, as I&#8217;ve started working on my own RPG rules system&#8230;some things need certain words to define them, but then those word choices may prove restrictive to one&#8217;s imagination.</p>
<p>@Erin:  That&#8217;s an awesome assessment of the point I was driving at &#8212; I love the examples you&#8217;ve provided!  And I DEFINITELY love the tool for class building &#8212; you can be sure I&#8217;ll be using it as I develop my upcoming Basic D&amp;D Campaign Setting (In the Shadow of the Mountain &#8212; see <a href="http://www.thesecretdm.com" rel="nofollow">http://www.thesecretdm.com</a> for more info&#8230;); also, if you don&#8217;t mind, I&#8217;ll likely be reviewing your tool for my personal blog.</p>
<p>@The Secret Player:  We meet again, ha ha!  I actually saw D&amp;D the same way you did, right up until I wrote this article.  I was having a converation with a friend about D&amp;D&#8217;s &#8220;inherent racism&#8221;, and, while extreme, it made me consider the possibility.  And that&#8217;s when the thought emerged that, sure, these were generalizations and restrictive ones at that &#8212; but the archetypes matched up perfectly with The Hobbit/LotR &#8212; and maybe that&#8217;s all they were ever intended to do.  Thanks for commenting!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on D&amp;D “Cartoon” Magic Items by DM Mike</title>
		<link>http://saveordie.info/?p=167#comment-275</link>
		<dc:creator>DM Mike</dc:creator>
		<pubDate>Thu, 30 Sep 2010 03:28:49 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=167#comment-275</guid>
		<description><![CDATA[Hey Erin! ;)

I&#039;d say DM Fiat on that... Personally I&#039;d use it as an auto-to-hit MM since Hank never seems to miss in the show. When he does, its generally intentional.


DM Mike]]></description>
		<content:encoded><![CDATA[<p>Hey Erin! <img src='http://saveordie.info/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>I&#8217;d say DM Fiat on that&#8230; Personally I&#8217;d use it as an auto-to-hit MM since Hank never seems to miss in the show. When he does, its generally intentional.</p>
<p>DM Mike</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on D&amp;D “Cartoon” Magic Items by Erin</title>
		<link>http://saveordie.info/?p=167#comment-273</link>
		<dc:creator>Erin</dc:creator>
		<pubDate>Wed, 29 Sep 2010 20:28:05 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=167#comment-273</guid>
		<description><![CDATA[Would that magic missile from the Bow of True Aim hit unerringly or require a &quot;to-hit&quot; roll?]]></description>
		<content:encoded><![CDATA[<p>Would that magic missile from the Bow of True Aim hit unerringly or require a &#8220;to-hit&#8221; roll?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Hey Bilbo, Get a Job! by The Secret Player</title>
		<link>http://saveordie.info/?p=183#comment-272</link>
		<dc:creator>The Secret Player</dc:creator>
		<pubDate>Wed, 29 Sep 2010 03:06:29 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=183#comment-272</guid>
		<description><![CDATA[Cool post - I never thought about Basic D&amp;D like that.  I just always assumed that the lack of demihuman classes was a lazy play to limit options.  Great angle on that, it totally changed my opinion.]]></description>
		<content:encoded><![CDATA[<p>Cool post &#8211; I never thought about Basic D&amp;D like that.  I just always assumed that the lack of demihuman classes was a lazy play to limit options.  Great angle on that, it totally changed my opinion.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Hey Bilbo, Get a Job! by Erin</title>
		<link>http://saveordie.info/?p=183#comment-271</link>
		<dc:creator>Erin</dc:creator>
		<pubDate>Tue, 28 Sep 2010 18:57:17 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=183#comment-271</guid>
		<description><![CDATA[Really helpful post. The whole race=class thing was hard to get over when I started playing B/X. If the only clerics were human, how did dwarves conduct worship? Were they godless? If they couldn&#039;t be magic-users, who made their magic weapons and armour? 

But I think you this statement is the best answer I&#039;ve heard: &lt;i&gt;All characters are adventurers.&lt;/i&gt;

Put another way, of course there are dwarf clerics and halfling thieves--they just don&#039;t go on adventures. Just because your PC can&#039;t be a dwarf priest doesn&#039;t mean that there aren&#039;t dwarf priests. It means that all adventuring dwarfs are of the dwarf class, while add adventuring clerics are of the cleric class.

And, as a side note, to your final suggestion about Thinking Outside the Rules, may I offer &quot;&lt;a href=&quot;http://breeyark.org/building-perfect-class&quot; rel=&quot;nofollow&quot;&gt;Building the Perfect Class&lt;/a&gt;&quot; as a tool for creating your own balanced B/X classes.]]></description>
		<content:encoded><![CDATA[<p>Really helpful post. The whole race=class thing was hard to get over when I started playing B/X. If the only clerics were human, how did dwarves conduct worship? Were they godless? If they couldn&#8217;t be magic-users, who made their magic weapons and armour? </p>
<p>But I think you this statement is the best answer I&#8217;ve heard: <i>All characters are adventurers.</i></p>
<p>Put another way, of course there are dwarf clerics and halfling thieves&#8211;they just don&#8217;t go on adventures. Just because your PC can&#8217;t be a dwarf priest doesn&#8217;t mean that there aren&#8217;t dwarf priests. It means that all adventuring dwarfs are of the dwarf class, while add adventuring clerics are of the cleric class.</p>
<p>And, as a side note, to your final suggestion about Thinking Outside the Rules, may I offer &#8220;<a href="http://breeyark.org/building-perfect-class" rel="nofollow">Building the Perfect Class</a>&#8221; as a tool for creating your own balanced B/X classes.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast: Side Adventure # 1 by DM Mike</title>
		<link>http://saveordie.info/?p=177#comment-269</link>
		<dc:creator>DM Mike</dc:creator>
		<pubDate>Mon, 27 Sep 2010 22:26:55 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=177#comment-269</guid>
		<description><![CDATA[Very well said, DMN!

Chri, kudos on starting up a Holmes(maybe Cook) game. Of course, its across the pond so Liz STILL can&#039;t get into a game. LOL

SDM,cool story...That&#039;s when you know you&#039;ve got a good role-player. I had a cursed magic item take over a PC once and the player had a great time slowly trying to bump off the party one at a time. ;)

Tim, That&#039;s an interesting point. Even if you don&#039;t maintain the license plate you can still keep it on the wall or something. Wonder if SaveOrDie has too many letters?


Mike]]></description>
		<content:encoded><![CDATA[<p>Very well said, DMN!</p>
<p>Chri, kudos on starting up a Holmes(maybe Cook) game. Of course, its across the pond so Liz STILL can&#8217;t get into a game. LOL</p>
<p>SDM,cool story&#8230;That&#8217;s when you know you&#8217;ve got a good role-player. I had a cursed magic item take over a PC once and the player had a great time slowly trying to bump off the party one at a time. <img src='http://saveordie.info/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Tim, That&#8217;s an interesting point. Even if you don&#8217;t maintain the license plate you can still keep it on the wall or something. Wonder if SaveOrDie has too many letters?</p>
<p>Mike</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Hey Bilbo, Get a Job! by DM Mike</title>
		<link>http://saveordie.info/?p=183#comment-268</link>
		<dc:creator>DM Mike</dc:creator>
		<pubDate>Mon, 27 Sep 2010 22:11:35 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=183#comment-268</guid>
		<description><![CDATA[LOL Great article!

Thing is, if you just changed the name of the classes; say &quot;Hobbit&quot; instead of halfling, &quot;Fay&quot; instead of Elf, and Delver&quot; instead of Dwarf there would be no argument. Even if you then said that these are the typical stereotypes for the races in question.

Its all about the verbage. Which is strange but many people can&#039;t get past such.

Kep up the good articles!

DM Mike]]></description>
		<content:encoded><![CDATA[<p>LOL Great article!</p>
<p>Thing is, if you just changed the name of the classes; say &#8220;Hobbit&#8221; instead of halfling, &#8220;Fay&#8221; instead of Elf, and Delver&#8221; instead of Dwarf there would be no argument. Even if you then said that these are the typical stereotypes for the races in question.</p>
<p>Its all about the verbage. Which is strange but many people can&#8217;t get past such.</p>
<p>Kep up the good articles!</p>
<p>DM Mike</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Hey Bilbo, Get a Job! by DM_Glenno</title>
		<link>http://saveordie.info/?p=183#comment-266</link>
		<dc:creator>DM_Glenno</dc:creator>
		<pubDate>Sat, 25 Sep 2010 22:26:49 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=183#comment-266</guid>
		<description><![CDATA[Yep, well said!  Roleplaying and story telling.

It seems that throughout the later editions a new game has emerged; selecting optimal character builds.]]></description>
		<content:encoded><![CDATA[<p>Yep, well said!  Roleplaying and story telling.</p>
<p>It seems that throughout the later editions a new game has emerged; selecting optimal character builds.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Classes/Race: Fairies or the Fay by The Secret DM™</title>
		<link>http://saveordie.info/?p=106#comment-264</link>
		<dc:creator>The Secret DM™</dc:creator>
		<pubDate>Sat, 25 Sep 2010 04:04:28 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=106#comment-264</guid>
		<description><![CDATA[Hey DM Mike!

Very impressive race design -- kudos!  Have you already playtested this race?  It sounds like a really interesting concept...I may be using this soon in my own upcoming Basic D&amp;D campaign.

Thanks for sharing -- looking forward to seeing more!

--SDM]]></description>
		<content:encoded><![CDATA[<p>Hey DM Mike!</p>
<p>Very impressive race design &#8212; kudos!  Have you already playtested this race?  It sounds like a really interesting concept&#8230;I may be using this soon in my own upcoming Basic D&amp;D campaign.</p>
<p>Thanks for sharing &#8212; looking forward to seeing more!</p>
<p>&#8211;SDM</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast Adventure #3: Save vs Venger by Robert</title>
		<link>http://saveordie.info/?p=79#comment-261</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Tue, 21 Sep 2010 19:08:05 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=79#comment-261</guid>
		<description><![CDATA[I meant to say “the cartoon” somewhere in that, but I guess it was obvious what I was talking about.]]></description>
		<content:encoded><![CDATA[<p>I meant to say “the cartoon” somewhere in that, but I guess it was obvious what I was talking about.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast Adventure #3: Save vs Venger by Robert</title>
		<link>http://saveordie.info/?p=79#comment-260</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Tue, 21 Sep 2010 19:07:05 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=79#comment-260</guid>
		<description><![CDATA[The thing that bothered me most about it was that the “classes” and magic-items of the main characters seemed so removed from the game. And to a lesser extent the fact that there was a DM character. Still, I liked it and watched it regularly.]]></description>
		<content:encoded><![CDATA[<p>The thing that bothered me most about it was that the “classes” and magic-items of the main characters seemed so removed from the game. And to a lesser extent the fact that there was a DM character. Still, I liked it and watched it regularly.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast: Side Adventure # 1 by Death Metal Nightmare</title>
		<link>http://saveordie.info/?p=177#comment-259</link>
		<dc:creator>Death Metal Nightmare</dc:creator>
		<pubDate>Tue, 21 Sep 2010 18:50:20 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=177#comment-259</guid>
		<description><![CDATA[oh wow. theres always way too much &quot;edition&quot; &#039;purity&#039; in Dungeons &amp; Dragons dialog. it turns into way too much edition &quot;one up&#039;ing&quot; and nonsense. ill play any game from OD&amp;D to 2nd edition cause its what i grew up with and spent money on. they all work fine and theyre all playable and have optional rules. too much holier than thou stuff based around nostalgia and way too much nitpicking. just play the games.]]></description>
		<content:encoded><![CDATA[<p>oh wow. theres always way too much &#8220;edition&#8221; &#8216;purity&#8217; in Dungeons &amp; Dragons dialog. it turns into way too much edition &#8220;one up&#8217;ing&#8221; and nonsense. ill play any game from OD&amp;D to 2nd edition cause its what i grew up with and spent money on. they all work fine and theyre all playable and have optional rules. too much holier than thou stuff based around nostalgia and way too much nitpicking. just play the games.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast: Side Adventure # 1 by Tim</title>
		<link>http://saveordie.info/?p=177#comment-258</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Tue, 21 Sep 2010 14:58:30 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=177#comment-258</guid>
		<description><![CDATA[I had a license plate that said &quot;SAMWISE&quot; at one point.  I only had it for a few years, but now it is proudly attached on the wall in my gaming room, hehe.]]></description>
		<content:encoded><![CDATA[<p>I had a license plate that said &#8220;SAMWISE&#8221; at one point.  I only had it for a few years, but now it is proudly attached on the wall in my gaming room, hehe.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure # 6: Thunder Kats, HOOOOO! by Tim</title>
		<link>http://saveordie.info/?p=143#comment-257</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Tue, 21 Sep 2010 14:32:14 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=143#comment-257</guid>
		<description><![CDATA[I like when games have optional rules in them (like the variable damage for weapons rule).  I guess I&#039;m more of a modern gamer in that I like the variable damage.  I can see the simplicity of using only D6 damage because all weapons can be deadly, and also because it would make each hit less deadly to the PCs.]]></description>
		<content:encoded><![CDATA[<p>I like when games have optional rules in them (like the variable damage for weapons rule).  I guess I&#8217;m more of a modern gamer in that I like the variable damage.  I can see the simplicity of using only D6 damage because all weapons can be deadly, and also because it would make each hit less deadly to the PCs.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Getting Back to Basics with The Secret DM™ by The Secret DM™</title>
		<link>http://saveordie.info/?p=140#comment-256</link>
		<dc:creator>The Secret DM™</dc:creator>
		<pubDate>Tue, 21 Sep 2010 12:14:01 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=140#comment-256</guid>
		<description><![CDATA[@The Secret Player:  Great name choice, if I do say so myself!  And thank you for sharing!  Personally I remember drawing all over those character sheets...weapons, scrolls, coat-of-arms, weird magic symbols -- it seemed like the thing to do, what with all that blank space.  :)

@fjw70:  Thanks for sharing!  Yeah, they had obviously intended for the materials to be compatible with both versions of D&amp;D, so after I made my transition to AD&amp;D, I still had a vast collection of materials I could use.  Although that didn&#039;t stop me from buying more materials, come to think of it...]]></description>
		<content:encoded><![CDATA[<p>@The Secret Player:  Great name choice, if I do say so myself!  And thank you for sharing!  Personally I remember drawing all over those character sheets&#8230;weapons, scrolls, coat-of-arms, weird magic symbols &#8212; it seemed like the thing to do, what with all that blank space.  <img src='http://saveordie.info/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>@fjw70:  Thanks for sharing!  Yeah, they had obviously intended for the materials to be compatible with both versions of D&amp;D, so after I made my transition to AD&amp;D, I still had a vast collection of materials I could use.  Although that didn&#8217;t stop me from buying more materials, come to think of it&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast: Side Adventure # 1 by The Secret DM™</title>
		<link>http://saveordie.info/?p=177#comment-255</link>
		<dc:creator>The Secret DM™</dc:creator>
		<pubDate>Tue, 21 Sep 2010 12:06:03 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=177#comment-255</guid>
		<description><![CDATA[Another great podcast, guys!

My first DM did a bit with a doppleganger when, in the course of exploring a dungeon, our party split up.  He RPed each of us individually, then had us all come back together.  It wasn&#039;t until it was too late that we learned one of us had gotten into a battle with a doppleganger and been replaced.  At the end of that combat, when the player had lost, the DM offered the player the opportunity to portray the doppleganger when the group got back together, and the player, although upset over losing her character, loved the idea of betraying all of us.

As for the &quot;lettering&quot; of modules:

I remember as a kid figuring out that &quot;DA&quot; stood for &quot;Dave Arneson&quot;, and how proud I was of figuring out what the letters meant.  There were some I could never figure out, but thankfully, we now have the internet!  Here&#039;s a link to a wikipedia page that explains what the letters meant:

http://en.wikipedia.org/wiki/List_of_Dungeons_%26_Dragons_modules]]></description>
		<content:encoded><![CDATA[<p>Another great podcast, guys!</p>
<p>My first DM did a bit with a doppleganger when, in the course of exploring a dungeon, our party split up.  He RPed each of us individually, then had us all come back together.  It wasn&#8217;t until it was too late that we learned one of us had gotten into a battle with a doppleganger and been replaced.  At the end of that combat, when the player had lost, the DM offered the player the opportunity to portray the doppleganger when the group got back together, and the player, although upset over losing her character, loved the idea of betraying all of us.</p>
<p>As for the &#8220;lettering&#8221; of modules:</p>
<p>I remember as a kid figuring out that &#8220;DA&#8221; stood for &#8220;Dave Arneson&#8221;, and how proud I was of figuring out what the letters meant.  There were some I could never figure out, but thankfully, we now have the internet!  Here&#8217;s a link to a wikipedia page that explains what the letters meant:</p>
<p><a href="http://en.wikipedia.org/wiki/List_of_Dungeons_%26_Dragons_modules" rel="nofollow">http://en.wikipedia.org/wiki/List_of_Dungeons_%26_Dragons_modules</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure # 6: Thunder Kats, HOOOOO! by Chris</title>
		<link>http://saveordie.info/?p=143#comment-251</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Mon, 20 Sep 2010 19:12:27 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=143#comment-251</guid>
		<description><![CDATA[Just curious as to the reason for an optional set of rules on weapon damage. I always assumed it was one of two reasons:

1) If people didn&#039;t have the polyhedral dice and had to use regular dice.

2) If you started out in speed play and used d6 to begin with and then if people wanted to play again, use the optional rules. (why teach people abou tthe dice AND the rules at the same time.)

As far as the dungen gear, if players, old and new, didnt want to spend time (or forgot) to buy or write down gear I used the 3 gear kits listed in one of the basic modules. Looked but I can&#039;t find find which one but I copied it and have it in my homerules printouts and still use it to this day!

As far as myself as a player, ALWAYS had the 50&#039; rope, a sack of marbles and oil flasks.]]></description>
		<content:encoded><![CDATA[<p>Just curious as to the reason for an optional set of rules on weapon damage. I always assumed it was one of two reasons:</p>
<p>1) If people didn&#8217;t have the polyhedral dice and had to use regular dice.</p>
<p>2) If you started out in speed play and used d6 to begin with and then if people wanted to play again, use the optional rules. (why teach people abou tthe dice AND the rules at the same time.)</p>
<p>As far as the dungen gear, if players, old and new, didnt want to spend time (or forgot) to buy or write down gear I used the 3 gear kits listed in one of the basic modules. Looked but I can&#8217;t find find which one but I copied it and have it in my homerules printouts and still use it to this day!</p>
<p>As far as myself as a player, ALWAYS had the 50&#8242; rope, a sack of marbles and oil flasks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast: Interview with Jean Wells by Scott Casper</title>
		<link>http://saveordie.info/?p=173#comment-250</link>
		<dc:creator>Scott Casper</dc:creator>
		<pubDate>Mon, 20 Sep 2010 17:46:58 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=173#comment-250</guid>
		<description><![CDATA[The sad thing is that Jean&#039;s experience so soured her on gaming that she never became a gamer.  She was ahead of her time in terms of bringing literary sensibilities to the game setting and it would be interesting to speculate what TSR would have been like circa 1981 had her contributions been embraced and emulated.]]></description>
		<content:encoded><![CDATA[<p>The sad thing is that Jean&#8217;s experience so soured her on gaming that she never became a gamer.  She was ahead of her time in terms of bringing literary sensibilities to the game setting and it would be interesting to speculate what TSR would have been like circa 1981 had her contributions been embraced and emulated.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast: Side Adventure # 1 by Chris</title>
		<link>http://saveordie.info/?p=177#comment-249</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Mon, 20 Sep 2010 17:05:57 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=177#comment-249</guid>
		<description><![CDATA[Love the podcasts! I play them through my home theatre system in the morning and its like I am sitting at the table with friends, discussing it with you.

I really liked Liz&#039;s suggestion on the doppleganger switch being discussed with a player that is looking to off his character. I would have to add that if that were the case, I&#039;d like the player to continue (for that game session) to play the doppleganger as an enemy, but be stealthy about him attacking the other PCs. It would definately have to be one time thing though.

On the subject of trying a new system, if your going to get back to the basic of D&amp;D, away from the rules lawyers and the min/max players - I&#039;d say Basic D&amp;D (for me The Blue Book)

I actually have been thinking about running a short campaign of basic/expert (if it lives that long) to teach a gamer in our group how ROLE playing is done. Without a definative set of rules or skills, he has a hard time understanding 

Player: &quot;Can I try this (insert action)?&quot;
DM: &quot;ok, then give me a (insertstat check)&quot;

When I have done this in my current game setting (Not 3/3.5/4) he was amazed at the idea and though it was my own! - I fessed up eventually, explaining that it was &quot;how it was back in the day&quot;.

This podcast has inspired me to give it some serious thought.

Thanks and keep up the greatness!]]></description>
		<content:encoded><![CDATA[<p>Love the podcasts! I play them through my home theatre system in the morning and its like I am sitting at the table with friends, discussing it with you.</p>
<p>I really liked Liz&#8217;s suggestion on the doppleganger switch being discussed with a player that is looking to off his character. I would have to add that if that were the case, I&#8217;d like the player to continue (for that game session) to play the doppleganger as an enemy, but be stealthy about him attacking the other PCs. It would definately have to be one time thing though.</p>
<p>On the subject of trying a new system, if your going to get back to the basic of D&amp;D, away from the rules lawyers and the min/max players &#8211; I&#8217;d say Basic D&amp;D (for me The Blue Book)</p>
<p>I actually have been thinking about running a short campaign of basic/expert (if it lives that long) to teach a gamer in our group how ROLE playing is done. Without a definative set of rules or skills, he has a hard time understanding </p>
<p>Player: &#8220;Can I try this (insert action)?&#8221;<br />
DM: &#8220;ok, then give me a (insertstat check)&#8221;</p>
<p>When I have done this in my current game setting (Not 3/3.5/4) he was amazed at the idea and though it was my own! &#8211; I fessed up eventually, explaining that it was &#8220;how it was back in the day&#8221;.</p>
<p>This podcast has inspired me to give it some serious thought.</p>
<p>Thanks and keep up the greatness!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast: Interview with Tim Kask by Scott Casper</title>
		<link>http://saveordie.info/?p=53#comment-248</link>
		<dc:creator>Scott Casper</dc:creator>
		<pubDate>Mon, 20 Sep 2010 17:01:33 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=53#comment-248</guid>
		<description><![CDATA[I finally tried this new-fangled podcast-thingie and the thing I got out of this Tim Kask interview the most was the collaborative process on designing the original supplements and where the inspiration came from for psionics.  I never would have guessed it; I always assumed there were some sci fi books from the 1970s I hadn&#039;t read where that came from.]]></description>
		<content:encoded><![CDATA[<p>I finally tried this new-fangled podcast-thingie and the thing I got out of this Tim Kask interview the most was the collaborative process on designing the original supplements and where the inspiration came from for psionics.  I never would have guessed it; I always assumed there were some sci fi books from the 1970s I hadn&#8217;t read where that came from.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast: Interview with Jean Wells by Death Metal Nightmare</title>
		<link>http://saveordie.info/?p=173#comment-216</link>
		<dc:creator>Death Metal Nightmare</dc:creator>
		<pubDate>Mon, 13 Sep 2010 23:43:24 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=173#comment-216</guid>
		<description><![CDATA[hey, great listen! im glad she had time to do it and share her stories! it will be awesome to have people help out to get her module shared with everyone. very awesome that people are helping out! that got me pumped.]]></description>
		<content:encoded><![CDATA[<p>hey, great listen! im glad she had time to do it and share her stories! it will be awesome to have people help out to get her module shared with everyone. very awesome that people are helping out! that got me pumped.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Getting Back to Basics with The Secret DM™ by fjw70</title>
		<link>http://saveordie.info/?p=140#comment-214</link>
		<dc:creator>fjw70</dc:creator>
		<pubDate>Mon, 13 Sep 2010 19:57:26 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=140#comment-214</guid>
		<description><![CDATA[I started playing Basic D&amp;D around the time I turned 12 in 1982 (Moldvay Basic).  My friend Shawn introduced me to it.  For the first several months it was just the two of us.  We quickly moved on to Cook Expert and then AD&amp;D.  I never really played Basic/Expert after that but the D&amp;D and AD&amp;D games were so close that we did use some of the D&amp;D supplements and modules.]]></description>
		<content:encoded><![CDATA[<p>I started playing Basic D&amp;D around the time I turned 12 in 1982 (Moldvay Basic).  My friend Shawn introduced me to it.  For the first several months it was just the two of us.  We quickly moved on to Cook Expert and then AD&amp;D.  I never really played Basic/Expert after that but the D&amp;D and AD&amp;D games were so close that we did use some of the D&amp;D supplements and modules.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast: Interview with Jean Wells by DM_Kade</title>
		<link>http://saveordie.info/?p=173#comment-211</link>
		<dc:creator>DM_Kade</dc:creator>
		<pubDate>Mon, 13 Sep 2010 10:56:57 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=173#comment-211</guid>
		<description><![CDATA[Alright a new show!]]></description>
		<content:encoded><![CDATA[<p>Alright a new show!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure # 6: Thunder Kats, HOOOOO! by GM_Glenno</title>
		<link>http://saveordie.info/?p=143#comment-206</link>
		<dc:creator>GM_Glenno</dc:creator>
		<pubDate>Mon, 13 Sep 2010 01:37:09 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=143#comment-206</guid>
		<description><![CDATA[Blasphemy!  Moldvay Basic does not have a typo! If you read the variable weapon damage table PROPERLY, you will find that it says OPTIONAL.

Seriously, like you guys said, the concept of variable weapon damage didn&#039;t come out until the &#039;Greyhawk&#039; supplement; and it appears Moldvay payed homage to the original rules here.  In practice, though, I think you&#039;d find most people were using the variable &#039;Greyhawk&#039; weapon damage rules by 1980.

In fact &#039;Greyhawk&#039; was a major modification to the original little 3 books, and probably rates its own show episode to discuss how it revolutionised the D&amp;D game...

Keep up the good work guys - I&#039;m loving it!]]></description>
		<content:encoded><![CDATA[<p>Blasphemy!  Moldvay Basic does not have a typo! If you read the variable weapon damage table PROPERLY, you will find that it says OPTIONAL.</p>
<p>Seriously, like you guys said, the concept of variable weapon damage didn&#8217;t come out until the &#8216;Greyhawk&#8217; supplement; and it appears Moldvay payed homage to the original rules here.  In practice, though, I think you&#8217;d find most people were using the variable &#8216;Greyhawk&#8217; weapon damage rules by 1980.</p>
<p>In fact &#8216;Greyhawk&#8217; was a major modification to the original little 3 books, and probably rates its own show episode to discuss how it revolutionised the D&amp;D game&#8230;</p>
<p>Keep up the good work guys &#8211; I&#8217;m loving it!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast: Interview with Jean Wells by Tweets that mention The Save or Die Podcast: Interview with Jean Wells -- Topsy.com</title>
		<link>http://saveordie.info/?p=173#comment-205</link>
		<dc:creator>Tweets that mention The Save or Die Podcast: Interview with Jean Wells -- Topsy.com</dc:creator>
		<pubDate>Sun, 12 Sep 2010 20:50:16 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=173#comment-205</guid>
		<description><![CDATA[[...] This post was mentioned on Twitter by saveordiestaff and Vincent Florio, Vincent Florio. Vincent Florio said: The Save or Die #Podcast: Interview with Jean Wells http://goo.gl/fb/GJbM9 #adventures #b3 #jeanwells [...]]]></description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by saveordiestaff and Vincent Florio, Vincent Florio. Vincent Florio said: The Save or Die #Podcast: Interview with Jean Wells <a href="http://goo.gl/fb/GJbM9" rel="nofollow">http://goo.gl/fb/GJbM9</a> #adventures #b3 #jeanwells [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Getting Back to Basics with The Secret DM™ by The Secret Player</title>
		<link>http://saveordie.info/?p=140#comment-153</link>
		<dc:creator>The Secret Player</dc:creator>
		<pubDate>Wed, 08 Sep 2010 14:06:43 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=140#comment-153</guid>
		<description><![CDATA[My first time was, like the Secret DM&#039;s, at a really young age.  My dad got the red box set as a gift, so me and my friends opened it and pretty much made it up as we went.  Instead of writing in our weapons we drew pictures.  I guess I was in 2nd grade, because I remember writing my class number next to the spot labeled &quot;class&quot;.  It wasn&#039;t until several years later that our sessions evolved into actual D&amp;D experiences.

Great post - thanks for sharing your deflowering.]]></description>
		<content:encoded><![CDATA[<p>My first time was, like the Secret DM&#8217;s, at a really young age.  My dad got the red box set as a gift, so me and my friends opened it and pretty much made it up as we went.  Instead of writing in our weapons we drew pictures.  I guess I was in 2nd grade, because I remember writing my class number next to the spot labeled &#8220;class&#8221;.  It wasn&#8217;t until several years later that our sessions evolved into actual D&amp;D experiences.</p>
<p>Great post &#8211; thanks for sharing your deflowering.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure # 6: Thunder Kats, HOOOOO! by DM_Kade</title>
		<link>http://saveordie.info/?p=143#comment-137</link>
		<dc:creator>DM_Kade</dc:creator>
		<pubDate>Mon, 06 Sep 2010 10:55:49 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=143#comment-137</guid>
		<description><![CDATA[Alright a new show!]]></description>
		<content:encoded><![CDATA[<p>Alright a new show!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure # 6: Thunder Kats, HOOOOO! by Tweets that mention Save or Die Podcast Adventure # 6: Thunder Kats, HOOOOO! -- Topsy.com</title>
		<link>http://saveordie.info/?p=143#comment-136</link>
		<dc:creator>Tweets that mention Save or Die Podcast Adventure # 6: Thunder Kats, HOOOOO! -- Topsy.com</dc:creator>
		<pubDate>Mon, 06 Sep 2010 03:03:30 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=143#comment-136</guid>
		<description><![CDATA[[...] This post was mentioned on Twitter by Vincent Florio, Vincent Florio. Vincent Florio said: Save or Die #Podcast Adventure # 6: Thunder Kats, HOOOOO! http://goo.gl/fb/IKVX9 #adventures [...]]]></description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Vincent Florio, Vincent Florio. Vincent Florio said: Save or Die #Podcast Adventure # 6: Thunder Kats, HOOOOO! <a href="http://goo.gl/fb/IKVX9" rel="nofollow">http://goo.gl/fb/IKVX9</a> #adventures [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast Adventure #3: Save vs Venger by DM_Kade</title>
		<link>http://saveordie.info/?p=79#comment-126</link>
		<dc:creator>DM_Kade</dc:creator>
		<pubDate>Sun, 05 Sep 2010 00:02:54 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=79#comment-126</guid>
		<description><![CDATA[Awesome job guys! Just listened to this episode. I thought others who listened might enjoy this link.
http://www.michaelreaves.com/requiem_preface.htm
Its the final episode script for D&amp;D cartoon that never aired.]]></description>
		<content:encoded><![CDATA[<p>Awesome job guys! Just listened to this episode. I thought others who listened might enjoy this link.<br />
<a href="http://www.michaelreaves.com/requiem_preface.htm" rel="nofollow">http://www.michaelreaves.com/requiem_preface.htm</a><br />
Its the final episode script for D&amp;D cartoon that never aired.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast Adventure #2: Kobolds or Puppies?! by DM Vincent</title>
		<link>http://saveordie.info/?p=66#comment-117</link>
		<dc:creator>DM Vincent</dc:creator>
		<pubDate>Sat, 04 Sep 2010 02:02:46 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=66#comment-117</guid>
		<description><![CDATA[heh. Hey! thanks for listening and supporting, but I only do SoD and RFI now. The others are gone. But at one point I had 4 :)]]></description>
		<content:encoded><![CDATA[<p>heh. Hey! thanks for listening and supporting, but I only do SoD and RFI now. The others are gone. But at one point I had 4 <img src='http://saveordie.info/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast Adventure #2: Kobolds or Puppies?! by DM_Kade</title>
		<link>http://saveordie.info/?p=66#comment-116</link>
		<dc:creator>DM_Kade</dc:creator>
		<pubDate>Sat, 04 Sep 2010 01:51:24 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=66#comment-116</guid>
		<description><![CDATA[Alright more new shows! Loved the shows so far. To anyone that does not know, Vincent also has other podcasts he does. One I enjoy the most is Roll for Initiative. That is the 1E podcast he is referring to in earlier post.]]></description>
		<content:encoded><![CDATA[<p>Alright more new shows! Loved the shows so far. To anyone that does not know, Vincent also has other podcasts he does. One I enjoy the most is Roll for Initiative. That is the 1E podcast he is referring to in earlier post.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure # 5: Jellies! by Pete Spahn</title>
		<link>http://saveordie.info/?p=127#comment-102</link>
		<dc:creator>Pete Spahn</dc:creator>
		<pubDate>Thu, 02 Sep 2010 04:02:20 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=127#comment-102</guid>
		<description><![CDATA[Hey just checked my Mentzer rules and the -1 is in there as well. Is Moldvay different?  That would be interesting.]]></description>
		<content:encoded><![CDATA[<p>Hey just checked my Mentzer rules and the -1 is in there as well. Is Moldvay different?  That would be interesting.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure # 5: Jellies! by Pete Spahn</title>
		<link>http://saveordie.info/?p=127#comment-99</link>
		<dc:creator>Pete Spahn</dc:creator>
		<pubDate>Thu, 02 Sep 2010 03:13:13 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=127#comment-99</guid>
		<description><![CDATA[Hi DM Mike, yeah it&#039;s easy to miss stuff like that on a first read through. Hopefully anyone who actually runs it will catch it, but the feedback helps me a lot. There are some other things I probably could have presented better too. 

The Red Moon orcs were meant to be normal orcs from the Red Moon tribe like you had originally thought. Labyrinth Lord rules for orcs actually include the -1 to hit in sunlight. I always thought that was a staple for D&amp;D/AD&amp;D orcs, no? But maybe I was just heavily influenced by Tolkien orcs. 

I&#039;d also like to see your thoughts on best Dungeon magazine adventure. Hopefully it&#039;s one of mine!  :)
Pete]]></description>
		<content:encoded><![CDATA[<p>Hi DM Mike, yeah it&#8217;s easy to miss stuff like that on a first read through. Hopefully anyone who actually runs it will catch it, but the feedback helps me a lot. There are some other things I probably could have presented better too. </p>
<p>The Red Moon orcs were meant to be normal orcs from the Red Moon tribe like you had originally thought. Labyrinth Lord rules for orcs actually include the -1 to hit in sunlight. I always thought that was a staple for D&amp;D/AD&amp;D orcs, no? But maybe I was just heavily influenced by Tolkien orcs. </p>
<p>I&#8217;d also like to see your thoughts on best Dungeon magazine adventure. Hopefully it&#8217;s one of mine!  <img src='http://saveordie.info/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Pete</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure # 5: Jellies! by DM Mike</title>
		<link>http://saveordie.info/?p=127#comment-98</link>
		<dc:creator>DM Mike</dc:creator>
		<pubDate>Thu, 02 Sep 2010 00:22:15 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=127#comment-98</guid>
		<description><![CDATA[Pete,

Aha... I didn&#039;t read the actual writeup on the orcs, so that&#039;s my bad. I withdraw the problem with the orcs and will say so in the next podcast. Though I&#039;d imagine such info really ought to have been in the encounter location instead of the monster writeup; if for no other reason so that lazy DMs don&#039;t miss it LOL I just figured the Blood Moon Orcs to just be orcs from the Blood Moon tribe, and only when DM Vince mentioned the -1 in sunlight in the podcast did I realize they were not the standard run of orcs. ;)

I reiterate I like the &quot;Sandbox&quot; feel of the module and to any reading its quite worth the pruchase price!

utlander,

Hm. &#039;good idea. Maybe we could do a PoYI on our favorite Dragon mag/article and the next on our fave Dungeon mag/adventure?

DM Mike]]></description>
		<content:encoded><![CDATA[<p>Pete,</p>
<p>Aha&#8230; I didn&#8217;t read the actual writeup on the orcs, so that&#8217;s my bad. I withdraw the problem with the orcs and will say so in the next podcast. Though I&#8217;d imagine such info really ought to have been in the encounter location instead of the monster writeup; if for no other reason so that lazy DMs don&#8217;t miss it LOL I just figured the Blood Moon Orcs to just be orcs from the Blood Moon tribe, and only when DM Vince mentioned the -1 in sunlight in the podcast did I realize they were not the standard run of orcs. <img src='http://saveordie.info/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>I reiterate I like the &#8220;Sandbox&#8221; feel of the module and to any reading its quite worth the pruchase price!</p>
<p>utlander,</p>
<p>Hm. &#8216;good idea. Maybe we could do a PoYI on our favorite Dragon mag/article and the next on our fave Dungeon mag/adventure?</p>
<p>DM Mike</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure # 5: Jellies! by outlander78</title>
		<link>http://saveordie.info/?p=127#comment-91</link>
		<dc:creator>outlander78</dc:creator>
		<pubDate>Tue, 31 Aug 2010 16:50:56 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=127#comment-91</guid>
		<description><![CDATA[A request for future reviews - please cover as many D&amp;D modules as you can find the interest to look at - it is interesting to hear your opinions and personal modifications of them.

On a similar note, I would be interested to hear what Dragon articles you most liked over the years, and which Dungeon issues had your favourite modules in them.

Granted none of that came in a box, but they all required one.]]></description>
		<content:encoded><![CDATA[<p>A request for future reviews &#8211; please cover as many D&amp;D modules as you can find the interest to look at &#8211; it is interesting to hear your opinions and personal modifications of them.</p>
<p>On a similar note, I would be interested to hear what Dragon articles you most liked over the years, and which Dungeon issues had your favourite modules in them.</p>
<p>Granted none of that came in a box, but they all required one.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure # 5: Jellies! by DM Vincent</title>
		<link>http://saveordie.info/?p=127#comment-86</link>
		<dc:creator>DM Vincent</dc:creator>
		<pubDate>Tue, 31 Aug 2010 02:52:43 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=127#comment-86</guid>
		<description><![CDATA[Pete--

Glad to see you come over and answer our questions. I understand your reasons. I do know there is a lot artists out there that will do artwork for free to get their name out there.

V]]></description>
		<content:encoded><![CDATA[<p>Pete&#8211;</p>
<p>Glad to see you come over and answer our questions. I understand your reasons. I do know there is a lot artists out there that will do artwork for free to get their name out there.</p>
<p>V</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure # 5: Jellies! by Pete Spahn</title>
		<link>http://saveordie.info/?p=127#comment-84</link>
		<dc:creator>Pete Spahn</dc:creator>
		<pubDate>Tue, 31 Aug 2010 02:18:19 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=127#comment-84</guid>
		<description><![CDATA[Great episode again, guys.  Just wanted to say thanks a bunch for reviewing Blood Moon Rising.  Glad you liked it!  

Just to clarify, DM Mike, the reason for the orcs being at the Tomb of St. Garan is on pg. 27, in the description of the Red Moon Orcs (and yes, it was originally Blood Moon, but I missed a few changes when I went back!).  :)  The Red Moon orc tribe once worshipped the evil cleric Drayn Rone (one of the three brothers).  Their current shaman received a vision that Rone&#039;s Demon Gate had reopened, so he sent a band of Red Moon orcs to check it out and report back. The shaman mistakenly believed the gate was inside the Tomb which is why they camped there in the ravine.  The orcs enter the tomb after nightfall, but are turned back by the tomb&#039;s guardians, so they actually only stay in the area a single day unless they meet up with the PCs.  

As to the night demons, as it says on pg. 29, they are not demons in the truest sense, which is one reason for their &quot;wimpiness.&quot;  My goal with this module was to create an epic-feeling adventure for low-level characters.  You generally don&#039;t get to fight demons at 1st-3rd level, so I thought it was a neat change of pace from fighting orcs and ogres (and kobolds!).  I&#039;ve already got one player calling himself &quot;Demonslayer&quot; after this, so it&#039;ll be interesting to see what happens when he runs up on some real demons.  :)

DM Liz, sorry about the gender cliches.  I run my players through almost everything I write for publication. I only have one female player and she only plays part time, so the encounters are typically designed for males.  No reason why they can&#039;t be changed, I just need to remember to do it in the future.  Thanks for pointing it out!  :)   

DM Vincent, I&#039;d love to include more art, but art is expensive.  I&#039;ve got like 3 sales of Blood Moon Rising so far, so I have to be careful not to spend more than I make.  But if it starts selling, rest assured the next few adventures will definitely have more customized artwork!

Again guys, thanks for the review.  I&#039;ll be linking to this if you don&#039;t mind to try to generate some publicity.  I&#039;m currently working on a short horror module and hope to have that released by October, maybe just in time for a Halloween adventure review.  

Take care! 

Pete]]></description>
		<content:encoded><![CDATA[<p>Great episode again, guys.  Just wanted to say thanks a bunch for reviewing Blood Moon Rising.  Glad you liked it!  </p>
<p>Just to clarify, DM Mike, the reason for the orcs being at the Tomb of St. Garan is on pg. 27, in the description of the Red Moon Orcs (and yes, it was originally Blood Moon, but I missed a few changes when I went back!).  <img src='http://saveordie.info/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   The Red Moon orc tribe once worshipped the evil cleric Drayn Rone (one of the three brothers).  Their current shaman received a vision that Rone&#8217;s Demon Gate had reopened, so he sent a band of Red Moon orcs to check it out and report back. The shaman mistakenly believed the gate was inside the Tomb which is why they camped there in the ravine.  The orcs enter the tomb after nightfall, but are turned back by the tomb&#8217;s guardians, so they actually only stay in the area a single day unless they meet up with the PCs.  </p>
<p>As to the night demons, as it says on pg. 29, they are not demons in the truest sense, which is one reason for their &#8220;wimpiness.&#8221;  My goal with this module was to create an epic-feeling adventure for low-level characters.  You generally don&#8217;t get to fight demons at 1st-3rd level, so I thought it was a neat change of pace from fighting orcs and ogres (and kobolds!).  I&#8217;ve already got one player calling himself &#8220;Demonslayer&#8221; after this, so it&#8217;ll be interesting to see what happens when he runs up on some real demons.  <img src='http://saveordie.info/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>DM Liz, sorry about the gender cliches.  I run my players through almost everything I write for publication. I only have one female player and she only plays part time, so the encounters are typically designed for males.  No reason why they can&#8217;t be changed, I just need to remember to do it in the future.  Thanks for pointing it out!  <img src='http://saveordie.info/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />    </p>
<p>DM Vincent, I&#8217;d love to include more art, but art is expensive.  I&#8217;ve got like 3 sales of Blood Moon Rising so far, so I have to be careful not to spend more than I make.  But if it starts selling, rest assured the next few adventures will definitely have more customized artwork!</p>
<p>Again guys, thanks for the review.  I&#8217;ll be linking to this if you don&#8217;t mind to try to generate some publicity.  I&#8217;m currently working on a short horror module and hope to have that released by October, maybe just in time for a Halloween adventure review.  </p>
<p>Take care! </p>
<p>Pete</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure # 5: Jellies! by Tweets that mention Save or Die Podcast Adventure # 5: Jellies! -- Topsy.com</title>
		<link>http://saveordie.info/?p=127#comment-83</link>
		<dc:creator>Tweets that mention Save or Die Podcast Adventure # 5: Jellies! -- Topsy.com</dc:creator>
		<pubDate>Mon, 30 Aug 2010 23:29:27 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=127#comment-83</guid>
		<description><![CDATA[[...] This post was mentioned on Twitter by saveordiestaff, Vincent Florio. Vincent Florio said: Save or Die #Podcast Adventure # 5: Jellies! http://goo.gl/fb/seT1n #adventures [...]]]></description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by saveordiestaff, Vincent Florio. Vincent Florio said: Save or Die #Podcast Adventure # 5: Jellies! <a href="http://goo.gl/fb/seT1n" rel="nofollow">http://goo.gl/fb/seT1n</a> #adventures [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast Adventure # 4: MORTAL COMBAT!? by outlander78</title>
		<link>http://saveordie.info/?p=118#comment-62</link>
		<dc:creator>outlander78</dc:creator>
		<pubDate>Thu, 26 Aug 2010 03:20:33 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=118#comment-62</guid>
		<description><![CDATA[Thank you!]]></description>
		<content:encoded><![CDATA[<p>Thank you!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast Adventure # 4: MORTAL COMBAT!? by DM Vincent</title>
		<link>http://saveordie.info/?p=118#comment-60</link>
		<dc:creator>DM Vincent</dc:creator>
		<pubDate>Thu, 26 Aug 2010 01:24:01 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=118#comment-60</guid>
		<description><![CDATA[Encounter Magazine - http://www.encountermagazine.au2.com/]]></description>
		<content:encoded><![CDATA[<p>Encounter Magazine &#8211; <a href="http://www.encountermagazine.au2.com/" rel="nofollow">http://www.encountermagazine.au2.com/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast Adventure # 4: MORTAL COMBAT!? by DM Liz</title>
		<link>http://saveordie.info/?p=118#comment-59</link>
		<dc:creator>DM Liz</dc:creator>
		<pubDate>Wed, 25 Aug 2010 23:30:44 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=118#comment-59</guid>
		<description><![CDATA[Well, here&#039;s a link to Fight On! magazine to start with:

http://www.fightonmagazine.com/

The ODDities magazines are available in pdf format on Dragonsfoot--here&#039;s a direct link to Vol. 1 to get you started:

http://www.dragonsfoot.org/files/pdf/ODD01.pdf

I&#039;m sure that Mike and Vince will be able to set you up with more of the goods!]]></description>
		<content:encoded><![CDATA[<p>Well, here&#8217;s a link to Fight On! magazine to start with:</p>
<p><a href="http://www.fightonmagazine.com/" rel="nofollow">http://www.fightonmagazine.com/</a></p>
<p>The ODDities magazines are available in pdf format on Dragonsfoot&#8211;here&#8217;s a direct link to Vol. 1 to get you started:</p>
<p><a href="http://www.dragonsfoot.org/files/pdf/ODD01.pdf" rel="nofollow">http://www.dragonsfoot.org/files/pdf/ODD01.pdf</a></p>
<p>I&#8217;m sure that Mike and Vince will be able to set you up with more of the goods!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure 1 by rafael beltrame</title>
		<link>http://saveordie.info/?p=38#comment-54</link>
		<dc:creator>rafael beltrame</dc:creator>
		<pubDate>Tue, 24 Aug 2010 13:42:54 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=38#comment-54</guid>
		<description><![CDATA[wow, congrats on the great podcast!
kuddos from brazil]]></description>
		<content:encoded><![CDATA[<p>wow, congrats on the great podcast!<br />
kuddos from brazil</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast Adventure #2: Kobolds or Puppies?! by barrataria</title>
		<link>http://saveordie.info/?p=66#comment-52</link>
		<dc:creator>barrataria</dc:creator>
		<pubDate>Tue, 24 Aug 2010 06:12:51 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=66#comment-52</guid>
		<description><![CDATA[Sorry I&#039;ve fallen behind on these, but I enjoyed the kobold segment very much, particularly Liz&#039; views on the numbers to encounter.  

I have come to view them as smaller, weaker versions of gnolls; in my game gnolls are more wolf-like than hyena-like and thus kobolds are near kin to them as orcs are to ogres or goblins are to hobgoblins.]]></description>
		<content:encoded><![CDATA[<p>Sorry I&#8217;ve fallen behind on these, but I enjoyed the kobold segment very much, particularly Liz&#8217; views on the numbers to encounter.  </p>
<p>I have come to view them as smaller, weaker versions of gnolls; in my game gnolls are more wolf-like than hyena-like and thus kobolds are near kin to them as orcs are to ogres or goblins are to hobgoblins.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Cantrips: For Magic Users in Basic/Expert D&amp;D by barrataria</title>
		<link>http://saveordie.info/?p=90#comment-51</link>
		<dc:creator>barrataria</dc:creator>
		<pubDate>Tue, 24 Aug 2010 05:54:30 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=90#comment-51</guid>
		<description><![CDATA[Mike, these are pretty cool, and IMO better balanced than those in UA and lower-powered than 0 level spells as they should be.]]></description>
		<content:encoded><![CDATA[<p>Mike, these are pretty cool, and IMO better balanced than those in UA and lower-powered than 0 level spells as they should be.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast Adventure # 4: MORTAL COMBAT!? by outlander78</title>
		<link>http://saveordie.info/?p=118#comment-50</link>
		<dc:creator>outlander78</dc:creator>
		<pubDate>Tue, 24 Aug 2010 02:41:51 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=118#comment-50</guid>
		<description><![CDATA[Could you post links, or at least the names, of the Fanzines you mentioned, please?

Keep up the great work - this has become my favourite podcast.  Thank you!]]></description>
		<content:encoded><![CDATA[<p>Could you post links, or at least the names, of the Fanzines you mentioned, please?</p>
<p>Keep up the great work &#8211; this has become my favourite podcast.  Thank you!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast Adventure #3: Save vs Venger by Death Metal Nightmare</title>
		<link>http://saveordie.info/?p=79#comment-48</link>
		<dc:creator>Death Metal Nightmare</dc:creator>
		<pubDate>Mon, 23 Aug 2010 11:12:15 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=79#comment-48</guid>
		<description><![CDATA[heres my D&amp;D Cartoon take:

i was probably about 5 and already well aware of D&amp;D cause of my older brother letting me sit in on box set games with his friends (i wanted to be a Halfling!). as soon as i seen the promo on Saturday morning i was super amped up. cartoon starts and what absolutely kills it? the weak @$$ bow wrapping around monsters! booo!! hiss! if a 5-year old can figure it out that sucks - come on censor board.]]></description>
		<content:encoded><![CDATA[<p>heres my D&amp;D Cartoon take:</p>
<p>i was probably about 5 and already well aware of D&amp;D cause of my older brother letting me sit in on box set games with his friends (i wanted to be a Halfling!). as soon as i seen the promo on Saturday morning i was super amped up. cartoon starts and what absolutely kills it? the weak @$$ bow wrapping around monsters! booo!! hiss! if a 5-year old can figure it out that sucks &#8211; come on censor board.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast: Interview with Frank Mentzer by DM Vincent</title>
		<link>http://saveordie.info/?p=84#comment-39</link>
		<dc:creator>DM Vincent</dc:creator>
		<pubDate>Sat, 21 Aug 2010 03:22:23 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=84#comment-39</guid>
		<description><![CDATA[Yuppers. That is our ending theme song for the show. Listen to the other episodes, you&#039;ll see :)]]></description>
		<content:encoded><![CDATA[<p>Yuppers. That is our ending theme song for the show. Listen to the other episodes, you&#8217;ll see <img src='http://saveordie.info/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast: Interview with Frank Mentzer by Death Metal Nightmare</title>
		<link>http://saveordie.info/?p=84#comment-37</link>
		<dc:creator>Death Metal Nightmare</dc:creator>
		<pubDate>Fri, 20 Aug 2010 12:32:42 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=84#comment-37</guid>
		<description><![CDATA[killer stuff!
Frank is very autonomous about gaming. its a great attitude to have in/out of gaming. 

haha did you put the HULK outro music in there? thats awesome. David Banner walking down the street with his embroidered pants pockets and a sack over his shoulder.]]></description>
		<content:encoded><![CDATA[<p>killer stuff!<br />
Frank is very autonomous about gaming. its a great attitude to have in/out of gaming. </p>
<p>haha did you put the HULK outro music in there? thats awesome. David Banner walking down the street with his embroidered pants pockets and a sack over his shoulder.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast: Interview with Tim Kask by Death Metal Nightmare</title>
		<link>http://saveordie.info/?p=53#comment-36</link>
		<dc:creator>Death Metal Nightmare</dc:creator>
		<pubDate>Fri, 20 Aug 2010 11:08:18 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=53#comment-36</guid>
		<description><![CDATA[love it! always enjoy all the interviews and the history behind all of the D&amp;D games. much appreciated from both sides of the interview!]]></description>
		<content:encoded><![CDATA[<p>love it! always enjoy all the interviews and the history behind all of the D&amp;D games. much appreciated from both sides of the interview!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast: Interview with Frank Mentzer by DM Vincent</title>
		<link>http://saveordie.info/?p=84#comment-35</link>
		<dc:creator>DM Vincent</dc:creator>
		<pubDate>Thu, 19 Aug 2010 19:04:13 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=84#comment-35</guid>
		<description><![CDATA[Thank you! I think the reason it went over very well, is because he has met and spoken with us inperson before.]]></description>
		<content:encoded><![CDATA[<p>Thank you! I think the reason it went over very well, is because he has met and spoken with us inperson before.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast: Interview with Frank Mentzer by David "Big Mac" Shepheard</title>
		<link>http://saveordie.info/?p=84#comment-34</link>
		<dc:creator>David "Big Mac" Shepheard</dc:creator>
		<pubDate>Thu, 19 Aug 2010 18:42:59 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=84#comment-34</guid>
		<description><![CDATA[Great interview! I really loved the relaxed feel. You got the questions in, but at times it was more like you were chatting with Frank Mentzer in a pub.

Next time you have Frank on your show, I&#039;d love to hear a bit more about the Aquaria campaign setting, Frank&#039;s home games and hear some more of his random stories.]]></description>
		<content:encoded><![CDATA[<p>Great interview! I really loved the relaxed feel. You got the questions in, but at times it was more like you were chatting with Frank Mentzer in a pub.</p>
<p>Next time you have Frank on your show, I&#8217;d love to hear a bit more about the Aquaria campaign setting, Frank&#8217;s home games and hear some more of his random stories.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast: Interview with Frank Mentzer by DM Vincent</title>
		<link>http://saveordie.info/?p=84#comment-31</link>
		<dc:creator>DM Vincent</dc:creator>
		<pubDate>Tue, 17 Aug 2010 14:51:47 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=84#comment-31</guid>
		<description><![CDATA[Glad everyone is enjoying!]]></description>
		<content:encoded><![CDATA[<p>Glad everyone is enjoying!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast: Interview with Frank Mentzer by Rodemus Keep</title>
		<link>http://saveordie.info/?p=84#comment-30</link>
		<dc:creator>Rodemus Keep</dc:creator>
		<pubDate>Tue, 17 Aug 2010 13:57:06 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=84#comment-30</guid>
		<description><![CDATA[Great interview!]]></description>
		<content:encoded><![CDATA[<p>Great interview!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Cantrips: For Magic Users in Basic/Expert D&amp;D by David</title>
		<link>http://saveordie.info/?p=90#comment-27</link>
		<dc:creator>David</dc:creator>
		<pubDate>Tue, 17 Aug 2010 11:54:45 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=90#comment-27</guid>
		<description><![CDATA[I can totally see apprentice mages getting into a lot of trouble with these.]]></description>
		<content:encoded><![CDATA[<p>I can totally see apprentice mages getting into a lot of trouble with these.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast: Interview with Frank Mentzer by Tweets that mention The Save or Die Podcast: Interview with Frank Mentzer -- Topsy.com</title>
		<link>http://saveordie.info/?p=84#comment-26</link>
		<dc:creator>Tweets that mention The Save or Die Podcast: Interview with Frank Mentzer -- Topsy.com</dc:creator>
		<pubDate>Tue, 17 Aug 2010 00:10:14 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=84#comment-26</guid>
		<description><![CDATA[[...] This post was mentioned on Twitter by Vincent Florio, Vincent Florio. Vincent Florio said: The Save or Die #Podcast: Interview with Frank Mentzer http://goo.gl/fb/usp50 #interviews [...]]]></description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Vincent Florio, Vincent Florio. Vincent Florio said: The Save or Die #Podcast: Interview with Frank Mentzer <a href="http://goo.gl/fb/usp50" rel="nofollow">http://goo.gl/fb/usp50</a> #interviews [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast: Interview with Frank Mentzer by David</title>
		<link>http://saveordie.info/?p=84#comment-25</link>
		<dc:creator>David</dc:creator>
		<pubDate>Mon, 16 Aug 2010 13:03:20 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=84#comment-25</guid>
		<description><![CDATA[Very cool.  I really am enjoying these interviews, so thanks for doing them.]]></description>
		<content:encoded><![CDATA[<p>Very cool.  I really am enjoying these interviews, so thanks for doing them.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure 1 by DM Mike</title>
		<link>http://saveordie.info/?p=38#comment-24</link>
		<dc:creator>DM Mike</dc:creator>
		<pubDate>Sun, 15 Aug 2010 03:45:32 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=38#comment-24</guid>
		<description><![CDATA[Hm. That&#039;s a pretty good idea actually. Not only explains how they combined, but why you probably wouldn&#039;t run into them much outside of a Hobgoblin King&#039;s court. Thanks for the idea!

DM Mike]]></description>
		<content:encoded><![CDATA[<p>Hm. That&#8217;s a pretty good idea actually. Not only explains how they combined, but why you probably wouldn&#8217;t run into them much outside of a Hobgoblin King&#8217;s court. Thanks for the idea!</p>
<p>DM Mike</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast: Interview with Tim Kask by ant</title>
		<link>http://saveordie.info/?p=53#comment-23</link>
		<dc:creator>ant</dc:creator>
		<pubDate>Wed, 11 Aug 2010 03:56:09 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=53#comment-23</guid>
		<description><![CDATA[This was an excellent interview and I pretty much agree with most of Tim&#039;s comments.  Good work!]]></description>
		<content:encoded><![CDATA[<p>This was an excellent interview and I pretty much agree with most of Tim&#8217;s comments.  Good work!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast Adventure #2: Kobolds or Puppies?! by DM Vincent</title>
		<link>http://saveordie.info/?p=66#comment-22</link>
		<dc:creator>DM Vincent</dc:creator>
		<pubDate>Wed, 11 Aug 2010 03:00:14 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=66#comment-22</guid>
		<description><![CDATA[I love the retro clones, I think they are quite interesting.]]></description>
		<content:encoded><![CDATA[<p>I love the retro clones, I think they are quite interesting.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast Adventure #2: Kobolds or Puppies?! by Eldrad</title>
		<link>http://saveordie.info/?p=66#comment-21</link>
		<dc:creator>Eldrad</dc:creator>
		<pubDate>Wed, 11 Aug 2010 02:19:07 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=66#comment-21</guid>
		<description><![CDATA[All the podcast are good stuff! 

What do you three think of the retro clones?]]></description>
		<content:encoded><![CDATA[<p>All the podcast are good stuff! </p>
<p>What do you three think of the retro clones?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast: Interview with Tim Kask by Eldrad</title>
		<link>http://saveordie.info/?p=53#comment-20</link>
		<dc:creator>Eldrad</dc:creator>
		<pubDate>Wed, 11 Aug 2010 02:17:02 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=53#comment-20</guid>
		<description><![CDATA[HEY!

What a great podcast! Mr. Krask is really an interesting character and he needs to be interviewed more.]]></description>
		<content:encoded><![CDATA[<p>HEY!</p>
<p>What a great podcast! Mr. Krask is really an interesting character and he needs to be interviewed more.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure 1 by Alex Schroeder</title>
		<link>http://saveordie.info/?p=38#comment-19</link>
		<dc:creator>Alex Schroeder</dc:creator>
		<pubDate>Tue, 10 Aug 2010 09:05:01 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=38#comment-19</guid>
		<description><![CDATA[Use for the Thoul: I&#039;d use them as freshly created creatures in the vats of a necromancer that sells them to hobgoblin kings.]]></description>
		<content:encoded><![CDATA[<p>Use for the Thoul: I&#8217;d use them as freshly created creatures in the vats of a necromancer that sells them to hobgoblin kings.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast Adventure #2: Kobolds or Puppies?! by ant</title>
		<link>http://saveordie.info/?p=66#comment-18</link>
		<dc:creator>ant</dc:creator>
		<pubDate>Sun, 08 Aug 2010 11:11:38 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=66#comment-18</guid>
		<description><![CDATA[Hi DM Mike,
Well, Fight On! is the official mag of the OD&amp;D Discussion forums so you can&#039;t get much more CD&amp;D than that.  ;)

But you are correct in that it does also contain articles for things like Carcosa, Empire of the Petal Throne, Metamorphosis Alpha etc.

I&#039;ll see what I can do about getting you a review copy. :)]]></description>
		<content:encoded><![CDATA[<p>Hi DM Mike,<br />
Well, Fight On! is the official mag of the OD&amp;D Discussion forums so you can&#8217;t get much more CD&amp;D than that.  <img src='http://saveordie.info/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>But you are correct in that it does also contain articles for things like Carcosa, Empire of the Petal Throne, Metamorphosis Alpha etc.</p>
<p>I&#8217;ll see what I can do about getting you a review copy. <img src='http://saveordie.info/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure 1 by DM Mike</title>
		<link>http://saveordie.info/?p=38#comment-17</link>
		<dc:creator>DM Mike</dc:creator>
		<pubDate>Sun, 08 Aug 2010 03:23:55 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=38#comment-17</guid>
		<description><![CDATA[Hey bliss_infinite,

Agreed; the more I read and re-read B1 the more I&#039;m impressed. If possible I&#039;d like to have Mike Carr on the podcast and get his opinion of how B1 was created and how its stood after 30 years! 

DM Mike]]></description>
		<content:encoded><![CDATA[<p>Hey bliss_infinite,</p>
<p>Agreed; the more I read and re-read B1 the more I&#8217;m impressed. If possible I&#8217;d like to have Mike Carr on the podcast and get his opinion of how B1 was created and how its stood after 30 years! </p>
<p>DM Mike</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast Adventure #2: Kobolds or Puppies?! by DM Vincent</title>
		<link>http://saveordie.info/?p=66#comment-16</link>
		<dc:creator>DM Vincent</dc:creator>
		<pubDate>Sun, 08 Aug 2010 02:09:02 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=66#comment-16</guid>
		<description><![CDATA[Thanks for the comments. We are only covering classic, with a slight reference to 1E.. as there is already a 1E podcast. thanks!]]></description>
		<content:encoded><![CDATA[<p>Thanks for the comments. We are only covering classic, with a slight reference to 1E.. as there is already a 1E podcast. thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast Adventure #2: Kobolds or Puppies?! by bat</title>
		<link>http://saveordie.info/?p=66#comment-15</link>
		<dc:creator>bat</dc:creator>
		<pubDate>Sat, 07 Aug 2010 17:11:10 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=66#comment-15</guid>
		<description><![CDATA[I found some time and listened to all of these podcasts. Great start and very informative. 

Regarding kobolds: I remember years ago a conversation on ENWorld in which someone attached pictures from the classic Brian Froud/Alan Lee book, Faeries of the kobolds therein (this was due to a similar conversation about what kobolds look like) and Gygax himself said that he would have gone with something closer to the book than the reptilian version but that the artist wasn&#039;t given much of a guideline. (the thread is still there, buried deep)

While this is your podcast, my only suggestion as a listener is to open it up a little to consider 1E and the retro-clones. Get James Raggi on, and Dan Proctor and Chris Gonnerman and Matt Finch, etc, etc. Sticking to such a limited format is obviously not possible as I have heard 1E mentioned more than once. Just loosen up a little, drag in the 1E and the retro-clones and cap it there. Just a humble suggestion.

All in all, very good work!]]></description>
		<content:encoded><![CDATA[<p>I found some time and listened to all of these podcasts. Great start and very informative. </p>
<p>Regarding kobolds: I remember years ago a conversation on ENWorld in which someone attached pictures from the classic Brian Froud/Alan Lee book, Faeries of the kobolds therein (this was due to a similar conversation about what kobolds look like) and Gygax himself said that he would have gone with something closer to the book than the reptilian version but that the artist wasn&#8217;t given much of a guideline. (the thread is still there, buried deep)</p>
<p>While this is your podcast, my only suggestion as a listener is to open it up a little to consider 1E and the retro-clones. Get James Raggi on, and Dan Proctor and Chris Gonnerman and Matt Finch, etc, etc. Sticking to such a limited format is obviously not possible as I have heard 1E mentioned more than once. Just loosen up a little, drag in the 1E and the retro-clones and cap it there. Just a humble suggestion.</p>
<p>All in all, very good work!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast Adventure #2: Kobolds or Puppies?! by DM Mike</title>
		<link>http://saveordie.info/?p=66#comment-14</link>
		<dc:creator>DM Mike</dc:creator>
		<pubDate>Sat, 07 Aug 2010 00:03:40 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=66#comment-14</guid>
		<description><![CDATA[Hey Ant,

I didn&#039;t mention Fight On! myself for two reasons:

1. I was under the impression that it was more an &quot;Old School RPG&quot; mag than a &quot;CD&amp;D&quot; mag...though obviously it can have such articles in it. 

and...

2. I&#039;ve never read it, so I am leery of reccomending a mag I&#039;ve never seen. ;)

If they&#039;d like to send us a sample copy we&#039;d be glad to give a review! ;)

DM Mike]]></description>
		<content:encoded><![CDATA[<p>Hey Ant,</p>
<p>I didn&#8217;t mention Fight On! myself for two reasons:</p>
<p>1. I was under the impression that it was more an &#8220;Old School RPG&#8221; mag than a &#8220;CD&#038;D&#8221; mag&#8230;though obviously it can have such articles in it. </p>
<p>and&#8230;</p>
<p>2. I&#8217;ve never read it, so I am leery of reccomending a mag I&#8217;ve never seen. <img src='http://saveordie.info/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>If they&#8217;d like to send us a sample copy we&#8217;d be glad to give a review! <img src='http://saveordie.info/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>DM Mike</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast Adventure #2: Kobolds or Puppies?! by ant</title>
		<link>http://saveordie.info/?p=66#comment-13</link>
		<dc:creator>ant</dc:creator>
		<pubDate>Fri, 06 Aug 2010 13:34:48 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=66#comment-13</guid>
		<description><![CDATA[Great podcast!  I fully agree with your ideas on cantrips.

My only disappointment was that you didn&#039;t mention Fight On!, my favourite OD&amp;D fanzine.]]></description>
		<content:encoded><![CDATA[<p>Great podcast!  I fully agree with your ideas on cantrips.</p>
<p>My only disappointment was that you didn&#8217;t mention Fight On!, my favourite OD&amp;D fanzine.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast Adventure #2: Kobolds or Puppies?! by nathaniel</title>
		<link>http://saveordie.info/?p=66#comment-12</link>
		<dc:creator>nathaniel</dc:creator>
		<pubDate>Wed, 04 Aug 2010 02:01:29 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=66#comment-12</guid>
		<description><![CDATA[I always liked the idea of Kobolds being reptilian or even draconic.  I always ham it up when the kobolds declare their superiority over the warm bloods because they are the true heirs to the great dragon empires of the past.  And then they run away and try to lead you into a trap.  Such noble creatures.]]></description>
		<content:encoded><![CDATA[<p>I always liked the idea of Kobolds being reptilian or even draconic.  I always ham it up when the kobolds declare their superiority over the warm bloods because they are the true heirs to the great dragon empires of the past.  And then they run away and try to lead you into a trap.  Such noble creatures.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast Adventure #2: Kobolds or Puppies?! by DM Vincent</title>
		<link>http://saveordie.info/?p=66#comment-11</link>
		<dc:creator>DM Vincent</dc:creator>
		<pubDate>Tue, 03 Aug 2010 19:08:48 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=66#comment-11</guid>
		<description><![CDATA[Sorry guys, my bad. All fixed!]]></description>
		<content:encoded><![CDATA[<p>Sorry guys, my bad. All fixed!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast Adventure #2: Kobolds or Puppies?! by Rodemus Keep</title>
		<link>http://saveordie.info/?p=66#comment-10</link>
		<dc:creator>Rodemus Keep</dc:creator>
		<pubDate>Tue, 03 Aug 2010 18:32:18 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=66#comment-10</guid>
		<description><![CDATA[Greetings!  I just wanted to let you know that both my wife &amp; I are really enjoying your new show.  The interview with Mr. Kask was both fun &amp; highly informative; an hour well spent in our opinions.

I also wanted to give you a heads-up that &quot;Adventure #2&quot; isn&#039;t working correctly; it streams as &quot;Adventure #1&quot;.  

Anyhow, we are enjoying your show &amp; look forward to many more in the future.  Thanks!]]></description>
		<content:encoded><![CDATA[<p>Greetings!  I just wanted to let you know that both my wife &amp; I are really enjoying your new show.  The interview with Mr. Kask was both fun &amp; highly informative; an hour well spent in our opinions.</p>
<p>I also wanted to give you a heads-up that &#8220;Adventure #2&#8243; isn&#8217;t working correctly; it streams as &#8220;Adventure #1&#8243;.  </p>
<p>Anyhow, we are enjoying your show &amp; look forward to many more in the future.  Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Save or Die Podcast Adventure #2: Kobolds or Puppies?! by Meepo</title>
		<link>http://saveordie.info/?p=66#comment-9</link>
		<dc:creator>Meepo</dc:creator>
		<pubDate>Tue, 03 Aug 2010 18:05:28 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=66#comment-9</guid>
		<description><![CDATA[Just a heads up!  This file is the same as adventure #1.  Can&#039;t wait to hear it though, I do loves me some kobolds! &gt;:)]]></description>
		<content:encoded><![CDATA[<p>Just a heads up!  This file is the same as adventure #1.  Can&#8217;t wait to hear it though, I do loves me some kobolds! &gt;:)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast: Interview with Tim Kask by Havard of Blackmoor</title>
		<link>http://saveordie.info/?p=53#comment-8</link>
		<dc:creator>Havard of Blackmoor</dc:creator>
		<pubDate>Tue, 03 Aug 2010 14:46:12 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=53#comment-8</guid>
		<description><![CDATA[Interesting interview. I love hearing about the old days. Some good arguments against the BtB-crowd here... ;)

-Havard]]></description>
		<content:encoded><![CDATA[<p>Interesting interview. I love hearing about the old days. Some good arguments against the BtB-crowd here&#8230; <img src='http://saveordie.info/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>-Havard</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast: Interview with Tim Kask by Nathaniel</title>
		<link>http://saveordie.info/?p=53#comment-7</link>
		<dc:creator>Nathaniel</dc:creator>
		<pubDate>Tue, 03 Aug 2010 14:14:12 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=53#comment-7</guid>
		<description><![CDATA[Excellent interview.

He had lots of interesting stuff to say.  Mr. Kask definitely has my gratitude for magic missiles that automatically hit.

My only disappointment is hearing him speak out of ignorance about newer RPGs.  To speak about it as if the players are consulting tables like actuaries and figuring out their chance of success and declining encounters is baffling.

Everyone&#039;s allowed to like what they like and not like what they don&#039;t like though.]]></description>
		<content:encoded><![CDATA[<p>Excellent interview.</p>
<p>He had lots of interesting stuff to say.  Mr. Kask definitely has my gratitude for magic missiles that automatically hit.</p>
<p>My only disappointment is hearing him speak out of ignorance about newer RPGs.  To speak about it as if the players are consulting tables like actuaries and figuring out their chance of success and declining encounters is baffling.</p>
<p>Everyone&#8217;s allowed to like what they like and not like what they don&#8217;t like though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure 1 by bliss_infinite</title>
		<link>http://saveordie.info/?p=38#comment-6</link>
		<dc:creator>bliss_infinite</dc:creator>
		<pubDate>Mon, 02 Aug 2010 23:54:27 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=38#comment-6</guid>
		<description><![CDATA[Oh, one other thing, I played the heck out of B1 which came with my Holmes set.  It&#039;s a great module on two levels that can be, at times, quite a challenge to map for new players.  The filling in of treasure and monsters was a challenge for me as a new RPG player but now I look back on that concept as pure genius.  More mods should be set up that way.  B2 is good too.]]></description>
		<content:encoded><![CDATA[<p>Oh, one other thing, I played the heck out of B1 which came with my Holmes set.  It&#8217;s a great module on two levels that can be, at times, quite a challenge to map for new players.  The filling in of treasure and monsters was a challenge for me as a new RPG player but now I look back on that concept as pure genius.  More mods should be set up that way.  B2 is good too.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure 1 by bliss_infinite</title>
		<link>http://saveordie.info/?p=38#comment-5</link>
		<dc:creator>bliss_infinite</dc:creator>
		<pubDate>Mon, 02 Aug 2010 23:33:30 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=38#comment-5</guid>
		<description><![CDATA[Fun cast!
I started out with Holmes too and when everybody moved onto &#039;Advanced&#039;, Holmes basic was kinda looked down upon but it was always my go-to game. I&#039;ve always liked the rule-lite concept of most any game especially RPGs.]]></description>
		<content:encoded><![CDATA[<p>Fun cast!<br />
I started out with Holmes too and when everybody moved onto &#8216;Advanced&#8217;, Holmes basic was kinda looked down upon but it was always my go-to game. I&#8217;ve always liked the rule-lite concept of most any game especially RPGs.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure 1 by DM Mike</title>
		<link>http://saveordie.info/?p=38#comment-4</link>
		<dc:creator>DM Mike</dc:creator>
		<pubDate>Fri, 30 Jul 2010 21:29:55 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=38#comment-4</guid>
		<description><![CDATA[Absolutely! 

&quot;Don&#039;t make Vince angry....You wouldn&#039;t like him when he&#039;s angry!&quot;
;)

Thanks for the kind words Matt!

Mike]]></description>
		<content:encoded><![CDATA[<p>Absolutely! </p>
<p>&#8220;Don&#8217;t make Vince angry&#8230;.You wouldn&#8217;t like him when he&#8217;s angry!&#8221;<br />
 <img src='http://saveordie.info/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Thanks for the kind words Matt!</p>
<p>Mike</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure 1 by DM Vincent</title>
		<link>http://saveordie.info/?p=38#comment-3</link>
		<dc:creator>DM Vincent</dc:creator>
		<pubDate>Fri, 30 Jul 2010 16:20:51 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=38#comment-3</guid>
		<description><![CDATA[Thank you very much. I think the theme fit the ending well and matching the time frame of the podcast :)]]></description>
		<content:encoded><![CDATA[<p>Thank you very much. I think the theme fit the ending well and matching the time frame of the podcast <img src='http://saveordie.info/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Save or Die Podcast Adventure 1 by Matt</title>
		<link>http://saveordie.info/?p=38#comment-2</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Fri, 30 Jul 2010 16:01:40 +0000</pubDate>
		<guid isPermaLink="false">http://saveordie.info/?p=38#comment-2</guid>
		<description><![CDATA[Nice work. I especially enjoyed the use of the &quot;Love Theme from Incredible Hulk&quot; as your closing music. I look forward to future podcasts.]]></description>
		<content:encoded><![CDATA[<p>Nice work. I especially enjoyed the use of the &#8220;Love Theme from Incredible Hulk&#8221; as your closing music. I look forward to future podcasts.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
